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公开(公告)号:US20150348426A1
公开(公告)日:2015-12-03
申请号:US14292559
申请日:2014-05-30
发明人: Dan Mugg
IPC分类号: G09B1/40
CPC分类号: G09B1/40 , A63F3/00088 , A63F3/001 , A63F3/0478 , A63F9/183 , G09B25/02
摘要: A method and apparatus for teaching power distribution with an educational board game includes providing a game board that includes a power station location, power pole locations, and a target building location. A power pole indicator is placed at a power pole location and a power line indicator is connected from the power station location to the power pole indicator during the player's turn. Additional power pole indicators are positioned at additional power pole locations during the player's subsequent turns and the power line indicator is connected from the power station location to the target building location via the power pole indicator and the additional power pole indicators.
摘要翻译: 一种用于教授教育板游戏的配电方法和装置包括提供包括电站位置,电力极点位置和目标建筑物位置的游戏板。 电源极指示器放置在电源位置,电源线指示器在玩家转弯期间从电站位置连接到电源指示灯。 附加电源极指示器在玩家随后的转弯期间位于额外的电杆位置,并且电力线指示器通过电源极指示器和附加电源极指示器从电站位置连接到目标建筑物位置。
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公开(公告)号:US20140243060A1
公开(公告)日:2014-08-28
申请号:US14269345
申请日:2014-05-05
申请人: Todd Glenn BUCHHOLZ , Victoria Jacqueline BUCHHOLZ , Katherine Sabrina BUCHHOLZ , Alexia Grace BUCHHOLZ
发明人: Todd Glenn BUCHHOLZ , Victoria Jacqueline BUCHHOLZ , Katherine Sabrina BUCHHOLZ , Alexia Grace BUCHHOLZ
CPC分类号: G09B23/02 , A63F3/00088 , A63F3/0457 , A63F13/005 , A63F2003/00018 , A63F2003/0447 , A63F2003/046 , G09B19/02
摘要: Teaching aid math games utilizing a mathematical matrix organized about x and y axises where the game is played by correctly associating numbers with their corresponding stations. The matrix comprises a first string of stations and a second string of stations where the first and second strings have the same number of stations. Each station is associated with a numerical value, and each station on the first string is parallel to a corresponding station on the second string where each corresponding station pair add up to the same numerical value. The display of the matrix provides visual associations for mathematical relationships.
摘要翻译: 教学辅助数学游戏利用组织的关于x和y轴的数学矩阵,通过正确地将数字与其对应的站相关联来玩游戏。 矩阵包括第一串站和第二串站,其中第一和第二串具有相同数量的站。 每个站与数值相关联,并且第一个串上的每个站平行于第二个串上的对应站,其中每个对应的站对加起来相同的数值。 矩阵的显示为数学关系提供视觉关联。
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公开(公告)号:US20140062019A1
公开(公告)日:2014-03-06
申请号:US13602160
申请日:2012-09-02
申请人: Pamela Gardner
发明人: Pamela Gardner
IPC分类号: A63F3/00
CPC分类号: A63F3/00003 , A63F3/00088 , A63F3/00643
摘要: A board game is described in which players take on the role of actors who compete to get to an award show where their talents will be recognized. Along the way, they may encounter various situations that help or interfere with their successful attainment of their goal.
摘要翻译: 描述了一个棋盘游戏,其中玩家扮演参与者参与获奖的演员的角色,他们的才能将被认可。 一路上,他们可能会遇到各种情况,帮助或干扰他们成功实现自己的目标。
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公开(公告)号:US07887057B1
公开(公告)日:2011-02-15
申请号:US12486197
申请日:2009-06-17
申请人: Mary Ann Brodie , Sherry Brodie
发明人: Mary Ann Brodie , Sherry Brodie
IPC分类号: A63F3/00
CPC分类号: A63F3/00088 , A63F2003/00936 , A63F2003/00943
摘要: A hiker board game system for efficiently providing a challenging and fast paced game in which players may follow alternate paths around the board during game play. The hiker board game system generally includes a game board including at least one pathway having a plurality of spaces, a plurality of tokens movable along the spaces, a chance element to determine a number of spaces for the tokens to move, a plurality of checkpoints positioned along the spaces and a plurality of progress cards each sequencing the checkpoints in a specific order, wherein the specific order is different for each of the progress cards. Each game player is assigned a token and a unique progress card to layout the specific order that the plurality of checkpoints are to be reached by each game player. A carrying case for the game board is also described.
