摘要:
The proposed invention consists of an opto-acoustic signaling system for game elements used in so-called hybrid games. Said games being provided with companion app, that is, a support app that is run on a paired electronic terminal (PC, tablet, console). Said opto-acoustic signaling system makes it possible to provide visual information in real time, inherent to game states, situations and events, correlated to one or more of the game elements (typically pawns or functionally equivalent objects) used and moved by the players in the execution of said hybrid games. In particular, the proposed invention focuses on a base that can be paired with different game elements, this allowing said base to be used universally as different games vary and as the type of game elements or pawns that characterize said games varies. Said base accommodates internally an electronic board, in charge of the remote communication with the remote electronic terminal and coordinates/controls the emission of visual and/or acoustic signals. In particular, the electronic board contains, as a solving element, a memory provided with a lookup table with preloaded instructions to activate visual or acoustic type emitters depending on. The game selected and used. The particular game element/pawn hooked to said base. The events and states that are determined dynamically during the execution of the game used.
摘要:
A game board device is provided for carrying and identifying game pieces that are divided into different piece types. The game board device includes a board, a plurality of optically identifying modules, and a processing module electrically coupled to the optically identifying modules. The optically identifying modules respectively correspond in position to detection regions of the board. Each of the optically identifying modules includes a light emitter that can emit light toward the corresponding detection region and a light receiver that can receive light reflected by the corresponding detection region. When any one of the detection regions is in an unoccupied mode, the corresponding optically identifying module can emit an unoccupied signal. When any one of the detection regions is in an occupied mode, the corresponding optically identifying module enables an identification signal that corresponds to the piece type of the corresponding game piece to be emitted therefrom.
摘要:
According to a first aspect of the present disclosure there is provided a game board being arranged to accommodate at least one game piece, said game board comprising at least one NFC device and a plurality of NFC antennas which are operatively coupled to said NFC device, wherein said NFC device is arranged to activate a function of said game piece by establishing NFC with the game piece through one of said antennas, According to a second aspect of the present disclosure a corresponding method for activating at least one game piece on a game board is provided. According to a third aspect of the present disclosure there a corresponding computer program product is provided.
摘要:
A user interface including a board representation surface, a symbol generator to provide a multiplicity of selectively positionable symbols, and a potential move indicator to indicate at least one potential move of one of the symbols, the potential move indicator being actuated by the determined propinquity of a user selection indicator location to a current location of the one symbol. Related apparatus and methods are also described.
摘要:
At least part of the cooperating parts of a game is made luminescent to glow in the dark or under appropriate lighting conditions. The luminescence may be due to self illuminating internal stored energy (phosphorescent) of the part or alternatively coated with material that is stimulated light of a wavelength out of a normal viable spectrum, such as ultraviolet. All or selected surface areas of parts are made sufficiently visible that a player is able to recognize that parts and correlate movement between the parts required to play the game in the darkness. The invention applies to table tops or portable game boards for such purposes as providing boundary markers to find field of play and other areas and marking game pieces. Alternatively, the game may involve a court or field or a specially provided stand or table to support a playing area which requires the marking of target areas as well as the field of play, and game pieces.
摘要:
A game and its associated method of play. The game contains a plurality of object areas in which game objects may be placed. Game objects are randomly added to, or removed from, the object areas one by one. Before the addition or removal of each new object, the player is made to visualize a neutral field of play that is either completely filled with game objects or devoid of game objects. As such, each time a player views the object areas, an additional game object has been added or removed, but the player does not know which object has just been added. Using memories of the object areas when last viewed, a player tries to identify which of the game objects present is the game object that was just added or removed. If the player selects correctly, the cycle is repeated and another game object is randomly added or removed. If the player selects the wrong game object, the game ends.
摘要:
An illuminated novelty dice display having two opaque hollow dies with non-opaque dots on the die faces. The dots are illuminated by light sources within the hollow portions. The light sources are energized by an electric cord which may also be used to hang the dice from an overhead support such as a vehicle rear view mirror mounting bracket.
摘要:
A game utilizes a microprocessor for controlling the play of one or more games in which a participant may play against the machine or against another participant. When played against the machine, the machine generates a random sequence of tones which must be accurately repeated by the participant. The machine then repeats the latest sequence and adds another tone to the sequence. The process is repeated until the participant makes an error, or until the sequence reaches a predetermined length. When played between two or more participants, each participant increases the length of the sequence until one of the participants makes an error whereupon the machine "eliminates" the player. The machine keeps track of the longest correct sequence and indicates which participant is in error.
摘要:
A cribbage board having illuminating peg holes includes a discrete upper piece and a discrete lower piece. The top side of the upper piece includes a playing surface which is defined by a plurality of holes arranged as a first track and a second track, with each track including a continuous series of holes. The bottom side of the upper piece includes a plurality of distinct hollow channels, each running underneath a separate track of holes. In the hollow channels are a plurality of colored LEDs which illuminate when provided with electrical power. The LEDs are configured to illuminate underneath the first track of holes in a distinct color from the LEDs disposed underneath the second track of holes, so as to enable the different tracks of holes to be readily distinguished in a dark environment.
摘要:
A cribbage board having illuminating peg holes includes a discrete upper piece and a discrete lower piece. The top side of the upper piece includes a playing surface which is defined by a plurality of holes arranged as a first track and a second track, with each track including a continuous series of holes. The bottom side of the upper piece includes a plurality of distinct hollow channels, each running underneath a separate track of holes. In the hollow channels are a plurality of colored LEDs which illuminate when provided with electrical power. The LEDs are configured to illuminate underneath the first track of holes in a distinct color from the LEDs disposed underneath the second track of holes, so as to enable the different tracks of holes to be readily distinguished in a dark environment.