combined engine system and method for voice recognition
    1.
    发明授权
    combined engine system and method for voice recognition 有权
    组合发动机系统和语音识别方法

    公开(公告)号:US06671669B1

    公开(公告)日:2003-12-30

    申请号:US09618177

    申请日:2000-07-18

    IPC分类号: G10L1528

    CPC分类号: G10L15/32

    摘要: A method and system that combines voice recognition engines and resolves any differences between the results of individual voice recognition engines. A speaker independent (SI) Hidden Markov Model (HMM) engine, a speaker independent Dynamic Time Warping (DTW-SI) engine and a speaker dependent Dynamic Time Warping (DTW-SD) engine are combined. Combining and resolving the results of these engines results in a system with better recognition accuracy and lower rejection rates than using the results of only one engine.

    摘要翻译: 一种组合语音识别引擎并解决各个语音识别引擎结果之间差异的方法和系统。 独立于扬声器(SI)隐马尔可夫模型(HMM)引擎,独立于扬声器的动态时间扭曲(DTW-SI)引擎和与扬声器相关的动态时间扭曲(DTW-SD)引擎。 结合和解决这些发动机的结果导致与使用仅一个发动机的结果相比,具有更好的识别精度和更低的排除率的系统。

    System and method for automatic voice recognition using mapping
    2.
    发明授权
    System and method for automatic voice recognition using mapping 有权
    使用映射自动语音识别的系统和方法

    公开(公告)号:US06754629B1

    公开(公告)日:2004-06-22

    申请号:US09657760

    申请日:2000-09-08

    IPC分类号: G10L1700

    摘要: A method and system that combines voice recognition engines and resolves differences between the results of individual voice recognition engines using a mapping function. Speaker independent voice recognition engines and speaker-dependent voice recognition engines are combined. Hidden Markov Model (HMM) engines and Dynamic Time Warping (DTW) engines are combined.

    摘要翻译: 一种组合语音识别引擎的方法和系统,并使用映射功能解决各个语音识别引擎的结果之间的差异。 扬声器独立的语音识别引擎和与扬声器相关的语音识别引擎相结合。 隐马尔可夫模型(HMM)引擎和动态时间扭曲(DTW)引擎相结合。

    Voice recognition rejection scheme
    4.
    发明授权
    Voice recognition rejection scheme 有权
    语音识别拒绝方案

    公开(公告)号:US06574596B2

    公开(公告)日:2003-06-03

    申请号:US09248513

    申请日:1999-02-08

    IPC分类号: G10L1504

    CPC分类号: G10L15/10 G10L15/22

    摘要: A voice recognition rejection scheme for capturing an utterance includes the steps accepting the utterance, applying an N-best algorithm to the utterance, or rejecting the utterance. The utterance is accepted if a first predefined relationship exists between one or more closest comparison results for the utterance with respect to a stored word and one or more differences between the one or more closest comparison results and one or more other comparison results between the utterance and one or more other stored words. An N-best algorithm is applied to the utterance if a second predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. The utterance is rejected if a third predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. One of the one or more other comparison results may advantageously be a next-closest comparison result for the utterance and another store word. The first, second, and third predefined relationships may advantageously be linear relationships.

    摘要翻译: 用于捕获话语的语音识别拒绝方案包括接受发音的步骤,将N最佳算法应用于话语或拒绝话语。 如果在一个或多个最接近的比较结果之间存在关于存储的单词的一个或多个最接近的比较结果与一个或多个最接近的比较结果之间的一个或多个差异以及话语和语音的一个或多个其他比较结果之间存在第一预定义关系, 一个或多个其他存储的字。 如果在一个或多个最接近的比较结果与一个或多个最接近的比较结果与一个或多个其他比较结果之间的一个或多个差异存在第二预定关系,那么将N最佳算法应用于话语。 如果一个或多个最接近的比较结果与一个或多个最接近的比较结果与一个或多个其它比较结果之间的一个或多个差异存在第三预定关系,那么话语被拒绝。 一个或多个其它比较结果中的一个可以有利地是用于话语和另一个存储词的下一个最接近的比较结果。 第一,第二和第三预定关系可以有利地是线性关系。

    Content-adaptive systems, methods and apparatus for determining optical flow
    5.
    发明授权
    Content-adaptive systems, methods and apparatus for determining optical flow 有权
    用于确定光流的内容自适应系统,方法和装置

    公开(公告)号:US08553943B2

    公开(公告)日:2013-10-08

    申请号:US13160457

    申请日:2011-06-14

    IPC分类号: G06K9/00 H04N7/18

    摘要: Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.

