Game event recognition
    1.
    发明授权

    公开(公告)号:US11648481B2

    公开(公告)日:2023-05-16

    申请号:US17075377

    申请日:2020-10-20

    CPC classification number: A63F13/77 A63F13/537 H04N21/4394 H04N21/4781

    Abstract: Automated detection of events in content can be performed using regions of information associated with various user interface or display elements. Certain elements can be indicative of a type of event, and regions associated with these elements can be analyzed on a per-frame basis. If one of these primary regions shows a state or transition that is indicative of one of these events, one or more secondary regions can be analyzed as well to attempt to verify whether that event occurred, as well as whether that event qualifies for selection for additional use. Selected events can be used for purposes such as to generate highlight montages, training videos, or user profiles. These events may be positioned at different layers of an event hierarchy, where child regions are only analyzed for frames where a parent region is indicative of a type of event.

    Mini-map based position tracking
    2.
    发明授权

    公开(公告)号:US12194383B2

    公开(公告)日:2025-01-14

    申请号:US17586478

    申请日:2022-01-27

    Abstract: Apparatuses, systems, and techniques to determine position information for a gameplay session. In at least one embodiment, the position information is determined by at least matching features extracted from a mini-map to feature extracted from a map and determining a transformation matrix to be applied to a position within the mini-map.

    GAME EVENT RECOGNITION FOR USER GENERATED CONTENT

    公开(公告)号:US20230277944A1

    公开(公告)日:2023-09-07

    申请号:US18317639

    申请日:2023-05-15

    CPC classification number: A63F13/77 A63F13/537 H04N21/4781 H04N21/4394

    Abstract: Automated detection of events in content can be performed using regions of information associated with various user interface or display elements. Certain elements can be indicative of a type of event, and regions associated with these elements can be analyzed on a per-frame basis. If one of these primary regions shows a state or transition that is indicative of one of these events, one or more secondary regions can be analyzed as well to attempt to verify whether that event occurred, as well as whether that event qualifies for selection for additional use. Selected events can be used for purposes such as to generate highlight montages, training videos, or user profiles. These events may be positioned at different layers of an event hierarchy, where child regions are only analyzed for frames where a parent region is indicative of a type of event.

    CONTENT UPSCALING SYSTEMS AND APPLICATIONS USING ADAPTIVE SAMPLING

    公开(公告)号:US20240428374A1

    公开(公告)日:2024-12-26

    申请号:US18338177

    申请日:2023-06-20

    Abstract: Approaches presented herein provide for the generation, transmission, and upsampling of content for presentation using devices with varying graphics capabilities. Various computing devices can include integrated GPUs or other limited capacity hardware that may be unable to support higher performance graphics upscaler algorithms, and can thus default to using a process such as hardware-implemented bilinear filtering for upscaling, resulting in lower quality displayed images. An adaptive filter can be used to reduce the number of texture accesses needed per pixel, which can provide for improved perceptive quality and increased device support. A number of input samples to be taken for an output pixel location can be adapted to the capacity of the device to perform the upsampling, where a reduced number of samples or “taps” per pixel can significantly reduce the resource capacity needed to perform upscaling and interpolation using a Catnumm-Rom filter or Lanczos filter, implemented as a GPU shader, and allow higher quality upscaling on limited capacity systems.

    GAME EVENT RECOGNITION
    6.
    发明申请

    公开(公告)号:US20220118363A1

    公开(公告)日:2022-04-21

    申请号:US17075377

    申请日:2020-10-20

    Abstract: Automated detection of events in content can be performed using regions of information associated with various user interface or display elements. Certain elements can be indicative of a type of event, and regions associated with these elements can be analyzed on a per-frame basis. If one of these primary regions shows a state or transition that is indicative of one of these events, one or more secondary regions can be analyzed as well to attempt to verify whether that event occurred, as well as whether that event qualifies for selection for additional use. Selected events can be used for purposes such as to generate highlight montages, training videos, or user profiles. These events may be positioned at different layers of an event hierarchy, where child regions are only analyzed for frames where a parent region is indicative of a type of event.

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