摘要翻译: 徒步旅行者棋盘游戏系统,用于有效地提供具有挑战性和快节奏的游戏,玩家可以在游戏过程中跟随棋盘周围的交替路径。 远足板游戏系统通常包括游戏板,其包括具有多个空间的至少一个路径,可沿着空间移动的多个令牌,用于确定令牌移动的空间的数量的机会元素,多个检查点定位 沿着所述空间和多个进度卡,每个进程卡以特定顺序对检查点进行排序,其中对于每个进程卡,特定顺序不同。 每个游戏玩家被分配一个令牌和一个唯一的进度卡,以布置每个游戏玩家要达到多个检查点的具体顺序。 还描述了游戏板的手提箱。
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公开(公告)号:US20100084816A1
公开(公告)日:2010-04-08
申请号:US12246910
申请日:2008-10-07
申请人: Michael E. Klockenga
发明人: Michael E. Klockenga
IPC分类号: A63F3/00
CPC分类号: A63F3/00006 , A63F3/00088 , A63F2003/00255 , A63F2003/0063 , A63F2011/0018
摘要: The disclosure depicts a travel game that is best used for helping automobile passengers pass the time on trips. The game comprises numerous steps, including spinning wheels, scanning the environment, and moving tokens along a path from a starting space to a finishing space.
摘要翻译: 该公开描述了一种旅行游戏,最适用于帮助汽车乘客在旅行中经过时间。 该游戏包括多个步骤,包括旋转轮,扫描环境,以及沿着从起始空间到完成空间的路径移动令牌。
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公开(公告)号:US20070210517A1
公开(公告)日:2007-09-13
申请号:US11371967
申请日:2006-03-09
申请人: Jakob Garal
发明人: Jakob Garal
CPC分类号: A63F3/00 , A63F3/00088 , A63F7/048
摘要: The invention comprises numerous aspects for organizing a fair backgammon tournament. For this purpose, there is proposed a mat with a detection device as well as presentation and/or network connecting apparatus optionally connected thereto. The invention moreover proposes a plurality of methods for carrying out a commercial tournament. For converting a conventional board, an insertion plate system is moreover presented. The invention may also be used for other board games. Further, a method of generating random numbers on a higher logic level is presented.
摘要翻译: 本发明包括组织一个公平的步步高比赛的许多方面。 为此,提出了一种具有检测装置的垫以及可选地连接到其上的呈现和/或网络连接装置。 本发明还提出了用于进行商业比赛的多种方法。 为了转换常规的板,还提供了插入板系统。 本发明也可以用于其他棋盘游戏。 此外,提出了在较高逻辑电平上产生随机数的方法。
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公开(公告)号:US06837493B1
公开(公告)日:2005-01-04
申请号:US10426353
申请日:2003-04-18
申请人: Kenneth Cotton , Fred Cotton
发明人: Kenneth Cotton , Fred Cotton
CPC分类号: A63F3/00088 , A63F1/04 , A63F2003/00009
摘要: A mountain and cave game, using a game board which depicts both a cave and a mountain, played by two teams who can either explore the cave or climb the mountain with the goal of exiting the cave or reaching the top of the mountain. Each team has a team marker which is moved along the spaces of paths toward the goal. Obstacle, helper, guide, and hope playing cards are provided in various decks. The teams alternate play, wherein obtaining one of the various obstacle cards can prevent a team from moving during their turn. Obtaining a helper card specifically matched to the specific obstacle can overcome that obstacle to allow the team to resume movement. Hope cards can overcome any obstacle but can be used a limited number of times. Guide cards allow movement of the team during their turn through the cave or mountain path.
摘要翻译: 一个山穴和洞穴游戏,使用描绘两个洞穴和一个山的游戏板,由两个团队玩,可以探索洞穴或爬山,目的是离开洞穴或到达山顶。 每个队伍都有一个球队标记,沿着路径的空间移动到目标。 障碍物,帮手,指导和希望扑克牌在各种甲板上提供。 队伍交替玩,其中获得各种障碍牌之一可以防止队伍在轮到时移动。 获得与特定障碍物特别匹配的助手卡可以克服障碍,让球队恢复运动。 希望卡可以克服任何障碍,但可以使用有限的次数。 指导卡允许团队在通过洞穴或山路途中移动。
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公开(公告)号:US20020082071A1
公开(公告)日:2002-06-27
申请号:US09871462
申请日:2001-05-31
发明人: Timothy Riendeau , John DeTora , Matthew McAllister , Sharon Gannon , Jasmin Blackmar , Clifton C. Dutton
IPC分类号: G06F017/00
CPC分类号: A63F3/081 , A63F3/00088 , A63F3/0665 , A63F2003/0439 , A63F2300/407 , A63F2300/632
摘要: An online game of chance and methods of conducting and playing the game on a virtual instant ticket are disclosed. The game is based on a map having multiple branches and nodes, where a desired path is selected by clicking on the branch or node as play progresses between a starting point and multiple finishing points. Each available branch or node that is selected results in a prize value being increased, decreased, or a token being awarded for later use in the game. In a single player mode, a final prize is awarded to the player. In multiple player modes, the final prize is divided among the players according to predetermined criteria.
