Game piece and method of playing a game and supplying the game piece
    1.
    发明申请
    Game piece and method of playing a game and supplying the game piece 有权
    玩游戏的棋子和方法,并提供游戏片

    公开(公告)号:US20030071414A1

    公开(公告)日:2003-04-17

    申请号:US10243980

    申请日:2002-09-13

    发明人: Jordan K. Weisman

    IPC分类号: A63F003/00

    摘要: A method and an apparatus by which rules and record-keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Printed information relating to the characteristics of a character are inserted into the base of the figure to customize the values for each character. The base is adapted to keep track of how the characteristics of a character change as a game progresses. Also, a method for playing a game using such game pieces and printed information.

    摘要翻译: 将微型图形作为游戏件的游戏中的规则和记录保存在微型人物本身的基础上的方法和装置。 将与字符特征有关的打印信息插入到图的基础中,以定制每个字符的值。 该基础适合于跟踪随着游戏进行而改变角色的特征。 另外,使用这种游戏件和打印信息玩游戏的方法。

    Interactive game method
    2.
    发明授权
    Interactive game method 有权
    互动游戏方法

    公开(公告)号:US09242170B2

    公开(公告)日:2016-01-26

    申请号:US14280860

    申请日:2014-05-19

    摘要: The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.

    摘要翻译: 本发明提供了一种应用于交互式案例和平板电脑的交互式游戏的方法,其中所述交互式案例被布置为附接在所述平板电脑上,并且所述交互式案例包括布置成与所述平板电脑和多个凹口通信的传输端口 。 交互式游戏的方法包括:确定至少一个附件奖牌是否连接到该缺口; 当其中一个辅助奖牌连接到其中一个凹口时,检索存储在连接的附件奖牌中的预定数据; 根据连接的附件勋章的预定数据识别连接的附属勋章; 并执行与连接的附件奖章相对应的应用。

    INTERACTIVE GAME METHOD
    3.
    发明申请
    INTERACTIVE GAME METHOD 有权
    互动游戏方法

    公开(公告)号:US20150190710A1

    公开(公告)日:2015-07-09

    申请号:US14280860

    申请日:2014-05-19

    IPC分类号: A63F9/24

    摘要: The present invention provides a method of interactive gaming applied to an interactive case and a tablet, wherein the interactive case is arranged to be attached on the tablet, and the interactive case includes a transmission port arranged to communicate with the tablet and a plurality of notches. The method of interactive game includes determining whether at least one accessory medal is connected to the notch; when one of the accessory medals is connected to one of the notches, retrieving a predetermined data stored in the connected accessory medal; identifying the connected accessory medal according to the predetermined data of the connected accessory medal; and performing an application corresponding to the connected accessory medal.

    摘要翻译: 本发明提供了一种应用于交互式案例和平板电脑的交互式游戏的方法,其中所述交互式案例被布置为附接在所述平板电脑上,并且所述交互式案例包括布置成与所述平板电脑和多个凹口通信的传输端口 。 交互式游戏的方法包括:确定至少一个附件奖牌是否连接到该缺口; 当其中一个辅助奖牌连接到其中一个凹口时,检索存储在连接的附件奖牌中的预定数据; 根据连接的附件勋章的预定数据识别连接的附属勋章; 并执行与连接的附件奖章相对应的应用。

    Quatro-A multiple board and chip game
    4.
    发明申请
    Quatro-A multiple board and chip game 审中-公开
    Quatro-A多板和芯片游戏

    公开(公告)号:US20120292852A1

    公开(公告)日:2012-11-22

    申请号:US13469336

    申请日:2012-05-11

    IPC分类号: A63F3/00

    摘要: The game consists of several boards, containing a large square divided into 16 smaller squares, in a 4×4 pattern. The result being: 4 columns, 4 rows and 4 quadrants of 4 squares. Included are several 4 different colored chips. Each board has some squares precolored. The remaining blank squares only have one possible way to satisfy the playing requirements of all 4 colors in each row, column and quadrant. The chips define the color of each of the remaining blank squares. The game can be played by any number of players who compete to complete their board first and thus score a point. If any other player believes the board is not correct he may challenge. If the challenger was correct he gets a point. Some boards are easier to complete then others. As a player's score goes up he must choose more difficult boards.

