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公开(公告)号:US20180140936A1
公开(公告)日:2018-05-24
申请号:US15358249
申请日:2016-11-22
申请人: Brian Hovey
发明人: Brian Hovey
CPC分类号: A63F3/00643 , A63F1/00 , A63F3/00006 , A63F3/00094 , A63F3/00151 , A63F3/00154 , A63F3/02 , A63F3/0421 , A63F3/0423 , A63F13/2145 , A63F13/24 , A63F13/323 , A63F13/332 , A63F2001/001 , A63F2001/003 , A63F2001/005 , A63F2001/006 , A63F2001/008 , A63F2003/0426 , A63F2009/2407 , A63F2009/241 , A63F2009/2485 , A63F2250/52
摘要: An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.
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公开(公告)号:US20180093169A1
公开(公告)日:2018-04-05
申请号:US15565181
申请日:2016-04-29
申请人: Lee Martin McAuley
发明人: Lee Martin McAuley
IPC分类号: A63F3/00
CPC分类号: A63F3/00261 , A63F3/00094 , A63F2003/00255 , A63F2003/00779 , A63F2003/00867 , A63F2003/00873 , A63F2003/0418 , A63F2250/481
摘要: A board game which comprises of a plurality of playing pieces and a board. The board has a plurality of playing piece receptacles, with each receptacle having a playing piece support and a depression. By pressing part of the playing piece into the depression, easy removal of a playing piece can be achieved. The receptacles are formed when playing pieces are inserted in recesses that border each playing piece support. The recesses are defined at each end by a protrusion. The playing pieces can include an aesthetic dot in order to differentiate between which played used the playing piece.
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公开(公告)号:US20170326440A1
公开(公告)日:2017-11-16
申请号:US15593815
申请日:2017-05-12
申请人: Kris Kris
发明人: Kris Kris
IPC分类号: A63F3/00
CPC分类号: A63F3/00214 , A63F3/00094 , A63F3/00097 , A63F3/00574 , A63F2003/0022 , A63F2003/00621 , A63F2003/00747 , A63F2003/00835
摘要: A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems.
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公开(公告)号:US09792732B2
公开(公告)日:2017-10-17
申请号:US14885684
申请日:2015-10-16
申请人: Google Inc.
发明人: Leon G. Palm , Hartwig Adam
IPC分类号: G06T19/00 , G06T7/60 , G06K9/00 , G06F3/01 , G06T3/00 , G06T15/20 , A63F13/65 , A63F13/5375 , G06T5/00 , G06K9/52 , G06K9/62 , A63F3/00 , A63F3/02 , A63F3/04 , A63F9/24 , G06K9/46
CPC分类号: G06T19/006 , A63F3/00094 , A63F3/02 , A63F13/5375 , A63F13/65 , A63F2003/0418 , A63F2009/2425 , A63F2009/2435 , A63F2009/2486 , G06F3/011 , G06K9/00442 , G06K9/00671 , G06K9/00771 , G06K9/52 , G06K9/6201 , G06K9/6256 , G06K2009/4666 , G06T3/00 , G06T5/006 , G06T7/60 , G06T15/20 , G06T19/00 , G06T2207/20021
摘要: Systems and methods for generating an augmented reality interface for generics activities are disclosed. The systems and methods may be directed to creating an augmented reality display for an activity performed on a surface. Given an image of the activity, an activity solver library and associated configuration information for the activity may be selected. The surface of the activity from the image may be rectified, forming a rectified image, from which activity state information may be extracted using the configuration information. The activity state information may be provided to the activity solver library to generate solution information, and elements indicating the solution information may be rendered in a perspective of the original image. By providing the configuration information associated with an activity solver library, an augmented reality interface can be generated for an activity by capturing an image of the activity.
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公开(公告)号:US20170072297A1
公开(公告)日:2017-03-16
申请号:US15266748
申请日:2016-09-15
申请人: Dean Lehwalder
发明人: Dean Lehwalder
IPC分类号: A63F3/00
CPC分类号: A63F3/00094 , A63F3/02 , A63F13/2145 , A63F13/537 , A63F13/80 , A63F2003/00463 , A63F2003/00996
摘要: The present disclosure provides systems and methods for a board game or an electronic version of the same, including a match-3 component and a strategy game piece component. The game may be implemented as a physical board game or as a computer-executed application. Matches of three or more tokens or icons result in an effect that is applied to game pieces of the player who made the match and/or an opponent of the player who made the match. The effect on game pieces resulting from a match are limited to game pieces positioned within the rows and/or columns that correspond to the rows and/or columns within which the matched tokens or icons are positioned.
