Abstract:
In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is performed. A density of the vertices is adjusted for selected portions of the screen space, such that a lower density of vertices is present in selected portions of the screen space. Primitive assembly is performed on the vertices to generate a one or more primitives in screen space from the projection of the vertices onto the screen space. A finished frame is then generated by performing pixel processing to assign pixel values to the pixel or pixels that are part of the corresponding primitives. In some implementations, the finished frame can be stored in the memory or displayed on the display device.
Abstract:
Mode searching and early termination of a video picture may include determining the cost value of a simple intra-mode prediction of the video picture; determining the cost value of an inter-mode prediction of the video picture; determining a threshold value based on a given quantization parameter (QP); comparing the cost value of the simple intra-mode prediction to the sum of the cost value of the inter-mode prediction and the threshold value; and performing a mode-prediction of the video picture in accordance with the result obtained. Fast compression of variable length symbols may include receiving a variable length symbol with one or more tokens; combining the one or more tokens in the variable length symbol to form a token combination; and determining a bit representation of the token combination in correspondence to a probability threshold associated with the token combination.