DIGITAL GAME DISTRIBUTION FOR GAMING DEVICES
    1.
    发明申请
    DIGITAL GAME DISTRIBUTION FOR GAMING DEVICES 审中-公开
    用于游戏设备的数字游戏分配

    公开(公告)号:US20080242406A1

    公开(公告)日:2008-10-02

    申请号:US11694622

    申请日:2007-03-30

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: Systems and methods of providing digital game content to a portable game system may include a digital content source and an authentication system in communication with the portable game system. The portable game system may receive a digital game content from the digital content source. The digital game content may be stored in a storage component in the portable game system. The digital game content may be activated by a user of the portable game system, for example. After activating, the digital game content may be changed from a demonstration version when an electronic credential may be present in the portable game system.

    摘要翻译: 向便携式游戏系统提供数字游戏内容的系统和方法可以包括与便携式游戏系统通信的数字内容源和认证系统。 便携式游戏系统可以从数字内容源接收数字游戏内容。 数字游戏内容可以存储在便携式游戏系统中的存储组件中。 数字游戏内容例如可以由便携式游戏系统的用户激活。 激活后,当电子凭证可能存在于便携式游戏系统中时,数字游戏内容可以从演示版本改变。

    Server side sampling of databases

    公开(公告)号:US06988108B2

    公开(公告)日:2006-01-17

    申请号:US11043898

    申请日:2005-01-26

    IPC分类号: G06F17/30

    摘要: A system and method for use with a data mining application for a large database having a large number of records. A selection attribute is chosen from one of a plurality of attributes contained by records within the database. Records are scanned in the database and a randomizing function is applied to the selection attribute of each record to create a randomized record value. A selection criteria is then applied to identify records for inclusion within a subset of records (smaller than the original data set) by comparing the randomized record value of each record with the selection criteria. The subset of records having a randomized record value satisfying the selection criteria approximates the entire database but takes up less memory and can be evaluated or scanned much more quickly.

    Predictive caching of assets to improve level load time on a game console
    5.
    发明申请
    Predictive caching of assets to improve level load time on a game console 有权
    资产的预测性缓存,以提高游戏机的负载时间

    公开(公告)号:US20080147971A1

    公开(公告)日:2008-06-19

    申请号:US11639717

    申请日:2006-12-14

    IPC分类号: G06F12/08

    摘要: A predictive model is used to populate a cache in a videogame system. The predictive model takes as an input a sequence of file sections that have been requested for the associated videogame thus far. The predictive model then returns the names or indicators of one or more file sections that will likely be requested in the future along with a probability that those file sections will be requested. A cache driver executing in the background of the videogame system may then use the predictive model to reduced load times during the execution of a videogame by retrieving the predicted file sections from the optical disk and placing them in a cache during periods of low CPU activity.

    摘要翻译: 预测模型用于在视频游戏系统中填充缓存。 预测模型作为输入,是迄今为止已经为相关联的视频游戏请求的文件段序列。 然后,预测模型返回将来可能要求的一个或多个文件段的名称或指示符,以及将要求这些文件段的概率。 在视频游戏系统的背景中执行的高速缓存驱动器然后可以使用预测模型来在执行视频游戏期间通过从光盘检索预测文件段并将它们放置在低CPU活动期间的高速缓存中来减少加载时间。

    System and method for approximating probabilities using a decision tree
    7.
    发明授权
    System and method for approximating probabilities using a decision tree 有权
    使用决策树近似概率的系统和方法

    公开(公告)号:US06718315B1

    公开(公告)日:2004-04-06

    申请号:US09740067

    申请日:2000-12-18

    IPC分类号: G06F1518

    CPC分类号: G06N99/005

    摘要: Disclosed is a system for approximating conditional probabilities using an annotated decision tree where predictor values that did not exist in training data for the system are tracked, stored, and referenced to determine if statistical aggregation should be invoked. Further disclosed is a system for storing statistics for deriving a non-leaf probability corresponding to predictor values, and a system for aggregating such statistics to approximate conditional probabilities.