摘要翻译: 本公开提供了一种用于棋盘游戏或其电子版本的系统和方法,包括匹配-3组件和策略游戏件组件。 游戏可以实现为物理棋盘游戏或作为计算机执行的应用。 三个或更多个令牌或图标的匹配导致应用于进行比赛的玩家的游戏件和/或进行比赛的玩家的对手的效果。 由匹配产生的游戏片段的影响仅限于位于与匹配的令牌或图标所位于的行和/或列对应的行和/或列内的游戏片段。
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公开(公告)号:US20170072292A1
公开(公告)日:2017-03-16
申请号:US14855861
申请日:2015-09-16
申请人: Kadokawa Corporation
发明人: Ryoji Morikawa
CPC分类号: A63F1/00 , A63F1/02 , A63F3/00094
摘要: Provided herein is a card toy for two player games that enables the players to quickly determine whether or not a combination is attained even with a variety of combinations. The card toy for two player games includes one play field for playing the game and a deck of cards for each player. Each deck of cards includes two sorts of cards, monster cards and skill cards. A combination indicator and a decision mark indicator are disposed along one side of each monster card and each skill card. In placing the cards in a standby area 9, the cards are overlapped one on another by shifting the cards such that some of the decision marks in the combination indicators of the respective cards may be arranged in a matrix.
摘要翻译: 本文提供了一种用于两个玩家游戏的卡玩具,其使得玩家能够快速地确定即使是以各种组合也能实现组合。 用于两个玩家游戏的卡玩具包括用于玩游戏的一个游戏场地和每个玩家的卡牌。 每张卡牌包括两种牌,怪物牌和技能牌。 组合指示器和决策标志指示器沿着每个怪物卡和每个技能卡的一侧设置。 在将卡放置在备用区域9中时,通过移位卡片使得卡片彼此重叠,使得各个卡片的组合指示符中的某些决定标记可以排列成矩阵。
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公开(公告)号:US20160236071A1
公开(公告)日:2016-08-18
申请号:US15045409
申请日:2016-02-17
申请人: Jeffrey Rabin
发明人: Jeffrey Rabin
IPC分类号: A63F3/00
CPC分类号: A63F3/00261 , A63F3/00094 , A63F9/06 , A63F9/1288 , A63F9/26 , A63F2003/00305 , A63F2003/00716 , A63F2003/00794 , A63F2009/0698
摘要: A set of gaming blocks, including a plurality of hexomino game blocks, is provided. The game blocks can be used as part of a game, puzzle, model or toy. The game pieces are particularly configured to include a predefined tolerance to assist with arranging and/or stacking of the game pieces. A playing board assembly is provided that has a curved, surface engaging face to provide for more challenging game play.
摘要翻译: 提供了一组游戏块,包括多个hexomino游戏块。 游戏块可以用作游戏,拼图,模型或玩具的一部分。 游戏件特别被配置为包括预定义的公差以辅助游戏件的布置和/或堆叠。 提供了一种游戏板组件,其具有弯曲的表面接合面以提供更具挑战性的游戏。
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公开(公告)号:US20160045820A1
公开(公告)日:2016-02-18
申请号:US14461418
申请日:2014-08-17
IPC分类号: A63F9/06
CPC分类号: A63F9/0612 , A63F3/00094 , A63F3/00643 , A63F2003/0418
摘要: A computer readable storage medium, method, gaming board apparatus, and kit is provided to implement aspects of a puzzle game played on a gaming board arranged into a 4 by 4 matrix of cells, the player being required to place gaming tokens (or tiles) each having an indicia thereon in each of the matrix of cells such that no two tokens comprising a common tile indicia may be placed in a same column, row, or diagonal in the four by four matrix of cells. The puzzle game is solved when no remaining unplaced tokens exists that may be placed in any cell of the four by four matrix of cells. The game may be played by one player, or by a plurality of players. Points may be awarded to a respective player for successfully placing a token, or for completing various arrangements of tokens on the gaming board.
