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公开(公告)号:US11090566B1
公开(公告)日:2021-08-17
申请号:US17022666
申请日:2020-09-16
发明人: Katrine Chow
摘要: Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.
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公开(公告)号:US11779847B2
公开(公告)日:2023-10-10
申请号:US17945068
申请日:2022-09-14
发明人: Olga Rudi , Katrine Chow , Jennifer Sheldon , Miho Michigami
摘要: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
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公开(公告)号:US20230020765A1
公开(公告)日:2023-01-19
申请号:US17945068
申请日:2022-09-14
发明人: Olga Rudi , Katrine Chow , Jennifer Sheldon , Miho Michigami
摘要: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
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公开(公告)号:US20220174361A1
公开(公告)日:2022-06-02
申请号:US17184388
申请日:2021-02-24
发明人: Victoria Dorn , Katrine Chow , Elke Wiggeshoff , Jeffrey Chin , Steven Osman
IPC分类号: H04N21/4722 , H04N21/431 , H04N21/81 , H04N21/488 , H04N21/43
摘要: Methods and systems for providing accessibility features for generating annotations for a video content stream includes providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.
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公开(公告)号:US20220111297A1
公开(公告)日:2022-04-14
申请号:US17067540
申请日:2020-10-09
发明人: Olga Rudi , Katrine Chow , Jennifer Sheldon , Miho Michigami
摘要: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
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公开(公告)号:US11458404B2
公开(公告)日:2022-10-04
申请号:US17067540
申请日:2020-10-09
发明人: Olga Rudi , Katrine Chow , Jennifer Sheldon , Miho Michigami
摘要: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
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公开(公告)号:US20220174367A1
公开(公告)日:2022-06-02
申请号:US17184373
申请日:2021-02-24
发明人: Victoria Dorn , Katrine Chow , Elke Wiggeshoff , Jeffrey Chin , Steven Osman
IPC分类号: H04N21/485 , G06F3/0482 , G06K9/00
摘要: Methods and systems for providing accessibility features for generating annotations for a video content stream include providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.
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公开(公告)号:US20210402292A1
公开(公告)日:2021-12-30
申请号:US16912618
申请日:2020-06-25
发明人: Katrine Chow
IPC分类号: A63F13/285 , A63F13/53 , A63F13/79 , G02B27/01 , G06N20/00
摘要: Methods and systems for providing response to a player during game play of a video game includes detecting an interactive task within a game scenario of the video game that requires an action from the player. In response to detecting the interactive task, a profile of the player playing the video game, is identified. A haptic response is provided to the player in accordance to haptic setting defined for the player profile of the player. The haptic response is provided to the player via an input device used by the player for providing game input to the video game. The haptic response that is provided is specific for the player and is provided to guide the player toward the interactive task within the game scenario of the video game.
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