Pickwalking methods and apparatus
    1.
    发明授权
    Pickwalking methods and apparatus 有权
    扒手方法和装置

    公开(公告)号:US07486295B2

    公开(公告)日:2009-02-03

    申请号:US10846155

    申请日:2004-05-14

    IPC分类号: G06T13/00

    摘要: A method for an animation environment includes displaying a first geometric object on a display, wherein the first geometric object comprises a plurality of geometric components, wherein the plurality of geometric components are coupled according to a geometric hierarchy, wherein the plurality of geometric components includes a first geometric component and a second geometric component, and wherein the first geometric component and the second geometric component are not adjacent within the geometric hierarchy, receiving a selection signal from a user, selecting the first geometric component in response to the selection signal, receiving a navigation signal from the user, and selecting the second geometric component in response to the navigation signal by traversing an animation hierarchy, wherein the first geometric component and the second geometric component are adjacent within the animation hierarchy.

    摘要翻译: 一种用于动画环境的方法包括在显示器上显示第一几何对象,其中所述第一几何对象包括多个几何分量,其中所述多个几何分量根据几何层次结合,其中所述多个几何分量包括 第一几何分量和第二几何分量,并且其中所述第一几何分量和所述第二几何分量在所述几何层次中不相邻,接收来自用户的选择信号,响应于所述选择信号选择所述第一几何分量, 来自用户的导航信号,以及通过遍历动画层次来响应于导航信号选择第二几何分量,其中第一几何分量和第二几何分量在动画层次结构内相邻。

    Patch picking methods and apparatus
    2.
    发明授权
    Patch picking methods and apparatus 有权
    补片方法和装置

    公开(公告)号:US07057618B2

    公开(公告)日:2006-06-06

    申请号:US10846493

    申请日:2004-05-14

    IPC分类号: G06T13/00

    摘要: A computer program product for a computer system includes code that directs a processor to display a two-dimensional representation of a three-dimensional object on a display, wherein the two-dimensional representation comprises a plurality of two-dimensional regions, wherein the three-dimensional object is associated with a plurality of components in a component hierarchy, and wherein each two-dimensional region is associated with at least one component from the plurality of components, code that directs the processor to receive a selection of a two-dimensional region from the user on the display, code that directs the processor to determine a component from the plurality of components associated with the two-dimensional region, code that directs the processor to receive a value for an animation variable associated with the component, and code that directs the processor to set the animation variable associated with the component to the value, wherein the codes reside on a tangible media.

    摘要翻译: 用于计算机系统的计算机程序产品包括指示处理器在显示器上显示三维对象的二维表示的代码,其中所述二维表示包括多个二维区域,其中, 维度对象与组件层级中的多个组件相关联,并且其中每个二维区域与来自多个组件的至少一个组件相关联,代码指示处理器从二维区域中选择一个二维区域 所述显示器上的用户指示所述处理器从所述与所述二维区域相关联的所述多个组件中确定组件的代码,所述代码指示所述处理器接收与所述组件关联的动画变量的值,以及指示所述代码 处理器将与组件相关联的动画变量设置为值,其中代码驻留在有形医学上 ia

    Toolbar slot method and apparatus
    6.
    发明授权
    Toolbar slot method and apparatus 有权
    工具栏插槽方法和装置

    公开(公告)号:US07565625B2

    公开(公告)日:2009-07-21

    申请号:US10841235

    申请日:2004-05-06

    IPC分类号: G06F3/00

    CPC分类号: G06F3/0482

    摘要: A method for a computer system includes displaying a toolbar region with user selectable icons on a display, positioning a cursor on the display over the toolbar region, and receiving a first command from the user while the cursor is positioned over the toolbar region, wherein the first command from the user comprises pressing and holding of a button on a user input device, displaying additional user selectable icons on the display in response to the first command, positioning the cursor on the display over one user selectable icon, and receiving a second command from the user while the cursor is positioned on the one user selectable icon, wherein the second command from the user comprises releasing the button on the user input device, wherein the one user icon and the user selectable icons are then displayed in the toolbar region in response to the second command.

    摘要翻译: 一种用于计算机系统的方法包括在显示器上显示具有用户可选图标的工具栏区域,将光标定位在工具栏区域上的显示器上,以及当光标位于工具栏区域上时从用户接收第一命令,其中, 来自用户的第一命令包括按压并保持用户输入设备上的按钮,响应于第一命令在显示器上显示附加用户可选择的图标,将光标定位在一个用户可选图标上的显示器上,并且接收第二命令 当用户将光标定位在一个用户可选图标上时,其中来自用户的第二命令包括释放用户输入设备上的按钮,其中,一个用户图标和用户可选择的图标然后显示在工具栏区域中 响应第二个命令。

    Animation review methods and apparatus
    7.
    发明授权
    Animation review methods and apparatus 有权
    动画评论方法和设备

    公开(公告)号:US07324069B2

    公开(公告)日:2008-01-29

    申请号:US10925190

    申请日:2004-08-23

    CPC分类号: G06F17/30017 G06F17/3082

    摘要: A system comprises a source providing video in a first format, a video converter for converting video from the first to a second format, a server storing a video image from the video, and combining the video image with a graphical user interface to form a composite video, and a first user display device displaying the composite video, and receiving from the user, a plurality of commands, wherein the first user display device is for receiving from the user, a plurality of annotations associated with a video frame from the composite video, and for determining the video frame from the composite video in response to a command, wherein the server is for forming an annotated video in response to the video frame and the plurality of annotations, for storing the plurality of annotations and the video frame, and for associating the plurality of annotations and the video frame.

