METHOD, APPARATUS, AND RECORDING MEDIUM FOR RENDERING OBJECT
    1.
    发明申请
    METHOD, APPARATUS, AND RECORDING MEDIUM FOR RENDERING OBJECT 审中-公开
    用于渲染对象的方法,装置和记录介质

    公开(公告)号:US20150103072A1

    公开(公告)日:2015-04-16

    申请号:US14276083

    申请日:2014-05-13

    CPC classification number: G06K9/6202 G06T11/40 G06T15/40

    Abstract: Provided is a method of rendering an object. The method includes rendering extracting transparency information, at a object rendering apparatus, from a plurality of fragments, which comprise information representing at least one object in a frame, comparing depth information of at least one fragment, from among the plurality of fragments, located at a position of the frame, and determining a rendering of at least one fragment that is located in the position based on the comparison of the depth information and the transparency information.

    Abstract translation: 提供了呈现对象的方法。 该方法包括在对象绘制装置中从多个片段中提取透明度信息,所述多个片段包括表示帧中的至少一个对象的信息,将来自所述多个片段中的至少一个片段的深度信息与位于 帧的位置,以及基于深度信息和透明度信息的比较来确定位于该位置中的至少一个片段的呈现。

    METHOD AND APPARATUS FOR RENDERING OBJECT AND RECORDING MEDIUM FOR RENDERING
    3.
    发明申请
    METHOD AND APPARATUS FOR RENDERING OBJECT AND RECORDING MEDIUM FOR RENDERING 审中-公开
    用于渲染对象和记录介质的方法和装置

    公开(公告)号:US20150103071A1

    公开(公告)日:2015-04-16

    申请号:US14275206

    申请日:2014-05-12

    CPC classification number: G06T15/00 G06T11/40 G06T2210/08

    Abstract: Provided are graphics data rendering methods. The method includes obtaining, at a graphics data renderer, first space information of at least one object corresponding to graphics data of a first frame, determining a sampling mode of the first frame, based on the graphics data, and rendering graphics data of a second frame based on the first space information and the sampling mode of the first frame. Thus, memory space and time that are used for rendering graphics data may be reduced.

    Abstract translation: 提供了图形数据呈现方法。 该方法包括在图形数据渲染器处获得与第一帧的图形数据对应的至少一个对象的第一空间信息,基于图形数据确定第一帧的采样模式,并且渲染第二帧的图形数据 基于第一帧的第一空间信息和采样模式。 因此,可以减少用于渲染图形数据的存储器空间和时间。

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