GAME DEVICE
    2.
    发明申请
    GAME DEVICE 有权
    游戏设备

    公开(公告)号:US20130316811A1

    公开(公告)日:2013-11-28

    申请号:US13983821

    申请日:2012-02-01

    IPC分类号: A63F13/12

    摘要: A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.

    摘要翻译: 参考强度(P)被设置在游戏装置(10)中,作为在无线电波从无线中继装置(20)到无线电波覆盖范围的范围内进行稳定通信的接收信号强度,并允许游戏 在便携式终端(30)中播放,接收信号强度达到设定的参考强度(P)。 因此,可以允许在满足商店经理希望的区域内的玩家在稳定的通信环境下进行远程播放,而不受有效通信速度的降低的影响。

    GAME APPARATUS AND GAME SYSTEM
    3.
    发明申请
    GAME APPARATUS AND GAME SYSTEM 审中-公开
    游戏装置和游戏系统

    公开(公告)号:US20130150156A1

    公开(公告)日:2013-06-13

    申请号:US13817193

    申请日:2011-08-30

    IPC分类号: A63F9/24

    摘要: A setting terminal is provided that has a player ID obtainer that obtains a player ID uniquely identifying a player, a storage device that stores, in association with the identification information obtained by the player ID obtainer, value information that changes when credit is consumed in exchange for a play in a game or when a game value is granted depending on a result of the game, and an automatic game controller that controls a game corresponding to the identification information obtained by the player ID obtainer, to advance automatically while following a predetermined rule. The automatic game controller controls plural games respectively corresponding to which plural pieces of identification information differ from one another, to advance in parallel.

    摘要翻译: 提供一种设置终端,其具有获得唯一标识玩家的玩家ID的玩家ID获取者,存储与玩家ID获取者获得的识别信息相关联的存储装置,交换消费信用时改变的价值信息 用于游戏中的游戏或根据游戏结果授予游戏价值的游戏控制器,以及控制与由玩家ID获取器获得的识别信息相对应的游戏的自动游戏控制器,在遵循预定规则的情况下自动前进 。 自动游戏控制器控制分别对应于多条识别信息彼此不同的多个游戏,并行前进。

    GAME APPARATUS
    4.
    发明申请
    GAME APPARATUS 审中-公开
    游戏装置

    公开(公告)号:US20130123000A1

    公开(公告)日:2013-05-16

    申请号:US13812778

    申请日:2011-08-30

    IPC分类号: G07F17/32

    摘要: A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game.

    摘要翻译: 游戏装置具有操作单元和用于与外部进行无线电通信的无线电通信单元和连接单元,该连接单元经由无线电通信单元与外部终端设备建立连接,并且存储与播放器ID相关联的信用数量 并且还将该播放器ID与通过连接单元建立了连接的外部终端设备的终端ID相关联地存储。 此外,游戏装置控制第一游戏,其基于操作单元的操作而前进,同时消费与玩家ID相对应的信用,以及在消费与对应于与玩家ID的终端ID相关联的玩家ID的消费信用的同时前进的第二游戏 已经由连接单元建立了连接的外部终端设备,使得第一游戏和第二游戏同时进行。 游戏装置根据第一和第二游戏中分别消耗的信用减少与玩家ID相对应的信用数量。

    GAME SYSTEM AND JACKPOT DRAWING APPARATUS CONSTITUTING THE SAME
    5.
    发明申请
    GAME SYSTEM AND JACKPOT DRAWING APPARATUS CONSTITUTING THE SAME 审中-公开
    游戏系统和JACKPOT绘图装置构成

    公开(公告)号:US20100267447A1

    公开(公告)日:2010-10-21

    申请号:US12741864

    申请日:2008-11-06

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3206 G07F17/3258

    摘要: The present invention improve disadvantages such as a limited jackpot drawing performance and so on.The present game system includes: a jackpot drawing apparatus; a decision information detecting unit for detecting decision information for deciding whether a player is present at each of a plurality of game apparatuses, and a player presence decision unit which, at a predetermined timing after a drawing unit of the jackpot drawing apparatus determines a game apparatus which has won the jackpot award, decides whether a player is present at a winning game apparatus based on a result detected by the decision information detecting unit; wherein a jackpot payout processing unit performs a jackpot payout process for the winning game apparatus where the player presence decision unit decides that the player is present at the winning game apparatus, but does not perform the jackpot payout process for the winning game apparatus where the player presence decision unit decides that the player is not present at the winning game apparatus.

