摘要:
A game apparatus repeatedly switches between a doze state in which a wireless communication function is restricted, and an awake state. The game apparatus stores unicast data and broadcast data acquired in the awake state, in a normal queue, and transmits the pieces of data to air in acquisition order. On the other hand, in the doze state, the game apparatus stores acquired broadcast data in a preferential transmission queue, and stores acquired unicast data in the normal queue. Thereafter, when the game apparatus becomes the awake state again, the game apparatus transmits the broadcast data stored in the preferential transmission queue in preference to the unicast data stored in the normal queue.
摘要:
A game apparatus repeatedly switches between a doze state in which a wireless communication function is restricted, and an awake state. The game apparatus stores unicast data and broadcast data acquired in the awake state, in a normal queue, and transmits the pieces of data to air in acquisition order. On the other hand, in the doze state, the game apparatus stores acquired broadcast data in a preferential transmission queue, and stores acquired unicast data in the normal queue. Thereafter, when the game apparatus becomes the awake state again, the game apparatus transmits the broadcast data stored in the preferential transmission queue in preference to the unicast data stored in the normal queue.
摘要:
A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
摘要:
A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
摘要:
A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.