APPARATUS AND METHOD FOR PROVIDING AGENT-BASED GAME SERVICE
    1.
    发明申请
    APPARATUS AND METHOD FOR PROVIDING AGENT-BASED GAME SERVICE 审中-公开
    用于提供基于代理的游戏服务的装置和方法

    公开(公告)号:US20120129595A1

    公开(公告)日:2012-05-24

    申请号:US13289512

    申请日:2011-11-04

    IPC分类号: A63F9/24

    摘要: Disclosed herein is an apparatus and method for providing an agent-based game service. The apparatus for providing an agent-based game service includes an input data management unit for collecting pieces of input data from a terminal device of at least one user. A data mining unit analyzes patterns of the pieces of input data and then generates and updates mined data according to the result of the pattern analysis. A game agent processing unit creates, using the mined data, a game agent which will replace the user and play a game instead of the user, and evolves the game agent to correspond to the updated mined data.

    摘要翻译: 本文公开了一种用于提供基于代理的游戏服务的装置和方法。 用于提供基于代理的游戏服务的装置包括用于从至少一个用户的终端装置收集输入数据的输入数据管理单元。 数据挖掘单元分析输入数据的模式,然后根据模式分析的结果生成和更新挖掘的数据。 游戏代理处理单元使用挖掘的数据创建将替换用户而不是用户游戏的游戏代理,并且演化游戏代理以对应于更新的挖掘的数据。

    Apparatus and method for generating mesh models of feathers
    2.
    发明授权
    Apparatus and method for generating mesh models of feathers 有权
    用于生成羽毛网格模型的装置和方法

    公开(公告)号:US08576221B2

    公开(公告)日:2013-11-05

    申请号:US12959865

    申请日:2010-12-03

    IPC分类号: G06T15/00 G06T11/20 G06T13/00

    CPC分类号: G06T17/20

    摘要: Provided are an apparatus and a method for generating mesh models of feathers. The apparatus for generating the mesh models of the feathers includes a geometrical model analyzing unit that analyzes groups of barbs included in a geometrical curve model of the feather; a calculating unit that calculates the number of grids for each of the groups of barbs by applying curve lengths of the barbs and an average length of the curve lengths included in each of the groups of barbs; and a mesh model generating unit that constructs the geometrical curve models as polygonal mesh models based on the number of grids. According to the present invention, it extracts curved points by using characteristics of a model of a feather and constructs polygonal meshes by using the extracted curved points, thereby making it possible to physically and realistically express the forced physical variation of the polygonal meshes.

    摘要翻译: 提供了一种用于生成羽毛网格模型的装置和方法。 用于产生羽毛的网格模型的装置包括几何模型分析单元,其分析包括在羽毛的几何曲线模型中的倒钩组; 计算单元,其通过应用倒钩的曲线长度和包括在每组倒钩中的曲线长度的平均长度来计算每组倒钩的网格数; 以及网格模型生成单元,其基于网格数量将几何曲线模型构建为多边形网格模型。 根据本发明,通过使用羽毛模型的特征提取弯曲点,并通过使用提取的曲线点构造多边形网格,从而使得可以物理地和现实地表达多边形网格的强制物理变化。

    APPARATUS AND METHOD FOR GENERATING MESH MODELS OF FEATHERS
    3.
    发明申请
    APPARATUS AND METHOD FOR GENERATING MESH MODELS OF FEATHERS 有权
    用于产生羽毛网格模型的装置和方法

    公开(公告)号:US20110148862A1

    公开(公告)日:2011-06-23

    申请号:US12959865

    申请日:2010-12-03

    IPC分类号: G06T15/00

    CPC分类号: G06T17/20

    摘要: Provided are an apparatus and a method for generating mesh models of feathers. The apparatus for generating the mesh models of the feathers includes a geometrical model analyzing unit that analyzes groups of barbs included in a geometrical curve model of the feather; a calculating unit that calculates the number of grids for each of the groups of barbs by applying curve lengths of the barbs and an average length of the curve lengths included in each of the groups of barbs; and a mesh model generating unit that constructs the geometrical curve models as polygonal mesh models based on the number of grids. According to the present invention, it extracts curved points by using characteristics of a model of a feather and constructs polygonal meshes by using the extracted curved points, thereby making it possible to physically and realistically express the forced physical variation of the polygonal meshes.

    摘要翻译: 提供了一种用于生成羽毛网格模型的装置和方法。 用于产生羽毛的网格模型的装置包括几何模型分析单元,其分析包括在羽毛的几何曲线模型中的倒钩组; 计算单元,其通过应用倒钩的曲线长度和包括在每组倒钩中的曲线长度的平均长度来计算每组倒钩的网格数; 以及网格模型生成单元,其基于网格数量将几何曲线模型构建为多边形网格模型。 根据本发明,通过使用羽毛模型的特征提取弯曲点,并通过使用提取的曲面构造多边形网格,从而使得可以物理地和现实地表达多边形网格的强制物理变化。