摘要:
A method of generating tessellation data include analyzing patch data of each of a plurality of patches; generating shared data that is shared by the patches, non-shared data that are not shared by the patches, and attribute data on an attribute of control points of each of the patches from the patch data according to a result of the analyzing; and compressing the non-shared data and the attribute data.
摘要:
A method of operating a graphics processing unit includes generating a first display list including a position information index, an attribute information index, and a texture patch descriptor index for each of a plurality of new primitives; generating a second display list by sorting the first display list according to texture patch descriptor indexes; and rendering the plurality of new primitives based on the second display list.
摘要:
A tessellation method includes assigning a tessellation factor to each of a plurality of points in a patch and generating, in the vicinity of a first point of the plurality of points, at least one new point based on a first tessellation factor assigned to the first point. The at least one first new point corresponds to the first point.
摘要:
A method of generating tessellation data include analyzing patch data of each of a plurality of patches; generating shared data that is shared by the patches, non-shared data that are not shared by the patches, and attribute data on an attribute of control points of each of the patches from the patch data according to a result of the analyzing; and compressing the non-shared data and the attribute data.
摘要:
A method of operating a graphics processing unit includes determining, based on input data, whether to perform a tiling operation before or after a tessellation operation and performing the tiling operation according to the determination result. Performing the tiling operation after the tessellation operation if the input data is not a patch, and if a geometry of the patch is at the out-side of a convex hull defined by control points of the patch. Performing the tiling operation after the tessellation operation if a geometry of a tessellated primitive corresponding to the patch changes according to a shading operation.
摘要:
A method of operating a graphics processing unit includes determining, based on input data, whether to perform a tiling operation before or after a tessellation operation and performing the tiling operation according to the determination result. Performing the tiling operation after the tessellation operation if the input data is not a patch, and if a geometry of the patch is at the out-side of a convex hull defined by control points of the patch. Performing the tiling operation after the tessellation operation if a geometry of a tessellated primitive corresponding to the patch changes according to a shading operation.