摘要:
A method of deforming a shape of a human body model includes the steps of reorganizing human body model data into a joint-skeleton structure-based Non-Uniform Rational B-spline (NURBS) surface model, generating statistical deformation information about control parameters of the NURBS surface model based on parameters of joints and key section curves for specific motions, and deforming the shape of the human body model based on the NURBS surface model and the statistical deformation information. The human body model data includes three-dimensional (3D) human body scan data and a 3D polygon mesh.
摘要:
An apparatus for 3D mesh compression based on quantization, includes a data analyzing unit (510) for decomposing data of an input 3D mesh model into vertices information (511) property information (512) representing property of the 3D mesh model, and connectivity information (515) between vertices constituting the 3D mesh model: and a mesh model quantizing unit (520) for producing quantized vertices and property information of the 3D mesh model by using the vertices, property and connectivity information (511, 512, 513). Further, the apparatus for 3D mesh compression based on quantization includes a decision bit encoding unit (535) for calculating a decision bit by using the quantized connectivity information and then encoding the quantized vertex information, property information and connectivity information (511, 512, 513) by using the decision bit.
摘要:
An apparatus for 3D mesh compression based on quantization, includes a data analyzing unit (510) for decomposing data of an input 3D mesh model into vertices information (511) property information (512) representing property of the 3D mesh model, and connectivity information (515) between vertices constituting the 3D mesh model: and a mesh model quantizing unit (520) for producing quantized vertices and property information of the 3D mesh model by using the vertices, property and connectivity information (511, 512, 513). Further, the apparatus for 3D mesh compression based on quantization includes a decision bit encoding unit (535) for calculating a decision bit by using the quantized connectivity information and then encoding the quantized vertex information, property information and connectivity information (511, 512, 513) by using the decision bit.
摘要:
An apparatus for compressing low-complexity 3D mesh, includes: a data analyzing unit for decomposing data of an input 3D mesh model into vertices information, property information representing property of the 3D mesh model, and connectivity information between vertices constituting the 3D mesh model; a mesh model quantizing unit for producing quantized vertices, property and connectivity information of the 3D mesh model by using the vertices, property and connectivity information; and a sharable vertex analysis unit for analyzing sharing information between shared vertices of the 3D mesh model. Further, the apparatus includes a data modulation unit for performing a circular DPCM prediction by using quantized values of the consecutive connectivity information of the 3D mesh model; and an entropy encoding unit for outputting coded data of the quantized vertices and property information, and differential pulse-code modulated connectivity information as a bitstream.
摘要:
A method of reconstructing a 3D model includes reconstructing a 3D voxel-based visual hull model using input images of an object captured by a multi view camera; converting the 3D voxel-based visual hull model into a mesh model; and generating a result of view-dependent rendering of a 3D model by performing the view-dependent texture mapping on the mesh model obtained through the conversion. Further, the reconstructing includes defining a 3D voxel space to be reconstructed; and excluding voxels not belonging to the object from the defined 3D voxel space.
摘要:
A multimedia application system uses metadata for sensory devices. The system includes: a sensory-device engine for generating a sensory device command (SDC) for controlling the sensory devices based on sensory effect information (SEI) generated to represent sensory effects by using the sensory devices depending on video contents, user preference information (UPI) of the sensory devices and device capability information (DCI) indicative of reproducing capability of the sensory devices; and a sensory-device controller for controlling sensory devices to perform sensory effect reproduction in response to the generated SDC.
摘要:
A head motion tracking method for three-dimensional facial model animation, the head motion tracking method includes acquiring initial facial motion to be fit to an image of a three-dimensional model from an image inputted by a video camera; creating a silhouette of the three-dimensional model and projecting the silhouette; matching the silhouette created from the three-dimensional model with a silhouette acquired by a statistical feature point tracking scheme; and obtaining a motion parameter for the image of the three-dimensional model through motion correction using a texture to perform three-dimensional head motion tracking. In accordance with the present invention, natural three-dimensional facial model animation based on a real image acquired with a video camera can be performed automatically, thereby reducing time and cost.
摘要:
A multi-view camera color calibration method using a color checker chart, includes measuring a brightness range of photographic data being input from multiple cameras; photographing the color checker chart for each camera and adjusting a brightness value of the chart to be within the brightness range of an input image of each camera; correcting brightness of each camera by using a gray patch of the checker chart; modeling a relationship between a color value of the checker chart obtained by each camera and a standard color value provided by the color checker chart; and correcting differences in color as a result of the modeling, to calibrate colors among the multiple cameras. Therefore, the three-dimensional information of a moving object for photography which cannot be photographed by moving only one camera is capable of being restored.
摘要:
Disclosed is a technology for measuring a degree of accuracy of a 3D graphical model by using images. The technology includes creating camera parameters by calculating a position, a direction, and intrinsic parameters of a camera through a calibration of the camera to a reference image which is photographed for reference during creation of the 3D graphical model of an actually existing object; calculating a position and a direction of the 3D graphical model based on a corresponding relation between the reference image and 3D graphical model data obtained by digitizing the actually existing object; creating a synthesized image by rendering the 3D graphical model using the camera parameters; extracting characteristics of the reference image and the synthesized image; and calculating distance and length errors based on a corresponding relation between the extracted characteristics of the two images.
摘要:
A method for producing a 3D facial animation using a single facial video stream, includes producing a representative joint focused on a major expression producing element in a 3D standard facial model, producing a statistical feature-point model of various facial expressions of different people in the 3D standard facial model, moving each feature-point of the statistical feature-point model by tracking a change in facial expressions of the video stream, calculating a transformation coefficient of the representative joint corresponding to a variation of the feature-point of the 3D standard facial model, and producing a 3D facial animation by applying the calculated transformation coefficient to transform the representative joint.