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1.
公开(公告)号:US12056806B2
公开(公告)日:2024-08-06
申请号:US17662516
申请日:2022-05-09
Applicant: NVIDIA Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
CPC classification number: G06T15/06 , G06T1/20 , G06T5/20 , G06T5/50 , H04L67/10 , G06T2207/20221 , G06T2210/08 , G06T2210/52 , G06T2210/61
Abstract: Systems and methods of the present disclosure relate to fine grained interleaved rendering applications in path tracing for cloud computing environments. For example, a renderer and a rendering process may be employed for ray or path tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. Parallelization techniques described herein may allow for high quality rendered frames in less time, thereby reducing latency (or lag, in gaming applications) in high performance applications.
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公开(公告)号:US20220292758A1
公开(公告)日:2022-09-15
申请号:US17683703
申请日:2022-03-01
Applicant: Nvidia Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: The disclosure provides a rendering system and a rendering method that split the pixels of a full frame into partial image fields and process those image fields individually in parallel. In one example, the rendering system includes: (1) an interface configured to receive a full frame, and (2) one or more processors, coupled to the interface, that split the full frame into a plurality of partial image fields, each of the partial image fields corresponding to different pixels of the full frame, process the partial image fields in parallel; and render the full frame using the processed partial image fields. The partial image fields are processed by ray tracing each of the partial image fields using a different type of ray in parallel.
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3.
公开(公告)号:US20220262062A1
公开(公告)日:2022-08-18
申请号:US17662516
申请日:2022-05-09
Applicant: NVIDIA Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: Systems and methods of the present disclosure relate to fine grained interleaved rendering applications in path tracing for cloud computing environments. For example, a renderer and a rendering process may be employed for ray or path tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. Parallelization techniques described herein may allow for high quality rendered frames in less time, thereby reducing latency (or lag, in gaming applications) in high performance applications.
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4.
公开(公告)号:US20200372699A1
公开(公告)日:2020-11-26
申请号:US16945427
申请日:2020-07-31
Applicant: NVIDIA Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: Systems and methods of the present disclosure relate to fine grained interleaved rendering applications in path tracing for cloud computing environments. For example, a renderer and a rendering process may be employed for ray or path tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. Parallelization techniques described herein may allow for high quality rendered frames in less time, thereby reducing latency (or lag, in gaming applications) in high performance applications.
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公开(公告)号:US20200372698A1
公开(公告)日:2020-11-26
申请号:US16881333
申请日:2020-05-22
Applicant: Nvidia Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: The disclosure provides a renderer and a rendering process employing ray tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. In one example, the renderer includes: (1) an interface configured to receive scene information for rendering a full frame, and (2) a graphics processing system, coupled to the interface, configured to separate pixels of the full frame into different partial image fields that each include a unique set of interleaved pixels, render reduced-resolution images of the full frame by ray tracing the different partial image fields in parallel, independently apply image-space filtering to the reduced-resolution images in parallel, and merge the reduced-resolution images to provide a full rendered frame.
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6.
公开(公告)号:US11328471B2
公开(公告)日:2022-05-10
申请号:US16945427
申请日:2020-07-31
Applicant: NVIDIA Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: Systems and methods of the present disclosure relate to fine grained interleaved rendering applications in path tracing for cloud computing environments. For example, a renderer and a rendering process may be employed for ray or path tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. Parallelization techniques described herein may allow for high quality rendered frames in less time, thereby reducing latency (or lag, in gaming applications) in high performance applications.
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公开(公告)号:US11270496B2
公开(公告)日:2022-03-08
申请号:US16881333
申请日:2020-05-22
Applicant: Nvidia Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: The disclosure provides a renderer and a rendering process employing ray tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. In one example, the renderer includes: (1) an interface configured to receive scene information for rendering a full frame, and (2) a graphics processing system, coupled to the interface, configured to separate pixels of the full frame into different partial image fields that each include a unique set of interleaved pixels, render reduced-resolution images of the full frame by ray tracing the different partial image fields in parallel, independently apply image-space filtering to the reduced-resolution images in parallel, and merge the reduced-resolution images to provide a full rendered frame.
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