    摘要翻译: 该游戏由几个板组成,包含一个大方块,分成16个较小的正方形,以4×4的格局。 结果是:4列,4行和4个4个方格的象限。 包括几个4种不同的彩色芯片。 每个板都有一些预制的正方形。 剩余的空白正方形只有一种可能的方式来满足每行,列和象限中所有4种颜色的播放要求。 芯片定义每个剩余空白正方形的颜色。 任何数量的玩家都可以玩这个游戏,他们竞争完成他们的棋盘,从而得分。 如果任何其他玩家认为董事会不正确,他可能会挑战。 如果挑战者是正确的,他得到一点。 一些板子比其他板块更容易完成。 随着球员的得分上升,他必须选择更难的棋盘。

    Game piece with item slots and method of playing a game
    5.
    发明申请
    Game piece with item slots and method of playing a game 审中-公开
    游戏片与项目插槽和玩游戏的方法

    公开(公告)号:US20050017450A1

    公开(公告)日:2005-01-27

    申请号:US10626484

    申请日:2003-07-23

    摘要: A game piece and method of game playing is disclosed wherein individual game pieces include a multi-piece base with scoring indicia printed on a top portion. The top is rotatable with respect to a bottom portion. A slotted aperture in the top reveals data that varies as the top portion is rotated with respect to the bottom. The variable numbers indicate capability characteristics of the particular game piece. In addition, the base includes slots for the addition of items that enhance the capabilities of the individual game piece. A plurality of additional items fit in the slots with each additional item affecting the numeric values of that character. The items may be dropped or picked up during the game thus permitting customization of each game piece as well as the ability to dynamically alter the characteristics of each game piece.

    摘要翻译: 公开了一种游戏装置和游戏方法,其中各个游戏件包括打印在顶部的刻痕标记的多件式底座。 顶部相对于底部可旋转。 顶部的开槽孔可显示随着顶部相对于底部旋转而变化的数据。 可变数字表示特定游戏的能力特征。 另外,底座还包括用于添加增强各个游戏件的功能的物品的槽。 多个附加项目适合插槽,每个附加项目影响该角色的数值。 这些物品在游戏过程中可能被丢弃或拾取,从而允许每个游戏件的定制以及动态地改变每个游戏件的特征的能力。

    STRATEGIC MEMORY GAMES
    7.
    发明申请
    STRATEGIC MEMORY GAMES 审中-公开
    战略内存游戏

    公开(公告)号:US20160279506A1

    公开(公告)日:2016-09-29

    申请号:US15083067

    申请日:2016-03-28

    申请人: Smiling Pines LLC

    IPC分类号: A63F3/00 A63F9/24

    摘要: A game of strategy includes a game board, pieces which are movable on the board after placement, and pieces which are not movable during a game once placed on the board. The identity of some pieces is hidden from some players, and may be revealed temporarily and then hidden again.

    摘要翻译: 战略游戏包括游戏板,在放置之后可以在板上移动的棋子以及在游戏中一旦放置在棋盘上时不能移动的棋子。 某些作品的身份被隐藏起来,可能暂时显露,再隐藏起来。

    ACCESSORIES WITH PROTRUSIONS ALLOWING FOR THE ATTACHMENT OF WASHERS OR SIMILAR CHARMS WITH CENTER HOLES
    8.
    发明申请
    ACCESSORIES WITH PROTRUSIONS ALLOWING FOR THE ATTACHMENT OF WASHERS OR SIMILAR CHARMS WITH CENTER HOLES 审中-公开
    配有附件,可用于连接洗衣机或带中心孔的类似物

