SYSTEMS AND METHODS FOR HAND GESTURE CONTROL OF AN ELECTRONIC DEVICE
    1.
    发明申请
    SYSTEMS AND METHODS FOR HAND GESTURE CONTROL OF AN ELECTRONIC DEVICE 有权
    用于电子设备手柄控制的系统和方法

    公开(公告)号:US20110026765A1

    公开(公告)日:2011-02-03

    申请号:US12533698

    申请日:2009-07-31

    IPC分类号: G06K9/00

    摘要: Systems and methods of generating device commands based upon hand gesture commands are disclosed. An exemplary embodiment generates image information from a series of captured images, generates commands based upon hand gestures made by a user that emulate device commands generated by a remote control device, identifies a hand gesture made by the user from the received image information, determines a hand gesture command based upon the identified hand gesture, compares the determined hand gesture command with the plurality of predefined hand gesture commands to identify a corresponding matching hand gesture command from the plurality of predefined hand gesture commands, generates an emulated remote control device command based upon the identified matching hand gesture command, and controls the media device based upon the generated emulated remote control device command.

    摘要翻译: 公开了基于手势命令产生设备命令的系统和方法。 示例性实施例从一系列捕获的图像生成图像信息,基于由用户制作的模拟由遥控设备生成的设备命令的手势产生命令,从接收的图像信息识别由用户做出的手势,确定 基于所识别的手势的手势命令,将所确定的手势命令与多个预定义的手势命令进行比较,以从多个预定义的手势命令中识别相应的匹配手势命令,基于以下方式生成仿真的遥控装置命令: 所识别的匹配手势命令,并且基于所生成的仿真遥控设备命令来控制媒体设备。

    Systems and methods for hand gesture control of an electronic device

    公开(公告)号:US08428368B2

    公开(公告)日:2013-04-23

    申请号:US12533698

    申请日:2009-07-31

    IPC分类号: G06K9/62

    摘要: Systems and methods of generating device commands based upon hand gesture commands are disclosed. An exemplary embodiment generates image information from a series of captured images, generates commands based upon hand gestures made by a user that emulate device commands generated by a remote control device, identifies a hand gesture made by the user from the received image information, determines a hand gesture command based upon the identified hand gesture, compares the determined hand gesture command with the plurality of predefined hand gesture commands to identify a corresponding matching hand gesture command from the plurality of predefined hand gesture commands, generates an emulated remote control device command based upon the identified matching hand gesture command, and controls the media device based upon the generated emulated remote control device command.

    SYSTEMS AND METHODS FOR GENERATING A GAME DEVICE MUSIC TRACK FROM MUSIC
    3.
    发明申请
    SYSTEMS AND METHODS FOR GENERATING A GAME DEVICE MUSIC TRACK FROM MUSIC 有权
    用于从音乐产生游戏设备音乐轨迹的系统和方法

    公开(公告)号:US20110023689A1

    公开(公告)日:2011-02-03

    申请号:US12534727

    申请日:2009-08-03

    申请人: William Ivanich

    发明人: William Ivanich

    IPC分类号: G10H7/00

    摘要: Game player performance information systems and methods generate game player performance information. An exemplary embodiment receives a specification of an audio track of interest; receives a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game; determines an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during the recording of the audio track of interest; generating a plurality of instrument notes based upon the instrument audio track; generates a plurality of game play notes based upon the instrument notes; and generates game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest.

    摘要翻译: 游戏玩家性能信息系统和方法产生游戏玩家的性能信息。 示例性实施例接收感兴趣的音轨的规格; 接收乐器的规格,其中乐器对应于游戏玩家在玩音乐游戏时操作的乐器模拟装置; 基于感兴趣的音频轨道确定乐器音轨,其中乐器音轨对应于在感兴趣的音轨的记录期间由指定乐器播放的音乐; 基于乐器音轨产生多个乐器音符; 根据仪器笔记生成多个游戏笔记; 并且基于游戏玩乐笔记生成游戏玩家表演信息,其中,游戏者表演信息识别游戏者在播放感兴趣的音轨期间进行的特定玩家动作的顺序。

    SYSTEMS AND METHODS FOR A COMMON IMAGE DATA ARRAY FILE
    4.
    发明申请
    SYSTEMS AND METHODS FOR A COMMON IMAGE DATA ARRAY FILE 有权
    用于普通图像数据阵列文件的系统和方法

    公开(公告)号:US20110007087A1

    公开(公告)日:2011-01-13

    申请号:US12502021

    申请日:2009-07-13

    IPC分类号: H04N5/76 H04N9/00

    摘要: Image data file systems and methods are operable to generate image data files for a plurality of images having a common image data array, and are operable to generate images from the image data files. An exemplary embodiment stores a common image data array into a master image data file, wherein the stored common image data array corresponds to an image data array of a first image of the plurality of images; and generates a soft link image data file based upon a second image of the plurality of images, wherein an image data array of the second image is the same as the common image data array, and wherein a soft link in the soft link image data file identifies a location of the stored common image data array.