    摘要翻译: 公开了一种使用注释决策树近似条件概率的系统,其中跟踪,存储和引用系统的训练数据中不存在的预测值,以确定是否应调用统计聚合。 进一步披露的是用于存储用于导出与预测值相对应的非叶概率的统计的系统,以及用于将这种统计量聚合以近似条件概率的系统。

    Predictive caching of assets to improve level load time on a game console
    8.
    发明授权
    Predictive caching of assets to improve level load time on a game console 有权
    资产的预测性缓存,以提高游戏机的负载时间

    公开(公告)号:US07934058B2

    公开(公告)日:2011-04-26

    申请号:US11639717

    申请日:2006-12-14

    IPC分类号: G06F13/38

    摘要: A predictive model is used to populate a cache in a videogame system. The predictive model takes as an input a sequence of file sections that have been requested for the associated videogame thus far. The predictive model then returns the names or indicators of one or more file sections that will likely be requested in the future along with a probability that those file sections will be requested. A cache driver executing in the background of the videogame system may then use the predictive model to reduced load times during the execution of a videogame by retrieving the predicted file sections from the optical disk and placing them in a cache during periods of low CPU activity.

    摘要翻译: 预测模型用于在视频游戏系统中填充缓存。 预测模型作为输入,是迄今为止已经为相关联的视频游戏请求的文件段序列。 然后,预测模型返回将来可能要求的一个或多个文件段的名称或指示符,以及将要求这些文件段的概率。 在视频游戏系统的背景中执行的高速缓存驱动器然后可以使用预测模型来在执行视频游戏期间通过从光盘检索预测文件段并将它们放置在低CPU活动期间的高速缓存中来减少加载时间。

    System and method for transferring data and metadata between relational databases
    9.
    发明授权
    System and method for transferring data and metadata between relational databases 有权
    在关系数据库之间传输数据和元数据的系统和方法

    公开(公告)号:US07827134B2

    公开(公告)日:2010-11-02

    申请号:US11030534

    申请日:2005-01-05

    IPC分类号: G06F7/00 G06F17/00

    CPC分类号: G06F17/30595

    摘要: A script driven infrastructure is provided in order to selectively move structure and data from a source database to a target database. The structure and data is moved using a data transfer mechanism, where the data is contained in disk files stored on the source database and it has corresponding script files describing the structure of the data. The transfer of the data is driven by the script files which allows for selective transfer of structure and data. In one aspect of the invention, the disk files are stored in SQL format and the script files are saved in SQL format and XML format, where the script files saved in SQL format create objects and relational constraints in the target database, and the script files stored in XML format drive the transfer process of the data stored in the disk files.

    摘要翻译: 提供了脚本驱动的基础架构,以便将结构和数据从源数据库选择性地移动到目标数据库。 使用数据传输机制移动结构和数据,其中数据包含在存储在源数据库中的磁盘文件中,并且具有描述数据结构的对应脚本文件。 数据的传输由脚本文件驱动,允许选择性地传输结构和数据。 在本发明的一个方面,磁盘文件以SQL格式存储,脚本文件以SQL格式和XML格式保存,其中以SQL格式保存的脚本文件在目标数据库中创建对象和关系约束,以及脚本文件 以XML格式存储驱动存储在磁盘文件中的数据的传输过程。

    External metadata processing
    10.
    发明授权
    External metadata processing 有权
    外部元数据处理

    公开(公告)号:US07386566B2

    公开(公告)日:2008-06-10

    申请号:US10891609

    申请日:2004-07-15

    IPC分类号: G06F17/00

    摘要: The operation of a data flow is improved by providing for validation of the consistency of the data flow with the external data files it works with, even in the face of changes in those external data files Metadata is stored regarding the external data files. Because external data files may change, this metadata is used when determining whether the external data files are still compatible with the data flow. In such performing such validation, the metadata tracks what changes in the external data files have occurred, and allows increased flexibility in presenting the user with options or in automatically fixing the data flow to correspond with changes in external data files. When the external data files are not available, the stored metadata can be used to validate the data flow to the last information regarding the external data files. The external metadata can be resynchronized to the data flow or to the external data files to provide updated external metadata for later validation.

    摘要翻译: 通过提供数据流与其工作的外部数据文件的一致性的验证来改进数据流的操作,即使面对这些外部数据文件的变化,存储有关外部数据文件的元数据。 因为外部数据文件可能会改变,所以在确定外部数据文件是否仍然与数据流兼容时使用此元数据。 在这种执行这样的验证中,元数据跟踪外部数据文件发生了什么变化,并且允许在向用户呈现选项或者自动修复数据流以对应于外部数据文件的变化的灵活性方面。 当外部数据文件不可用时,可以使用存储的元数据来验证数据流到有关外部数据文件的最新信息。 可以将外部元数据重新同步到数据流或外部数据文件,以提供更新的外部元数据,以供稍后验证。