摘要翻译: 公开了在虚拟即时票上进行和玩游戏的在线游戏机会和方法。 该游戏基于具有多个分支和节点的地图,其中当起始点和多个完成点之间的游戏进行时,通过点击分支或节点来选择期望的路径。 所选择的每个可用的分支或节点导致奖励值被增加,减少或被授予用于稍后在游戏中使用的令牌。 在单人模式下,玩家将获得最终奖品。 在多玩家模式中,根据预定标准,最终奖品在玩家之间分配。
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公开(公告)号:US20020066999A1
公开(公告)日:2002-06-06
申请号:US09728369
申请日:2000-12-04
发明人: Emil Richard Rossi
IPC分类号: A63F003/00
CPC分类号: A63F3/00088
摘要: A game for a multitude of players based on driving rules applied according to a player's social status The game has a playing field and a segmented path, disposed on the playing field, the path including a set of indicia-bearing segments. The game has a multitude of tokens, each of the tokens for marking one player's path segment. The game has a first provision for issuing player-directives in response to the path indicia and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player indicia-bearing segments for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions, a provision for temporarily positioning the tokens according to player directives issued by the second provision, and a provision for recording player-directives.
摘要翻译: 基于根据玩家的社交状态应用的驾驶规则的多个玩家的游戏游戏具有设置在运动场上的游戏区域和分段路径,路径包括一组标记承载区段。 游戏有许多令牌,每个令牌用于标记一个玩家的路段。 该游戏具有第一条规定,用于响应路径标记发布玩家指令,以及第二条规定,以响应第一条规定发布的指示发布玩家指令。 游戏具有用于分配玩家开始和结束游戏的每个玩家标记的段,以及用于为每个玩家分配至少一个游戏角色的设置。 该游戏具有第三条规定,用于发布用于改变由第一和第二条款发布的指示的玩家指令,根据第二条款颁发的玩家指令临时定位令牌的规定以及用于记录玩家指令的规定。
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公开(公告)号:US06276686B1
公开(公告)日:2001-08-21
申请号:US09654231
申请日:2000-09-02
申请人: Richard A. Chille
发明人: Richard A. Chille
IPC分类号: A63F300
CPC分类号: A63F3/00088 , A63F3/00006
摘要: A board game for teaching responsible drinking to a plurality of players has a playing board having a start position and an end position connected by a pathway that extends about the surface of the playing board between the start position and the end position. The board game further includes a plurality of vehicle game pieces, each vehicle game piece being assigned to one of the plurality of players, and a plurality of a taxi game pieces. At least some of the playing positions provide an instruction, the instruction sometimes including a negative consequence of drinking instruction, or a cab calling instruction. The negative consequence of drinking instruction provides for some consequence having a negatively perceived effect upon the player who lands upon the playing position. The cab calling instruction allows the player to replace the vehicle game piece with the taxi game piece. The taxi game piece has the advantage of ignoring any of the negative consequence of drinking instructions upon which it might land, thereby teaching the players the desirability of calling a cab when a drinking.
摘要翻译: 用于教导对多个玩家负责饮酒的棋盘游戏具有游戏板,其具有通过在开始位置和结束位置之间围绕玩板的表面延伸的路径连接的开始位置和结束位置。 棋盘游戏还包括多个车辆游戏件,每个车辆游戏件被分配给多个玩家中的一个,以及多个出租车游戏件。 至少一些播放位置提供指令,该指令有时包括饮酒指令的否定结果或驾驶室呼叫指令。 饮酒指导的消极后果提供了一些后果,对在场的玩家产生消极的感知效应。 驾驶室呼叫指令允许玩家用出租车游戏件替换车辆游戏。 出租车游戏的优点是忽略了可能降落的饮酒指令的任何负面后果,从而教导玩家在喝酒时呼叫驾驶室的可取性。
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