Gesture fusion
    1.
    发明授权
    Gesture fusion 有权
    手势融合

    公开(公告)号:US09086732B2

    公开(公告)日:2015-07-21

    申请号:US13755856

    申请日:2013-01-31

    申请人: WMS Gaming Inc.

    摘要: “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.

    摘要翻译: “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。

    GESTURE FUSION
    2.
    发明申请
    GESTURE FUSION 有权
    风格融合

    公开(公告)号:US20130296057A1

    公开(公告)日:2013-11-07

    申请号:US13755856

    申请日:2013-01-31

    申请人: WMS GAMING INC.

    IPC分类号: G06F3/01

    摘要: “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.

    摘要翻译: “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。

    CONTROLLING PRIORITY OF WAGERING GAME LIGHTING CONTENT
    3.
    发明申请
    CONTROLLING PRIORITY OF WAGERING GAME LIGHTING CONTENT 有权
    控制游戏照明内容的优先级

    公开(公告)号:US20150148134A1

    公开(公告)日:2015-05-28

    申请号:US14614089

    申请日:2015-02-04

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32 G07F17/34

    摘要: A wagering game system and its operations are described herein. In some examples, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括从各种感知光控制源接收感知光呈现数据并且确定情绪光呈现数据的呈现优先级。 这些操作可以进一步包括基于呈现优先级的优先级来控制来自各种情绪光控制源的情绪光呈现数据。 在一些实施例中,操作可以包括基于投注游戏机上的情感照明设备的位置来控制优先级。 在其他实施例中,操作可以包括基于投注游戏类型和其他分类来分配优先级。 在其他实施例中,操作可以利用优先级值来确定照明突出,其结合透明度值可以产生混合或复合照明效果。