    公开(公告)号:US20150157099A1

    公开(公告)日:2015-06-11

    申请号:US14563574

    申请日:2014-12-08

    申请人: Leila M. Kibel

    发明人: Leila M. Kibel

    IPC分类号: A44C25/00 A63F3/00

    摘要: A band permits washers or charms with center holes to be easily snapped on and exchanged, allowing them to be worn and used for adornment and decoration. The bands can be made out of a mold or can have the protrusions attached in a later stage of the production process. The band can be decorated by the washers or charms and can be held in place by the knob-like protrusions that fit through the center hole in the charm or washer. The charm or washer should fit tightly enough to not slip off easily, and not move around. The protrusion can have a cap-like design that is larger than the stem/post which can keep the charm or washer from falling off. The cap cannot be too big, however, as to cover the design of the charm or washer.

    摘要翻译: 一个乐队允许有中心孔的洗衣机或者魅力容易地被咬和交换,使它们被磨损并用于装饰和装饰。 带可以由模具制成,或者可以在生产过程的后期阶段附接突起。 乐队可以通过垫圈或者魅力进行装饰,并且可以通过配合穿过魅力或洗衣机中心孔的旋钮状突起来保持在适当位置。 魅力或者垫圈应该足够紧密,不能轻易脱落,而不能移动。 突起可以具有比杆/柱更大的帽状设计,其可以保持魅力或垫圈不脱落。 帽子不能太大,但是,为了覆盖魅力或洗衣机的设计。

    Interactive game including partially concealed game pieces
    9.
    发明申请
    Interactive game including partially concealed game pieces 审中-公开
    互动游戏,包括部分隐藏的游戏

    公开(公告)号:US20070045952A1

    公开(公告)日:2007-03-01

    申请号:US11508455

    申请日:2006-08-23

    申请人: Cory Jones

    发明人: Cory Jones

    IPC分类号: A63F3/00 A63F3/02

    摘要: An interactive game (10) for a plurality of players includes a game board (12) having a plurality of designated positions (22), a plurality of game pieces (14), a plurality of upper gameplay indicia (318U), and a plurality of lower gameplay indicia (318L). Each game piece (14) includes a game piece body (315) having an upper surface (324U), a lower surface (324L) and a wall section (326). The upper gameplay indicia (318U) are each secured to the upper surface (324U) of a corresponding game piece (14). The lower gameplay indicia (318L) are each secured to the lower surface (324L) of a corresponding game piece (14). Each game piece (14) is adapted to alternately be placed in a first position and a second position. In the first position, the wall section (326) supports the lower surface (324L) above the game board (12), the upper gameplay indicia (318U) is exposed to the players and the lower gameplay indicia (318L) is concealed from the players. In the first position, the game board (12) and the game piece (14) form a substantially enclosed space (428) for concealing a gameplay element (430).

    摘要翻译: 用于多个玩家的交互式游戏(10)包括具有多个指定位置(22)的游戏板(12),多个游戏件(14),多个上游游戏标记(318U)和 多个下游游戏标记(318L)。 每个游戏件(14)包括具有上表面(324U),下表面(324L)和壁部分(326)的游戏件主体(315)。 上游游戏标记(318U)均固定在相应的游戏件(14)的上表面(324U)上。 下游游戏标记(318L)各自固定在相应游戏件(14)的下表面(324L)上。 每个游戏件(14)适于交替地放置在第一位置和第二位置。 在第一位置,壁部(326)支撑游戏板(12)上方的下表面(324L),上游游戏标记(318U)暴露于玩家,下游游戏标记(318L)为 隐藏在玩家身上。 在第一位置,游戏板(12)和游戏件(14)形成用于隐藏游戏元件(430)的基本上封闭的空间(428)。

    STRATEGIC GAME HAVING COLLECTABLE AND TRADABLE ELEMENTS

    公开(公告)号:US20170157500A1

    公开(公告)日:2017-06-08

    申请号:US14960019

    申请日:2015-12-04

    申请人: Curtis Castro

    发明人: Curtis Castro

    IPC分类号: A63F3/00 A63F13/822 A63F1/04

    摘要: A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.