GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM
    1.
    发明申请
    GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM 审中-公开
    游戏系统,其控制方法和存储媒体存储计算机程序

    公开(公告)号:US20130109475A1

    公开(公告)日:2013-05-02

    申请号:US13809845

    申请日:2011-07-14

    IPC分类号: A63F13/00

    摘要: Disclosed is a game system wherein two-dimensional images are generated on the basis of a virtual three-dimensional space used in the progression of a game, and a game screen using said two-dimensional images is displayed on a large monitor (4). Said game system is provided with: small monitors (7) separate from the large monitor (4); and small cameras (8) that can image the area around the large monitor (7). The game system combines images taken by the small cameras (8) together with other images and outputs the results to the small monitors (7).

    摘要翻译: 公开了一种游戏系统,其中基于在游戏进行中使用的虚拟三维空间生成二维图像,并且使用所述二维图像的游戏画面显示在大型监视器(4)上。 所述游戏系统具有:与大型监视器(4)分开的小型监视器(7); 以及可以对大型监视器(7)周围区域进行成像的小型摄像机(8)。 游戏系统将小型摄像机(8)拍摄的图像与其他图像相结合,并将结果输出到小型监视器(7)。

    GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM
    2.
    发明申请
    GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM 审中-公开
    游戏系统,其控制方法和存储媒体存储计算机程序

    公开(公告)号:US20130109451A1

    公开(公告)日:2013-05-02

    申请号:US13809868

    申请日:2011-07-14

    IPC分类号: A63F13/04

    摘要: The disclosed game system is provided with a large monitor (4), two gun-shaped controllers (5), and a small monitor (7) provided on each controller (5). Said game system: creates a virtual three-dimensional game space (GW) for playing a game; generates two-dimensional images related to a prescribed extent of a part of the virtual three-dimensional space (GW) in accordance with prescribed conditions; outputs said two-dimensional images to the large monitor (4); generates other two-dimensional images related to a fixed extent of a part of the virtual three-dimensional game space (GW) in accordance with the directions that the muzzles (5j) of the gun-shaped controllers (5) are pointing, said directions not depending on the prescribed conditions used in the determination of the extent outputted to the large monitor (4); and outputs said other two-dimensional images to the small monitors (7) on the controllers (5).

    摘要翻译: 所公开的游戏系统设置有设置在每个控制器(5)上的大型监视器(4),两个枪形控制器(5)和小型监视器(7)。 所述游戏系统:创建用于玩游戏的虚拟三维游戏空间(GW); 根据规定的条件生成与虚拟三维空间(GW)的一部分的规定范围相关的二维图像; 将所述二维图像输出到所述大型监视器(4); 根据枪形控制器(5)的枪口(5j)指向的指示,生成与虚拟三维游戏空间(GW)的一部分的固定范围相关的其他二维图像,所述方向 不依赖于用于确定输出到大监视器(4)的程度的规定条件; 并将所述其他二维图像输出到控制器(5)上的小型监视器(7)。

    Game system, method for controlling game system, game device therefor, and program therefor
    3.
    发明授权
    Game system, method for controlling game system, game device therefor, and program therefor 有权
    游戏系统,控制游戏系统的方法,游戏装置及其程序

    公开(公告)号:US08137198B2

    公开(公告)日:2012-03-20

    申请号:US11994194

    申请日:2006-06-27

    IPC分类号: G06F15/16 A63F13/12

    摘要: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.

    摘要翻译: 游戏装置(50)的CPU(511)通过操作枪单元(56)在玩家通过对手角色发射子弹时生成子弹轨迹信息,并将子弹轨迹信息发送到回波服务器。 CPU(511)在从回波服务器接收到子弹轨迹信息时,基于玩家角色的位置信息和接收的子弹轨迹信息生成关于子弹是否击中了对手角色的确定结果的信息 。 在将游戏装置(50)指定为回波服务器的情况下,将从游戏装置(50)生成的游戏信息集和从对手游戏装置接收到的游戏信息集发送到对方游戏装置(50), 接收游戏信息集的顺序。

    GAME SYSTEM
    5.
    发明申请
    GAME SYSTEM 审中-公开
    游戏系统

    公开(公告)号:US20100137067A1

    公开(公告)日:2010-06-03

    申请号:US12518693

    申请日:2007-12-07

    IPC分类号: A63F13/12 A63F13/02

    摘要: The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.

    摘要翻译: 本发明提供了一种游戏系统,其中考虑到玩家玩游戏的地方的信息来设置虚拟玩家。 各游戏机3A〜3F具有游戏机安装场所的环境的游戏机环境信息。 游戏服务器3A具有字符信息存储装置2e,用于根据游戏机的各种环境信息存储关于环境字符的信息40,选择与游戏机的自身机器环境信息33所指示的环境有关的环境字符42 参考游戏的图3A和3B,将所选择的环境字符42设置为虚拟播放器的角色,使作为虚拟播放器的角色的环境字符参与游戏,并且确定游戏过程中的环境字符42的操作 。

    GAME SYSTEM
    6.
    发明申请
    GAME SYSTEM 审中-公开
    游戏系统

    公开(公告)号:US20100009759A1

    公开(公告)日:2010-01-14

    申请号:US12518681

    申请日:2007-12-07

    IPC分类号: A63F9/24

    摘要: The present invention provides a game system with enhanced interest of a game in consideration of exchange of a message with a virtual player.A game system 1 arranges a predetermined number of players necessary for a game by obtaining, as virtual player information, player information 10 of a player excluding real players participating in the game from a player storage device 2a, determines a combination of players participating in the game including the virtual player, who exchange the message information, associates message information 114 of one of the players combined as obtained message information 117 with another player and, when an operation for outputting the obtained message information 117 is executed by the player in a game machine 3, outputs the obtained message information 117 associated with the player.

    摘要翻译: 考虑到与虚拟播放器的消息交换,本发明提供了具有游戏兴趣的游戏系统。 游戏系统1通过从游戏者存储装置2a获得不包括参与游戏的真实玩家的玩家的玩家信息10作为虚拟玩家信息,安排游戏所需的预定数量的玩家,确定参与游戏者的玩家的组合 包括交换消息信息的虚拟播放器的游戏将作为获得的消息信息117组合的一个玩家的消息信息114与另一玩家相关联,并且当玩家在游戏中执行用于输出获取的消息信息117的操作时 机器3输出与播放器相关联的获得的消息信息117。

    GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR
    7.
    发明申请
    GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR 有权
    游戏系统,控制游戏系统的方法,游戏装置及其程序

    公开(公告)号:US20090209336A1

    公开(公告)日:2009-08-20

    申请号:US11994194

    申请日:2006-06-27

    IPC分类号: A63F13/00 A63F9/24

    摘要: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.

    摘要翻译: 游戏装置(50)的CPU(511)通过操作枪单元(56)在玩家通过对手角色发射子弹时生成子弹轨迹信息,并将子弹轨迹信息发送到回波服务器。 CPU(511)在从回波服务器接收到子弹轨迹信息时,基于玩家角色的位置信息和接收的子弹轨迹信息生成关于子弹是否击中了对手角色的确定结果的信息 。 在将游戏装置(50)指定为回波服务器的情况下,将从游戏装置(50)生成的游戏信息集和从对手游戏装置接收到的游戏信息集发送到对方游戏装置(50), 接收游戏信息集的顺序。