    摘要翻译: 实施例包括基于每个像素或一组像素的相应加权值来确定帧之间的像素位移的方法和系统。 加权值提供关于哪些像素与光流计算更相关的指示。 计算资源和努力可以集中在具有较高权重的像素上,这通常与光流测定更相关。

    HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE
    6.
    发明申请
    HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE 审中-公开
    用于3D人机界面的混合现实

    公开(公告)号:US20120139906A1

    公开(公告)日:2012-06-07

    申请号:US13234028

    申请日:2011-09-15

    IPC分类号: G06T15/00

    CPC分类号: G06T19/006 H04N13/156

    摘要: A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image.

    摘要翻译: 三维(3D)混合现实系统将由3D摄像机捕获的真实3D图像或视频与由计算机或其他机器呈现的虚拟3D图像组合以渲染3D混合现实图像或视频。 3D摄像机可以获取公共场景的两个单独的图像(左和右),并且叠加两个分离的图像以创建具有3D深度效果的实际图像。 3D混合现实系统可以确定实际3D图像到零视差平面的距离,基于到零视差平面的距离确定用于投影矩阵的一个或多个参数,基于投影矩阵渲染虚拟3D对象 ,组合真实图像和虚拟3D对象以产生混合现实的3D图像。

    CONTENT-ADAPTIVE SYSTEMS, METHODS AND APPARATUS FOR DETERMINING OPTICAL FLOW
    7.
    发明申请
    CONTENT-ADAPTIVE SYSTEMS, METHODS AND APPARATUS FOR DETERMINING OPTICAL FLOW 有权
    内容自适应系统,用于确定光学流量的方法和装置

    公开(公告)号:US20120321139A1

    公开(公告)日:2012-12-20

    申请号:US13160457

    申请日:2011-06-14

    IPC分类号: G06K9/00

    摘要: Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.

    摘要翻译: 实施例包括基于每个像素或一组像素的相应加权值来确定帧之间的像素位移的方法和系统。 加权值提供关于哪些像素与光流计算更相关的指示。 计算资源和努力可以集中在具有较高权重的像素上,这通常与光流测定更相关。

    FINGERTIP TRACKING FOR TOUCHLESS USER INTERFACE
    8.
    发明申请
    FINGERTIP TRACKING FOR TOUCHLESS USER INTERFACE 有权
    用于无连接用户界面的指纹跟踪

    公开(公告)号:US20120113241A1

    公开(公告)日:2012-05-10

    申请号:US13082295

    申请日:2011-04-07

    IPC分类号: H04N7/18 G06K9/00

    摘要: In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.

    摘要翻译: 通常,本公开描述了用于提供基于手势的用户界面的技术。 例如,根据本公开的一些方面,用户界面通常包括识别和跟踪用户的一个或多个指尖的运动的照相机和计算设备。 在一些示例中,用户界面被配置为识别与用户的指尖的某些运动相关联的预定手势(例如,运动模式)。 在另一示例中,用户界面被配置为识别手势(例如,指尖的显示图案)。 因此,用户可以通过执行手势与计算设备交互。

    Triangle rendering using direct evaluation

    公开(公告)号:US07800632B2

    公开(公告)日:2010-09-21

    申请号:US11472965

    申请日:2006-06-21

    IPC分类号: G06T11/40 G09G5/00

    摘要: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    Triangle rendering using direct evaluation
    10.
    发明申请
    Triangle rendering using direct evaluation 有权
    三角渲染使用直接评估

    公开(公告)号:US20060250410A1

    公开(公告)日:2006-11-09

    申请号:US11472965

    申请日:2006-06-21

    IPC分类号: G09G5/00

    摘要: This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.

    摘要翻译: 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。