摘要:
A method and system that combines voice recognition engines and resolves any differences between the results of individual voice recognition engines. A speaker independent (SI) Hidden Markov Model (HMM) engine, a speaker independent Dynamic Time Warping (DTW-SI) engine and a speaker dependent Dynamic Time Warping (DTW-SD) engine are combined. Combining and resolving the results of these engines results in a system with better recognition accuracy and lower rejection rates than using the results of only one engine.
摘要:
A method and system that combines voice recognition engines and resolves differences between the results of individual voice recognition engines using a mapping function. Speaker independent voice recognition engines and speaker-dependent voice recognition engines are combined. Hidden Markov Model (HMM) engines and Dynamic Time Warping (DTW) engines are combined.
摘要:
A method and system for speech recognition combines different types of engines in order to recognize user-defined digits and control words, predefined digits and control words, and nametags. Speaker-independent engines are combined with speaker-dependent engines. A Hidden Markov Model (HMM) engine is combined with Dynamic Time Warping (DTW) engines.
摘要:
A voice recognition rejection scheme for capturing an utterance includes the steps accepting the utterance, applying an N-best algorithm to the utterance, or rejecting the utterance. The utterance is accepted if a first predefined relationship exists between one or more closest comparison results for the utterance with respect to a stored word and one or more differences between the one or more closest comparison results and one or more other comparison results between the utterance and one or more other stored words. An N-best algorithm is applied to the utterance if a second predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. The utterance is rejected if a third predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. One of the one or more other comparison results may advantageously be a next-closest comparison result for the utterance and another store word. The first, second, and third predefined relationships may advantageously be linear relationships.
摘要:
Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.
摘要:
A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image.
摘要:
Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.
摘要:
In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.
摘要:
This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.
摘要:
This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.