摘要:
Methods, systems, and articles of manufacture consistent with the present invention provide a program component including a set of instructions native to the system, include in the set of native instructions an instruction to maintain information on use of a particular object, and permit reuse of memory resources corresponding to the particular object based on an indication from a source that the particular object is no longer being used, the source being different from any source used to provide information on use of objects associated with non-native instructions of the program component. Additionally, garbage collection is not permitted during native code operations to read or write data in object fields because during such operations an indication exists that such collection may be inaccurate and could possibly reclaim or relocate objects referenced by native code though not specified as such in the native code stack and global variables.
摘要:
An array-based concurrent shared object implementation has been developed that provides non-blocking and linearizable access to the concurrent shared object. In an application of the underlying techniques to a deque, the array-based algorithm allows uninterrupted concurrent access to both ends of the deque, while returning appropriate exceptions in the boundary cases when the deque is empty or full. An interesting characteristic of the concurrent deque implementation is that a processor can detect these boundary cases, e.g., determine whether the array is empty or full, without checking the relative locations of the two end pointers in an atomic operation.
摘要:
In accordance with the present invention a method for modifying a sequence of instructions to improve memory management within a storage device during execution of the instructions, comprises the steps, performed by a processor, of (a) analyzing the sequence of instructions for a conflict indicating an undeterminable variable type, (b) determining the type of conflict, and (c) modifying the sequence of instructions to eliminate the conflict based on the determination.
摘要:
A multiprocessor, multi-program, stop-the-world garbage collection program is described. The system initially over partitions the root sources, and then iteratively employs static and dynamic work balancing. Garbage collection threads compete dynamically for the initial partitions. Work stealing double-ended queues, where contention is reduced, are described to provide dynamic load balancing among the threads. Contention is resolved by using atomic instructions. The heap is broken into a young and an old generation where parallel semi-space copying is used to collect the young generation and parallel mark-compacting the old generation. Speed and efficiency of collection is enhanced by use of card tables and linking objects, and overflow conditions are efficiently handled by linking using class pointers. A garbage collection termination employs a global status word.
摘要:
An object structure's header (40) allocates a two-bit synchronization-state field (42) solely to monitor data for implementing synchronization on that object. When the object is locked by a particular execution thread, or when one or more execution threads are waiting for a lock or notification on that object, its header contains a pointer to monitor resources in the form of a linked list of lock records (50, 52, 54) associated with the threads involved. The synchronization-state field (42) ordinarily contains an indication of whether such a linked list exists and, if so, whether its first member is associated with a thread that has a lock on the object. When a thread attempts to gain access to that linked list, it employs an atomic swap operation to place a special busy value in that lock-state field (42) and write its execution-environment pointer into the object's header (40). If the previous value of that field was not the special busy value, the thread uses the header's previous contents to perform its intended synchronization operation. Otherwise, it obtains that information through its own execution environment (44, 46, or 48) or that of the thread whose identifier the object header previously contained. When the thread completes its synchronization operation, it employs an atomic compare-and-swap operation to write the results into the object's header if that header still contains the thread identifier that the thread originally wrote there. Otherwise, it communicates that information to its successor thread if the thread identifier is different and thereby indicates that at least one successor is contending for access to the linked list.
摘要:
An object structure's header (40) allocates a two-bit synchronization-state field (42) solely to monitor data for implementing synchronization on that object. When the object is locked by a particular execution thread, or when one or more execution threads are waiting for a lock or notification on that object, its header contains a pointer to monitor resources in the form of a linked list of lock records (50, 52, 54) associated with the threads involved. The synchronization-state field (42) ordinarily contains an indication of whether such a linked list exists and, if so, whether its first member is associated with a thread that has a lock on the object. When a thread attempts to gain access to that linked list, it employs an atomic swap operation to place a special busy value in that lock-state field (42) and write its execution-environment pointer into the object's header (40). If the previous value of that field was not the special busy value, the thread uses the header's previous contents to perform its intended synchronization operation. Otherwise, it obtains that information through its own execution environment (44, 46, or 48) or that of the thread whose identifier the object header previously contained. When the thread completes its synchronization operation, it employs an atomic compare-and-swap operation to write the results into the object's header if that header still contains the thread identifier that the thread originally wrote there. Otherwise, it communicates that information to its successor thread if the thread identifier is different and thereby indicates that at least one successor is contending for access to the linked list.
摘要:
A computer system (10) is configured as a compiler to translate source code (FIG. 4) into object code (FIG. 6). The source code calls a polymorphic method on a receiver object. The compiler inlines the polymorphic method and guards the inlining with guard code that causes the executing microprocessor to skip the inlining in favor of a virtual method call when it determines that the inlined code is not appropriate for the receiver object. To make that determination, the guard code compares the address of the method version that has been inlined with the receiver object's pointer to its version of the polymorphic method.
摘要:
A multiprocessor, multi-program, stop-the-world garbage collection program is described. The system initially over partitions the root sources, and then iteratively employs static and dynamic work balancing. Garbage collection threads compete dynamically for the initial partitions. Work stealing double-ended queues, where contention is reduced, are described to provide dynamic load balancing among the threads. Contention is resolved by using atomic instructions. The heap is broken into a young and an old generation where parallel semi-space copying is used to collect the young generation and parallel mark-compacting the old generation. Speed and efficiency of collection is enhanced by use of card tables and linking objects, and overflow conditions are efficiently handled by linking using class pointers. A garbage collection termination employs a global status word.
摘要:
In accordance with the present invention a method for modifying a sequence of instructions to improve memory management within a storage device during execution of the instructions, comprises the steps, performed by a processor, of (a) analyzing the sequence of instructions for a conflict indicating an undeterminable variable type, (b) determining the type of conflict, and (c) modifying the sequence of instructions to eliminate the conflict based on the determination.
摘要:
A write barrier to stores into a partially relocated large or popular memory object facilitates bounded pause time implementations of relocating garbage collectors, including e.g., copying collectors, generational collectors, and collectors providing compaction. Such a write barrier allows a garbage collector implementation to interrupt relocation of large or popular memory objects so as to meet bounded pause time guarantees. A partially relocated object identifier store including "copy from" identifier storage accessible to write barrier logic allows the write barrier logic to maintain consistency between FromSpace and ToSpace instances of a partially relocated memory object. "Copy from" identifier storage allows the write barrier logic, or a trap handler responsive thereto, to broadcast a store-oriented memory access targeting the FromSpace instance to both FromSpace and ToSpace instances. Optional "How far" indication storage facilitates differentiation by the write barrier logic between a copied portion and an uncopied portion of the partially relocated memory object.