    摘要翻译: 系统包括以第一格式提供视频的源,用于将视频从第一格式转换为第二格式的视频转换器,存储来自视频的视频图像的服务器,以及将视频图像与图形用户界面组合以形成复合 视频和第一用户显示设备,其显示所述复合视频,以及从所述用户接收多个命令,其中所述第一用户显示设备用于从所述用户接收与所述复合视频中的视频帧相关联的多个注释 并且用于响应于命令确定来自复合视频的视频帧,其中服务器用于响应于视频帧和多个注释形成用于存储多个注释和视频帧的注释视频,以及 用于将多个注释和视频帧相关联。

    Debugging a graphics application executing on a target device
    8.
    发明授权
    Debugging a graphics application executing on a target device 有权
    调试在目标设备上执行的图形应用程序

    公开(公告)号:US08935671B2

    公开(公告)日:2015-01-13

    申请号:US13306452

    申请日:2011-11-29

    IPC分类号: G06F9/44 G06F11/36

    CPC分类号: G06F11/3624

    摘要: Debugging a graphics application executing on a target device. The graphics application may execute CPU instructions to generate graphics commands to graphics hardware for generation of graphics on a display. A breakpoint for the graphics application may be detected at a first time. In response to detecting the breakpoint, one or more graphics commands which were executed by the graphics hardware proximate to the first time may be displayed. Additionally, source code corresponding to CPU instructions which generated the one or more graphics commands may be displayed.

    摘要翻译: 调试在目标设备上执行的图形应用程序。 图形应用程序可以执行CPU指令以生成用于在显示器上生成图形的图形硬件的图形命令。 可以在第一时间检测图形应用的断点。 响应于检测到断点,可以显示由图形硬件在第一次附近执行的一个或多个图形命令。 此外,可以显示与生成一个或多个图形命令的CPU指令相对应的源代码。

    Automatically Displaying a Related File in an Editor
    9.
    发明申请
    Automatically Displaying a Related File in an Editor 有权
    在编辑器中自动显示相关文件

    公开(公告)号:US20110302556A1

    公开(公告)日:2011-12-08

    申请号:US13154307

    申请日:2011-06-06

    IPC分类号: G06F9/44

    CPC分类号: G06F8/33

    摘要: Art editor within an integrated development environment displays a related file automatically. When a user enters a command to open a first file in the editor, the editor not only displays the first file's content (in a “primary editor”) but also automatically displays a second file's content (in a “related editor”), where the second file is related to the first file. In other words, when a first file is displayed in the editor, a file that is related to the first file is automatically displayed also. If the primary editor later displays a different file, then the file shown in the related editor will likely change as well, since the file shown in the related editor will be related to the “new” file in the primary editor. In other words, whatever is displayed in the related editor “tracks” whatever is displayed in the primary editor.

    摘要翻译: 集成开发环境中的艺术编辑器自动显示相关文件。 当用户在编辑器中输入打开第一个文件的命令时,编辑器不仅显示第一个文件的内容(在“主编辑器”中),而且还自动显示第二个文件的内容(在“相关编辑器”中),其中 第二个文件与第一个文件相关。 换句话说,当在编辑器中显示第一个文件时,也会自动显示与第一个文件相关的文件。 如果主编辑器稍后显示不同的文件,则相关编辑器中显示的文件也可能会更改,因为相关编辑器中显示的文件将与主编辑器中的“新”文件相关。 换句话说,相关编辑器中显示的任何内容都可以“跟踪”主编辑器中显示的内容。

    ACCESS CONTROL BASED ON DEVELOPMENT PROFILES
    10.
    发明申请
    ACCESS CONTROL BASED ON DEVELOPMENT PROFILES 有权
    基于开发概况的访问控制

    公开(公告)号:US20090228979A1

    公开(公告)日:2009-09-10

    申请号:US12397968

    申请日:2009-03-04

    IPC分类号: G06F21/22

    CPC分类号: G06F21/51

    摘要: Systems and methods for selectively providing access to a media device based on a profile associated with the media device. In certain embodiments, the profile of the media device can be user-defined as a development profile or a personal profile. When the device is connected to a host computer system, the profile of the media device is accessed. If the profile of the media device is a development profile, an integrated development environment on the host computer system can access the media device. If the profile of the media device is a personal profile, the integrated development environment is prevented from accessing the device.

    摘要翻译: 基于与媒体设备相关联的简档选择性地提供对媒体设备的访问的系统和方法。 在某些实施例中,媒体设备的简档可以由用户定义为开发简档或个人简档。 当设备连接到主机系统时,会访问媒体设备的配置文件。 如果媒体设备的配置文件是开发配置文件,则主计算机系统上的集成开发环境可以访问媒体设备。 如果媒体设备的配置文件是个人配置文件,则防止集成开发环境访问设备。