摘要:
The present disclosure describes a novel way of generating coherent secondary rays for a global illumination ray tracing. The Acceleration Structures of prior art are replaced by a new and novel device—a Dynamically Aligned Structure (DAS), a means for carrying out the intersection between secondary rays and scene geometry in large groups of rays, gaining high speed and lowering computational complexity.
摘要:
The present disclosure describes a new global illumination ray tracing, concentrated at augmented objects of virtual or augmented reality, utilizing the graphics pipeline. Secondary rays are handled in large groups, originating at clusters of primary hit points, and intersecting with scene geometry.
摘要:
The present disclosure describes a new global illumination ray tracing, concentrated at augmented objects of virtual or augmented reality, utilizing the graphics pipeline. Secondary rays are handled in large groups, originating at clusters of primary hit points, and intersecting with scene geometry.
摘要:
In a user interface a plurality of videos are simultaneously played for the purpose of allowing a user to select the desired video on the basis of a plurality of played frames.
摘要:
In a user interface a plurality of videos are simultaneously played for the purpose of allowing a user to select the desired video on the basis of a plurality of played frames.
摘要:
A method for utilizing an object in cooperation between computer apparatus and a mobile device, comprises the steps of: a) identifying an object shown on a screen associated with computing apparatus; b) determining the coordinates of said object on said screen; and c) transmitting said object and/or its metadata.
摘要:
A method for utilizing an object in cooperation between computer apparatus and a mobile device, comprises the steps of: a) identifying an object shown on a screen associated with computing apparatus; b) determining the coordinates of said object on said screen; and c) transmitting said object and/or its metadata.
摘要:
A system for allowing the sharing of content available on the screen of a first user's mobile device with a second user, collectively comprises: i) A Screen Casting Engine, suitable to capture the screen of a first mobile device operating as a streamer device, and to send it to other mobile devices or computers over wireless network; ii) Stream Management Circuitry provided in said streamer device, which is suitable to direct the captured screens to multiple targets; iii) Key and touch injection engine, which is suitable to capture key events from a player mobile device or PC, and to send them back to the streamer; and, optionally iv) Social feedback software which allows two phone users to interact—one holding the streamer phone, and the other viewing his display by running a player.