摘要:
A three dimensional, educational and entertainment toy or game is disclosed. The game includes a board having a plurality of rows of pegs of preferrably hexagonal cross-section projecting from the top surface thereof and arranged with the pegs of alternate rows being offset from each other so that pegs in one row are disposed on a line halfway between those of the next adjacent row. Thus a line drawn from the midpoint of any three immediately adjacent pegs will form an equilateral triangle where two of the pegs lie in one row and the remaining peg lies on a line splitting the distance between the first two. The game also includes a plurality of geometrically shaped playing pieces taking various planar forms such as equilateral triangles, regular hexagonals, squares, circles etc. and being cast in varying colors so that an almost infinite variety of geometric and color configurations can be achieved when the pieces are assembled on the board. Each of the geometrically shaped playing pieces also includes a centrally located recess in its bottom surface and a centrally located projection in its top surface with the projections having cross-sectional configurations complemental to that of the pegs and being sized so as to fit easily into the recesses and with the recesses also being sized so as to fit easily over the pegs on the board.
摘要:
A game including a base, nine elongated pegs disposed substantially perpendicularly to the base and arranged on the base in spaced relation in three discrete groupings. There is further provided a plurality of pieces each having a hole therethrough which is adapted to accommodate any one of the pegs. The game is readily adaptable to various types of scoring and hence, the present invention provides a game which may be played at various degrees of difficulty. In one embodiment, the pieces are provided in two sets of equal number and contrasting colors and an extra "wild" piece of a third discrete color is also provided. In a further embodiment, the pieces in the two sets are selectively provided with additional first, second and third indicia to subdivide each of the sets into three subsets. Prior to the start of the game, the "wild" piece is preferably randomly assigned to one of the two players and during the course of the game in which pieces of the two sets are alternately placed on the pegs, the "wild" piece may be so placed and allowed to represent any given indicia.
摘要:
The game consists of a planar game board (10), a series of vertically extended pegs (18) along a track, and magnetic game pieces (20) that freely slide down pegs (18). Each player selects a plurality of game pieces (20) of one color to differentiate from other players' game pieces (20). The object of the game is to be the first player to move all of his game pieces (20) from start (14) to finish (16). Players, in turn, roll dice, a chance device, and move game pieces (20) as indicated. Players' magnetic game pieces (20) interact in exciting and unexpected ways. A game piece (20) landing on a peg (18) above another game piece (20) will either attract and capture, or repel and levitate, depending on their relative magnetic orientations, another element of chance. When a game piece lands on particular pegs (18) or spaces (12), the player draws a random card, another element of chance, which directs surprise moves such as forward, backward or flipping.
摘要:
Present invention provides an intellectual game model which includes a base with several grooves, level selector and 7 chain hexagonal bricks. There are 8 hexagon docks with numbers, and player is capable of selecting the level of difficulty of the game by moving level selector. There is also a hexagonal stud which is for increasing the difficulty of the game. Player uses 7 chain hexagonal bricks with different shapes to complete the shape which is built by empty grooves. The game inspires player's intelligence and is suitable for beginner or the one who want to challenge difficult levels of the game.
摘要:
A game comprises: a game board; a tree trunk for each player playing the game, the tree truck attachable to the game board; a plurality of branches for the each player playing the game, the plurality of branches attachable to the tree trunk; a tree topper; and a pair of dice; wherein players in turn roll the pair of dice and build a tree from the tree trunk and the plurality of branches based on rolls of the pair of dice.
摘要:
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
摘要:
A game for a plurality of players is disclosed. The game may have a plurality of polyhedrons arranged in a matrix. Each visible face of the polyhedrons has indicia thereon. The method may include the steps of randomingly aligning the polyhedrons into an equal number of rows and columns and rotating any polyhedron, by turns, so that a different face is showing, until a predetermined number of rows, a predetermined number of columns, a predetermined number of diagonals, or combinations thereof of a predetermined number of matching indicia are showing.
摘要:
A game having page pieces and a game surface including game piece receiving members. Each of the first set of game pieces also includes a solution position and non-solution positions in which the game surface-engaging member is mated with one of the plurality of game piece receiving members. When a game piece is in a solution position it exhibits an indication, such as sitting lower with respect to the game surface or illuminating a light, which visually distinguishes the game piece from at least some of the game pieces which are in the non-solution position. Aside from the visual indication, each game piece is visually indistinguishable from all other game pieces for each game player when the game pieces are located on the game surface in an upright position.
摘要:
A band permits washers or charms with center holes to be easily snapped on and exchanged, allowing them to be worn and used for adornment and decoration. The bands can be made out of a mold or can have the protrusions attached in a later stage of the production process. The band can be decorated by the washers or charms and can be held in place by the knob-like protrusions that fit through the center hole in the charm or washer. The charm or washer should fit tightly enough to not slip off easily, and not move around. The protrusion can have a cap-like design that is larger than the stem/post which can keep the charm or washer from falling off. The cap cannot be too big, however, as to cover the design of the charm or washer.
摘要:
Present invention provides an intellectual game model which includes a base with several grooves, level selector and 7 chain hexagonal bricks. There are 8 hexagon docks with numbers, and player is capable of selecting the level of difficulty of the game by moving level selector. There is also a hexagonal stud which is for increasing the difficulty of the game. Player uses 7 chain hexagonal bricks with different shapes to complete the shape which is built by empty grooves. The game inspires player's intelligence and is suitable for beginner or the one who want to challenge difficult levels of the game.