    摘要翻译: 图像数据文件系统和方法可操作用于生成具有公共图像数据阵列的多个图像的图像数据文件,并且可操作以从图像数据文件生成图像。 一个示例性实施例将公共图像数据阵列存储到主图像数据文件中,其中存储的公共图像数据阵列对应于多个图像的第一图像的图像数据阵列; 并且基于所述多个图像的第二图像生成软链接图像数据文件,其中所述第二图像的图像数据阵列与所述公共图像数据阵列相同,并且其中所述软链接图像数据文件中的软链接 识别存储的公共图像数据阵列的位置。

    Systems and methods for a common image data array file
    5.
    发明授权
    Systems and methods for a common image data array file 有权
    常用图像数据阵列文件的系统和方法

    公开(公告)号:US08457470B2

    公开(公告)日:2013-06-04

    申请号:US12502021

    申请日:2009-07-13

    IPC分类号: H04N5/92 H04N5/93

    摘要: Image data file systems and methods are operable to generate image data files for a plurality of images having a common image data array, and are operable to generate images from the image data files. An exemplary embodiment stores a common image data array into a master image data file, wherein the stored common image data array corresponds to an image data array of a first image of the plurality of images; and generates a soft link image data file based upon a second image of the plurality of images, wherein an image data array of the second image is the same as the common image data array, and wherein a soft link in the soft link image data file identifies a location of the stored common image data array.

    摘要翻译: 图像数据文件系统和方法可操作用于生成具有公共图像数据阵列的多个图像的图像数据文件,并且可操作以从图像数据文件生成图像。 一个示例性实施例将公共图像数据阵列存储到主图像数据文件中,其中存储的公共图像数据阵列对应于多个图像的第一图像的图像数据阵列; 并且基于所述多个图像的第二图像生成软链接图像数据文件,其中所述第二图像的图像数据阵列与所述公共图像数据阵列相同,并且其中所述软链接图像数据文件中的软链接 识别存储的公共图像数据阵列的位置。

    Systems and methods for generating a game device music track from music
    6.
    发明授权
    Systems and methods for generating a game device music track from music 有权
    用于从音乐生成游戏设备音乐轨道的系统和方法

    公开(公告)号:US08158873B2

    公开(公告)日:2012-04-17

    申请号:US12534727

    申请日:2009-08-03

    申请人: William Ivanich

    发明人: William Ivanich

    IPC分类号: G10H7/00

    摘要: Game player performance information systems and methods generate game player performance information. An exemplary embodiment receives a specification of an audio track of interest; receives a specification of a musical instrument, wherein the musical instrument corresponds to an instrument simulation device that a game player operates when playing the musical game; determines an instrument audio track based upon the audio track of interest, wherein the instrument audio track corresponds to music played by the specified musical instrument during the recording of the audio track of interest; generating a plurality of instrument notes based upon the instrument audio track; generates a plurality of game play notes based upon the instrument notes; and generates game player performance information based upon the game play notes, wherein the game player performance information identifies the sequence of specific player actions for the game player to make during playback of the audio track of interest.

    摘要翻译: 游戏玩家性能信息系统和方法产生游戏玩家的性能信息。 示例性实施例接收感兴趣的音轨的规格; 接收乐器的规格,其中乐器对应于游戏玩家在玩音乐游戏时操作的乐器模拟装置; 基于感兴趣的音频轨道确定乐器音轨,其中乐器音轨对应于在感兴趣的音轨的记录期间由指定乐器播放的音乐; 基于乐器音轨产生多个乐器音符; 根据仪器笔记生成多个游戏笔记; 并且基于游戏玩乐笔记生成游戏玩家表演信息,其中,游戏者表演信息识别游戏者在播放感兴趣的音轨期间进行的特定玩家动作的顺序。