    摘要翻译: 本发明改进了诸如有限的累积奖励绘图性能等的缺点。 本游戏系统包括:大奖绘图装置; 判定信息检测单元,用于检测用于决定游戏者是否存在于多个游戏装置中的每一个的决定信息;以及玩家存在决定单元,其在所述累积奖励绘图装置的绘制单元确定游戏装置之后的预定定时 根据由判定信息检测部检测到的结果,判定玩家是否存在于获胜游戏装置; 其中,累积奖励支付处理单元对所述中奖游戏装置执行累积奖励支付处理,其中所述玩家存在决定单元判定所述玩家在所述获胜游戏装置处存在,但不执行所述玩家的所述中奖游戏装置的累积奖金支付处理 存在决定单元判定玩家不存在于获胜游戏装置。

    Multiplayer Competition Game Device, Game Machine and Game Program
    6.
    发明申请
    Multiplayer Competition Game Device, Game Machine and Game Program 有权
    多人竞赛游戏机,游戏机和游戏机

    公开(公告)号:US20080287175A1

    公开(公告)日:2008-11-20

    申请号:US10581087

    申请日:2004-11-30

    IPC分类号: A63F13/00 A63F13/12 A63F9/24

    摘要: After the offensive selection element images are moved along the joining direction to the offensive selection image display area (70c) and displayed one after another in an alternating manner thereon, based on the control of the offensive selector (73), the images are halted and displayed in a matrix-wise arrangement. The character property (79) and physical strength value (72) are stored in association with the character, and the character corresponding to a physical strength value (72) equal to or lower than a predetermined final value is determined to be the loser, the physical strength value of the attacked character being calculated using the offensive value and a formula corresponding to the character property and the offensive type. Furthermore, the image of the character determined to be the loser by the winner/loser determinator (76) is varied.

    摘要翻译: 在进攻选择元素图像沿着连接方向移动到令人反感的选择图像显示区域(70c)并且以交替的方式依次显示在其上时,基于进攻选择器(73)的控制,停止图像 并以矩阵方式显示。 字符属性(79)和物理强度值(72)与字符相关联地存储,并且与等于或低于预定最终值的物理强度值(72)相对应的字符被确定为失败者, 攻击性角色的体力值使用攻击性值和与角色属性和攻击类型对应的公式计算。 此外,由胜者/失败者确定器(76)确定为失败者的角色的图像是变化的。

    Multiplayer competition game device, game machine and game program
    7.
    发明授权
    Multiplayer competition game device, game machine and game program 有权
    多人比赛游戏机,游戏机和游戏程序

    公开(公告)号:US08628397B2

    公开(公告)日:2014-01-14

    申请号:US10581087

    申请日:2004-11-30

    IPC分类号: A63F9/00

    摘要: After the offensive selection element images are moved along the joining direction to the offensive selection image display area (70c) and displayed one after another in an alternating manner thereon, based on the control of the offensive selector (73), the images are halted and displayed in a matrix-wise arrangement. The character property (79) and physical strength value (72) are stored in association with the character, and the character corresponding to a physical strength value (72) equal to or lower than a predetermined final value is determined to be the loser, the physical strength value of the attacked character being calculated using the offensive value and a formula corresponding to the character property and the offensive type. Furthermore, the image of the character determined to be the loser by the winner/loser determinator (76) is varied.

    摘要翻译: 在进攻选择元素图像沿着连接方向移动到令人反感的选择图像显示区域(70c)并且以交替的方式依次显示在其上时,基于进攻选择器(73)的控制,停止图像,并且 以矩阵方式显示。 字符属性(79)和物理强度值(72)与字符相关联地存储,并且与等于或低于预定最终值的物理强度值(72)相对应的字符被确定为失败者, 攻击性角色的体力值使用攻击性值和与角色属性和攻击类型对应的公式计算。 此外,由胜者/失败者确定器(76)确定为失败者的角色的图像是变化的。