摘要翻译: 提供了一种计算机可读存储介质,方法,游戏板装置和套件,用于实现布置在4×4矩阵矩阵的游戏板上玩的益智游戏的方面,玩家需要放置游戏令牌(或瓦片) 每个在其中的每个单元矩阵中具有标记,使得不包括公共瓦片标记的两个令牌可以放置在四乘四矩阵的同一列,行或对角线中。 当没有剩余的未放置的令牌存在可能被放置在四乘四矩阵的单元格中时,益智游戏被解决。 游戏可以由一个玩家或多个玩家玩。 积分可以授予相应的玩家以成功地放置令牌,或者用于在游戏板上完成令牌的各种布置。
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公开(公告)号:US20160008704A1
公开(公告)日:2016-01-14
申请号:US14327128
申请日:2014-07-09
申请人: Kim Vaughn Howland
发明人: Kim Vaughn Howland
IPC分类号: A63F3/00
CPC分类号: A63F3/00157 , A63F3/00094 , A63F9/04 , A63F2003/00164 , A63F2003/00485 , A63F2009/0404
摘要: Method and apparatus for original table (10) and dice game for casino play is disclosed. Game expands childhood pastime tic-tac-toe for multiple players. Integrated side bet (40) feature expands competitive aspect of game. Game uses standard casino dice as random number generators and standard chip sets (62) for betting, as well as game-specific sequentially numbered discs (64) and cylinder markers to indicate winning plays (66). Game is easy to learn, can be managed by one person and can fit comfortably into existing casino operations. Casinos can adjust return in several ways, including rule variations, set-up, table limit bets, and pay-outs. Game is adaptable for home play as well as on-line, video, digital, and any other electronic platform including image projection and touchscreen applications. Several practical embodiments use common table (10) and game boards (30) with grids (50) having various number of cells (52).
摘要翻译: 披露了原始表(10)的方法和装置以及赌场游戏的骰子游戏。 游戏扩大了童年消遣时间的多个玩家的脚步。 综合投注(40)功能扩大了游戏的竞争优势。 游戏使用标准赌场骰子作为随机数发生器和用于投注的标准筹码组(62),以及游戏专用顺序编号盘(64)和圆柱标记以指示获胜玩家(66)。 游戏容易学习,可以由一个人管理,并可以适应现有的赌场操作。 赌场可以通过多种方式调整回报率,包括规则变化,设置,表限制赌注和支出。 游戏适用于家庭娱乐,以及在线,视频,数字和任何其他电子平台,包括图像投影和触摸屏应用。 几个实际实施例使用具有不同数量的单元格(52)的网格(50)的公用表(10)和游戏板(30)。
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公开(公告)号:US20140159309A1
公开(公告)日:2014-06-12
申请号:US13956301
申请日:2013-07-31
申请人: Thomas Jiang
发明人: Thomas Jiang
IPC分类号: A63F3/00
CPC分类号: A63F3/00634 , A63F3/00094 , A63F2003/0041 , A63F2003/00637
摘要: A strategic pattern building game that includes a marker matrix configured to receive playing markers along an insertion edge of the marker matrix and guide each of the playing markers into one of a plurality of predefined positions. The marker matrix is further configured to define a plurality of parallel channels that segregate the plurality of predefined positions into one of horizontal rows and vertical columns. Each of the plurality of parallel channels is configured to receive a playing marker into an insertion position adjacent the insertion edge of the marker matrix. A previously inserted playing marker present in a channel and located at a prior position is urged into an adjacent position characterized as being adjacent to the prior position and displaced one predefined position further away from the insertion position when a subsequent playing marker is inserted into the insertion position of the channel.
摘要翻译: 一种战略模式构建游戏,其包括标记矩阵,其被配置为沿着所述标记矩阵的插入边缘接收播放标记,并将每个所述播放标记引导到多个预定位置中的一个。 标记矩阵还被配置为限定将多个预定义位置分隔成水平行和垂直列之一的多个并行通道。 多个平行通道中的每一个被配置为将播放标记接收到与标记矩阵的插入边缘相邻的插入位置。 存在于通道中并且位于在先前位置处的先前插入的游戏标记被推动到相邻位置,其特征在于与先前位置相邻,并且当随后的播放标记被插入到插入位置时,移位一个远离插入位置的预定位置 渠道的位置
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