Abstract:
Provided is a method of rendering an object. The method includes rendering extracting transparency information, at a object rendering apparatus, from a plurality of fragments, which comprise information representing at least one object in a frame, comparing depth information of at least one fragment, from among the plurality of fragments, located at a position of the frame, and determining a rendering of at least one fragment that is located in the position based on the comparison of the depth information and the transparency information.
Abstract:
An image processing method includes: determining whether a draw command that is identical to a previous draw command is input; obtaining information about a transparency of a previous frame that is performed with the previous draw command; and performing image processing on a current frame based on the information about the transparency.
Abstract:
Provided are graphics data rendering methods. The method includes obtaining, at a graphics data renderer, first space information of at least one object corresponding to graphics data of a first frame, determining a sampling mode of the first frame, based on the graphics data, and rendering graphics data of a second frame based on the first space information and the sampling mode of the first frame. Thus, memory space and time that are used for rendering graphics data may be reduced.
Abstract:
A device for processing image data is disclosed. The device may determine a dominant texture with respect to each of a plurality of regions constituting an image. The device may group in a same group, from among the plurality of regions, regions in which the determined dominant texture is the same, and process allocated image data according to a result of grouping.
Abstract:
An image processing method includes: determining whether a draw command that is identical to a previous draw command is input; obtaining information about a transparency of a previous frame that is performed with the previous draw command; and performing image processing on a current frame based on the information about the transparency.