METHOD AND APPARATUS FOR PROCESSING TEXTURE
    1.
    发明申请
    METHOD AND APPARATUS FOR PROCESSING TEXTURE 审中-公开
    处理纹理的方法和装置

    公开(公告)号:US20160078666A1

    公开(公告)日:2016-03-17

    申请号:US14677536

    申请日:2015-04-02

    IPC分类号: G06T15/04 G06T15/80

    摘要: A method and apparatus for processing a texture are provided. The method of processing the texture includes acquiring a texture address corresponding to a pixel address and frequency information of the texture, determining a number of texels to be used for texture filtering according to the frequency information of the texture, reading texel values corresponding to the determined number of texels based on the texture address, and performing the texture filtering by using the read texel values.

    摘要翻译: 提供了一种用于处理纹理的方法和装置。 处理纹理的方法包括获取对应于纹理的像素地址和频率信息的纹理地址,根据纹理的频率信息确定要用于纹理滤波的纹理数量,读取与所确定的纹理相对应的纹理值 基于纹理地址的纹素数,以及通过使用读取的纹素值进行纹理滤波。

    METHOD AND APPARATUS FOR CONTROLLING FRAGMENT IN GRAPHIC RENDERING
    3.
    发明申请
    METHOD AND APPARATUS FOR CONTROLLING FRAGMENT IN GRAPHIC RENDERING 审中-公开
    用于控制图形渲染中的片段的方法和装置

    公开(公告)号:US20140285501A1

    公开(公告)日:2014-09-25

    申请号:US14135883

    申请日:2013-12-20

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005

    摘要: A method and apparatus for controlling a fragment that controls processing of a fragment during a graphic rendering process. The method of controlling the fragment includes determining whether to process a second fragment, based on flag data representing a processing state of a first fragment, and updating the flag data based on a processing state of at least one of the first fragment and the second fragment, wherein the first fragment and the second fragment refer to fragments representing an identical spatial location among fragments included in differing primitives in a frame.

    摘要翻译: 一种用于控制在图形绘制过程中控制片段处理的片段的方法和装置。 控制片段的方法包括基于表示第一片段的处理状态的标志数据来确定是否处理第二片段,以及基于第一片段和第二片段中的至少一个的处理状态来更新标志数据 其中,所述第一片段和第二片段是指在帧中包括在不同基元中的片段之间表示相同的空间位置的片段。

    APPARATUS AND METHOD FOR NON-BLOCKING EXECUTION OF STATIC SCHEDULED PROCESSOR
    4.
    发明申请
    APPARATUS AND METHOD FOR NON-BLOCKING EXECUTION OF STATIC SCHEDULED PROCESSOR 有权
    静态调度处理器非阻塞执行的装置和方法

    公开(公告)号:US20140258690A1

    公开(公告)日:2014-09-11

    申请号:US14199154

    申请日:2014-03-06

    IPC分类号: G06F9/30

    摘要: An apparatus and method for non-blocking execution of a static scheduled processor, the apparatus including a processor to process at least one operation using transferred input data, and an input buffer used to transfer the input data to the processor, and store a result of processing the at least one operation, wherein the processor may include at least one functional unit (FU) to execute the at least one operation, and the at least one FU may process the transferred input data using at least one of a regular latency operation and an irregular latency operation.

    摘要翻译: 一种用于非阻塞执行静态预定处理器的装置和方法,该装置包括处理器,用于使用传送的输入数据处理至少一个操作,以及用于将输入数据传送到处理器的输入缓冲器, 处理所述至少一个操作,其中所述处理器可以包括执行所述至少一个操作的至少一个功能单元(FU),并且所述至少一个FU可以使用常规等待时间操作和 不规则的延迟操作。

    TEXTURE CACHE MEMORY SYSTEM OF NON-BLOCKING FOR TEXTURE MAPPING PIPELINE AND OPERATION METHOD OF TEXTURE CACHE MEMORY
    6.
    发明申请
    TEXTURE CACHE MEMORY SYSTEM OF NON-BLOCKING FOR TEXTURE MAPPING PIPELINE AND OPERATION METHOD OF TEXTURE CACHE MEMORY 有权
    用于纹理映射管道的非阻塞纹理缓存存储器系统和纹理缓存存储器的操作方法

    公开(公告)号:US20140244939A1

    公开(公告)日:2014-08-28

    申请号:US13966889

    申请日:2013-08-14

    IPC分类号: G06F12/08

    CPC分类号: G06F12/0875 G06F12/0855

    摘要: A non-blocking texture cache memory for a texture mapping pipeline and an operation method of the non-blocking texture cache memory may include: a retry buffer configured to temporarily store result data according to a hit pipeline or a miss pipeline; a retry buffer lookup unit configured to look up the retry buffer in response to a texture request transferred from a processor; a verification unit configured to verify whether result data corresponding to the texture request is stored in the retry buffer as the lookup result; and an output control unit configured to output the stored result data to the processor when the result data corresponding to the texture request is stored as the verification result.

    摘要翻译: 用于纹理映射流水线的非阻塞纹理缓存存储器和非阻塞纹理缓存存储器的操作方法可以包括:重试缓冲器,其被配置为根据命中管道或遗漏流水线临时存储结果数据; 重试缓冲器查找单元,被配置为响应于从处理器传送的纹理请求来查找重试缓冲器; 验证单元,被配置为验证与纹理请求相对应的结果数据是否作为查找结果存储在重试缓冲器中; 以及输出控制单元,被配置为当存储与纹理请求对应的结果数据作为验证结果时,将存储的结果数据输出到处理器。