Tilting mechanism for outboard motor
    6.
    发明授权
    Tilting mechanism for outboard motor 有权
    舷外马达倾斜机构

    公开(公告)号:US06471556B1

    公开(公告)日:2002-10-29

    申请号:US10109807

    申请日:2002-03-28

    IPC分类号: B63H2012

    CPC分类号: B63H20/10 F02B61/045

    摘要: A mechanism for tilting an outboard motor. The mechanism has an outboard motor which is attached to a hull so as to be tilted up and down, a cylinder for driving the outboard motor to change a posture of the outboard motor, and a linkage to connect the outboard motor and a rod of the cylinder. The cylinder itself serves as a central shaft, around which the outboard motor is tilted up and down. Since the cylinder has a single-walled construction, the mechanism of the present invention is simple and can be economically manufactured.

    摘要翻译: 用于倾斜舷外马达的机构。 该机构具有舷外马达,其附接到船体以便上下倾斜,用于驱动舷外马达改变舷外马达姿势的气缸,以及连接舷外马达和舷外马达的杆 圆筒。 气缸本身用作中心轴,舷外马达在其周围上下倾斜。 由于气缸具有单壁结构,因此本发明的机构简单且经济地制造。

    Method for generating image animation effect
    7.
    发明授权
    Method for generating image animation effect 有权
    生成图像动画效果的方法

    公开(公告)号:US07666097B2

    公开(公告)日:2010-02-23

    申请号:US10803038

    申请日:2004-03-18

    IPC分类号: A63F13/00

    摘要: A method for generating an image in a virtual space seen from a predetermined viewpoint, has: judging whether to start a motion of a first object placed in the virtual space; if it is judged to start the motion of the first object, automatically controlling the motion of the first object in a predetermined moving direction; if it is judged to start the motion of the first object, locating a plurality of effect objects at a front side in the moving direction from a location of the first object; and making the plurality of effect objects sequentially not displayed in proximate order from the location of the first object at time that it is judged to start the motion of the first object.

    摘要翻译: 一种用于在从预定视点看到的虚拟空间中生成图像的方法,具有:判断是否开始放置在虚拟空间中的第一对象的运动; 如果判断为开始第一物体的运动,则以预定的移动方向自动地控制第一物体的运动; 如果判断为开始第一物体的运动,则从第一物体的位置在移动方向的前侧定位多个效果对象; 以及在判断为开始第一对象的运动的时刻,从第一对象的位置顺序地以多个效果对象顺序地显示。

    Method for performing game, information storage medium, game device, data signal and program
    8.
    发明授权
    Method for performing game, information storage medium, game device, data signal and program 有权
    用于执行游戏,信息存储介质,游戏设备,数据信号和程序的方法

    公开(公告)号:US07275986B2

    公开(公告)日:2007-10-02

    申请号:US10800756

    申请日:2004-03-16

    IPC分类号: A63F9/24

    摘要: A game performing method for making a computer device execute a predetermined game by generating a first object and a second object as seen from a virtual camera, has: judging whether there is a hit between the first object and the second object; judging whether a predetermined event occurrence condition is satisfied if it is judged that there is the hit between the first object and the second object; generating a first image which is an internal structure object of the second object if it is judged that the predetermined event occurrence condition is satisfied; and generating a second image which is the internal structure object with a predetermined part thereof changed after the first image is generated.

    摘要翻译: 一种游戏执行方法,用于通过从虚拟照相机产生第一对象和第二对象来使计算机设备执行预定游戏,具有:判断第一对象与第二对象之间是否有命中; 如果判断出在第一对象和第二对象之间存在命中,则判断是否满足预定事件发生条件; 如果判断出满足所述预定事件发生条件,则生成作为所述第二对象的内部结构对象的第一图像; 以及生成作为内部结构对象的第二图像,其中预定部分在第一图像生成之后被改变。