摘要:
The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
摘要:
A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
摘要:
Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
摘要:
A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
摘要:
Methods and apparatus for controlling movement of multiple independent animated objects such as characters displayed on a display use zone detection and touch stroke direction. A player wishing to move the digital objects can use a stylus or other touch to draw strokes or gestures on the screen. Different strokes can correspond to different types of control inputs. For example, based on where a stroke begins and ends on the screen relative to character position, different animated characters can be selected and controlled. Some strokes control only one animated character to move in a particular direction, whereas other strokes can control multiple objects to move in a coordinated manner.
摘要:
A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
摘要:
A hand-held Wii remote controller for a video game system is adapted to simulating motion control for a motorcycle, jet skis, or other vehicle steered by handlebars. The player holds the remote horizontally with one hand on each end, parallel to a TV display screen, and can control simulated motorcycle operations using inertial sensing. For example, rotating the handheld remote about its orthogonal X/Y/Z axes as pitch (throttle accelerate/decelerate), yaw (steering left/right), and roll (leaning left/right into a turn) can be used as control inputs. In addition, the player can emulate a more aggressive, real-world lean into turns by rocking side-to-side on an optional balance board.
摘要翻译:用于视频游戏系统的手持式Wii遥控器适于模拟摩托车,喷射滑雪板或由车把转向的其他车辆的运动控制。 播放器在每一端用一只手水平地握住遥控器,平行于电视显示屏幕,并且可以使用惯性感测来控制模拟的摩托车操作。 例如,可以将手持遥控器绕其正交X / Y / Z轴旋转为俯仰(节气门加速/减速),偏航(向左/向右转向)和滚动(左/右倾斜转弯)可用作控制输入 。 此外,玩家可以通过在可选的平衡板上左右摇摆来模拟更具侵略性,真实世界的倾斜。
摘要:
A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.
摘要:
A hand-held Wii remote controller for a video game system is adapted to simulating motion control for a motorcycle, jet skis, or other vehicle steered by handlebars. The player holds the remote horizontally with one hand on each end, parallel to a TV display screen, and can control simulated motorcycle operations using inertial sensing. For example, rotating the handheld remote about its orthogonal X/Y/Z axes as pitch (throttle accelerate/decelerate), yaw (steering left/right), and roll (leaning left/right into a turn) can be used as control inputs. In addition, the player can emulate a more aggressive, real-world lean into turns by rocking side-to-side on an optional balance board.
摘要翻译:用于视频游戏系统的手持式Wii遥控器适于模拟摩托车,喷射滑雪板或由车把转向的其他车辆的运动控制。 播放器在每一端用一只手水平地握住遥控器,平行于电视显示屏幕,并且可以使用惯性感测来控制模拟的摩托车操作。 例如,可以将手持遥控器绕其正交X / Y / Z轴旋转为俯仰(节气门加速/减速),偏航(向左/向右转向)和滚动(左/右倾斜转弯)可用作控制输入 。 此外,玩家可以通过在可选的平衡板上左右摇摆来模拟更具侵略性,真实世界的倾斜。
摘要:
A computer generated object is controlled through the use of two inputs. One of the inputs is based data from a motion sensor. In certain instances, the motion sensor is a gyro sensor. The two inputs may be combined to determine an attribute of the computer generated object which is then animated in accordance with the determined attribute.