Abstract:
Systems, methods and devices are described to encode, deliver and playback a placeshifted media stream via the Internet or another network. The media stream is appropriately encoded at a quality level (e.g., at a bit rate, frame rate, resolution, etc.) that allows content to be delivered faster than it is played back. This sort of “faster than real time” encoding allows the placeshifted media stream to be buffered at the remote device for more effective performance.
Abstract:
Processes, systems and devices are described to enhance the television or other media viewing experience based upon excitement data that is associated with the program. Excitement data can be used to identify the most exciting portions of media programs, therefore allowing for improved identification of programs or portions of programs for viewing, streaming, recording or other purposes.
Abstract:
Systems and methods are described for aggregating media content from multiple sources for viewing on a local display or for placeshifting to a remote display. The aggregation system responds to instructions received from a remote device via the digital network to provide the video output incorporating the media content received from any of the media sources to the locally-connected display. The media aggregation system also simultaneously provides a placeshifted video stream to the remote device via the digital network that incorporates media content received from any of the plurality of media sources selected in response to the instructions received from the remote device.
Abstract:
Systems, methods and devices are described to encode, deliver and playback a placeshifted media stream via the Internet or another network. The media stream is appropriately encoded at a quality level (e.g., at a bit rate, frame rate, resolution, etc.) that allows content to be delivered faster than it is played back. This sort of “faster than real time” encoding allows the placeshifted media stream to be buffered at the remote device for more effective performance.
Abstract:
Systems and methods are described for establishing a connection between a client and a server that are each communicating via a network. The methods and techniques may be used, for example, to establish a media streaming connection between a media player and a placeshifting device when a firewall or other impediment to direct network connections exists. A relay server receives connection requests from the client and from the server via the network. In response to receiving the requests, a first connection is established between the relay server and the client and a second connection between the relay server and the server. Data received by the relay server on each of the first and second connections is relayed to the other of the first and second connections to thereby establish the connection between the client and the server via the relay server.
Abstract:
A three-dimensional graphical user interface system comprises a media component configured to produce a signal comprising media content (e.g., a movie or television show being viewed by a user) and a three-dimensional graphical user interface (e.g., an interactive program guide). A display device communicatively coupled to the media component is configured to simultaneously display the three-dimensional graphical user interface and a media content image corresponding to the media content.
Abstract:
Described herein are techniques for managing content stored on a distributed network. Content is initially placed onto the network and populated across one or more nodes. The content is distributed in association with decay parameters that define a lifetime for the population of the content on the network. Various communication nodes of the distributed network are configured to process the content decay parameters to determine whether to delete the content during subsequent time periods.
Abstract:
Systems, methods and devices are described to encode, deliver and playback a placeshifted media stream via the Internet or another network. The media stream is appropriately encoded at a quality level (e.g., at a bit rate, frame rate, resolution, etc.) that allows content to be delivered faster than it is played back. This sort of “faster than real time” encoding allows the placeshifted media stream to be buffered at the remote device for more effective performance.
Abstract:
Systems and methods are described for aggregating media content from multiple sources for viewing on a local display or for placeshifting to a remote display. The aggregation system responds to instructions received from a remote device via the digital network to provide the video output incorporating the media content received from any of the media sources to the locally-connected display. The media aggregation system also simultaneously provides a placeshifted video stream to the remote device via the digital network that incorporates media content received from any of the plurality of media sources selected in response to the instructions received from the remote device.
Abstract:
A three-dimensional graphical user interface system comprises a media component configured to produce a signal comprising media content (e.g., a movie or television show being viewed by a user) and a three-dimensional graphical user interface (e.g., an interactive program guide). A display device communicatively coupled to the media component is configured to simultaneously display the three-dimensional graphical user interface and a media content image corresponding to the media content.