Abstract:
Methods and systems are provided for head mounted display (HMD) implementations. One example implementation, a HMD includes a circuit for communicating with a computing system that processes multimedia content for display in the HMD. Further included is a front unit of the HMD that has a screen for displaying multimedia content, and the front unit has a set of LEDs. The HMD includes an accelerometer and gyroscope disposed in the front unit of the HMD. A rear section of the HMD is provided having a set of LEDs. A headband connecting the front unit to the rear section is included, such that adjustment of the headband changes a separation distance between at least one of the set of LEDs of the front unit and at least one of the set of LEDs of the rear section. Wherein calibration of the separation distance is performed from time to time to produce and estimated separation distance for tracking of the HMD during use.
Abstract:
Systems and method for processing video frames generated for display on a head mounted display (HMD) to a second screen are provided. One example method includes receiving the video frames formatted for display on the HMD, and while passing the video frames to the HMD, selecting a portion of content from the video frames and processing the portion of the content for output to a second screen. The video frames viewed in the HMD are a result of interactive play executed for viewing on the HMD. The second screen configured to render an undistorted view of the interactive play on the HMD. In one example, the method and system enable additional content to be rendered on the second screen (e.g., second screen content, such as social interactive play with others, other non-game content, player-player communication, etc.).
Abstract:
A method for executing a game presented on a screen of a head mounted display (HMD) is provided. Execution renders interactive scenes of the game on the screen. The method includes receiving data of the HMD worn by a user to identify an HMD spatial position. The method also includes receiving data of a controller held by the user to identify a controller spatial position. During game play, the method includes rendering a point of view into the interactive scenes of the game on the screen, where the point of view is a volume of space rendered in three-dimensions. The method includes adjusting the point of view as the HMD spatial position is detected to change. The controller can drive interactivity in the game and changes in position of the controller and the HMD are correlated to provide an immersive three-dimensional game play experience.
Abstract:
Detection and prevention of false positives associated with a handheld controller are provided. Information is stored in memory regarding indicia of false positive input associated with a handheld controller used to control media usage. Sensor information is monitored at the handheld controller. It may be detected that the monitored sensor information matches one or more indicia of false positive input. Subsequent input received from the handheld controller may then be nullified, such that the nullified input is not registered and does not result in control changes to the associated media. It may then be detected that the monitored sensor information no longer matches one or more indicia of false positive input. Subsequently, nullification is ended, and subsequent input received from the handheld game controller is registered normally and results in control changes to the associated media.
Abstract:
A system and method for operating a head mounted display (HMD) is provided. The HMD has a head attachment portion and a viewing module coupled to the head attachment portion. The viewing module includes an inner side having a view port into a screen configuring for rendering a virtual reality scene and an exterior housing. A communications module for exchanging data with a computer system is provided and the computer system is configured to generate the virtual reality scene for the screen. A depth camera is integrated into the viewing module and is oriented to capture depth data of an environment in front of the exterior housing. One method includes processing, by the computer system, the depth data captured by the depth camera to identify hands of a user wearing the HMD in the environment. The hands are rendered into the virtual reality scene. The hands are tracked such that movements of the hands appear as movements of virtual hands extending into the virtual reality scene.
Abstract:
Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
Abstract:
A head mounted display is provided. The head mounted display includes a head attachment portion and a viewing module coupled to the head attachment portion. The viewing module includes an inner portion having a view port into a screen configuring for rendering image content, and an exterior housing. Further included are a plurality illuminating elements integrated with the exterior housing of the viewing module. The plurality of illumination elements defined for image tracking of the head mounted display. Illumination logic is provided for controlling the plurality of illumination elements to be active or inactive during use of the head mounted display.