PERSONAL PORTABLE TERMINAL FOR PERFORMING BOARD GAME, AND BOARD GAME SYSTEM USING SAME AND GAME BOARD THEREFOR

    公开(公告)号:US20170120140A1

    公开(公告)日:2017-05-04

    申请号:US15317916

    申请日:2015-06-11

    申请人: JungHun LEE

    发明人: JungHun LEE

    IPC分类号: A63F3/00

    摘要: The present invention board relates to a game system using a portable terminals and a game board therefor. According to the present invention, there is provided a board game system, including: one or more pieces configured to correspond to respective game players; a game board configured to display a path through which the pieces move, and to detect a changed location of each of the pieces on the path; and one or more personal portable terminals each configured to check the changed location of the piece detected by the game board while communicating with the game board, and to output information about operations, which will be performed by each of the game players, or options, which can be selected by each of the game players based on a location of one of the pieces corresponding to each of the game players.

    GAME BOARD
    4.
    发明申请
    GAME BOARD 审中-公开
    游戏板

    公开(公告)号:US20160310832A1

    公开(公告)日:2016-10-27

    申请号:US15135509

    申请日:2016-04-21

    申请人: NXP B.V.

    IPC分类号: A63F3/00

    摘要: According to a first aspect of the present disclosure there is provided a game board being arranged to accommodate at least one game piece, said game board comprising at least one NFC device and a plurality of NFC antennas which are operatively coupled to said NFC device, wherein said NFC device is arranged to activate a function of said game piece by establishing NFC with the game piece through one of said antennas, According to a second aspect of the present disclosure a corresponding method for activating at least one game piece on a game board is provided. According to a third aspect of the present disclosure there a corresponding computer program product is provided.

    摘要翻译: 根据本公开的第一方面,提供了一种游戏板,其被布置为容纳至少一个游戏件,所述游戏板包括至少一个NFC设备和可操作地耦合到所述NFC设备的多个NFC天线,其中 所述NFC设备被配置为通过通过所述天线之一与所述游戏件建立NFC来激活所述游戏件的功能。根据本公开的第二方面,用于激活游戏板上的至少一个游戏件的相应方法是 提供。 根据本公开的第三方面,提供了相应的计算机程序产品。

    AUGMENTED REALITY GAME PIECE
    6.
    发明申请
    AUGMENTED REALITY GAME PIECE 有权
    加入的现实游戏

    公开(公告)号:US20160067593A1

    公开(公告)日:2016-03-10

    申请号:US14535500

    申请日:2014-11-07

    IPC分类号: A63F3/00 A63F13/40

    摘要: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.

    摘要翻译: 公开了一种增强现实(AR)游戏系统,其中真实世界的对象被转换成AR地形元素,并且AR事件产生真实世界的影响。 游戏环境是使用真实世界的对象来设置的,这些对象包括日常物体和玩游戏的游戏。 当在执行游戏系统的模块的计算设备的屏幕上观看时,日常物体被变换成AR地形的元素,同时可以通过各种控制来增强游戏件。 考虑到多个观看模式,例如,第三人称视图,来自所选择的游戏部分或分割屏幕视图的第一人物视图或“POV”视图,以观看游戏领域。 增强控件的一个子集可以由用户激活以执行AR事件,其中一些可能具有真实世界的影响。 AR事件是根据游戏规则执行的。

    SYSTEM AND METHOD FOR INTERACTIVE MOBILE GAMING
    7.
    发明申请
    SYSTEM AND METHOD FOR INTERACTIVE MOBILE GAMING 审中-公开
    交互式移动游戏的系统与方法

    公开(公告)号:US20150286375A1

    公开(公告)日:2015-10-08

    申请号:US14680792

    申请日:2015-04-07

    申请人: Edo Segal

    发明人: Edo Segal

    摘要: In one or more implementations, a system and method are provide that include an interactive gaming environment for providing a scene having a size and scale and in coordination with a figurine. Position sensors are arranged relative to the gaming environment, and circuitry that is configured to interrogate passive sensors are provided with the figurine. A processor that is configured to process information from the sensors computes at least a position and orientation of the figurine. A rendering module renders a virtual representation of the gaming environment, in accordance with the processed information from the sensors. The passive sensors can be provided inside the figurine. The passive sensors can include radio-frequency identification (“RFID”) tags.

    摘要翻译: 在一个或多个实现中,提供了一种系统和方法,其包括用于提供具有尺寸和尺度并与小雕像协调的场景的交互式游戏环境。 位置传感器相对于游戏环境布置,并且配置成询问无源传感器的电路与小雕像一起提供。 被配置为处理来自传感器的信息的处理器至少计算小雕像的位置和取向。 渲染模块根据来自传感器的处理信息呈现游戏环境的虚拟表示。 无源传感器可以在小雕像内提供。 无源传感器可以包括射频识别(“RFID”)标签。

    Systems and Methods for Activities Solver Development in Augmented Reality Applications
    8.
    发明申请
    Systems and Methods for Activities Solver Development in Augmented Reality Applications 有权
    活动的系统和方法解决方案在增强现实应用中的发展

    公开(公告)号:US20150170417A1

    公开(公告)日:2015-06-18

    申请号:US13175252

    申请日:2011-07-01

    IPC分类号: G06T19/00

    摘要: Systems and methods for generating an augmented reality interface for generics activities are disclosed. The systems and methods may be directed to creating an augmented reality display for an activity performed on a surface. Given an image of the activity, an activity solver library and associated configuration information for the activity may be selected. The surface of the activity from the image may be rectified, forming a rectified image, from which activity state information may be extracted using the configuration information. The activity state information may be provided to the activity solver library to generate solution information, and elements indicating the solution information may be rendered in a perspective of the original image. By providing the configuration information associated with an activity solver library, an augmented reality interface can be generated for an activity by capturing an image of the activity.

    摘要翻译: 公开了用于生成泛型活动的增强现实界面的系统和方法。 系统和方法可以针对创建在表面上执行的活动的增强现实显示。 给定活动的图像,可以选择活动解决者库和活动的相关配置信息。 来自图像的活动的表面可以被纠正,形成整流图像,使用配置信息可以从中提取活动状态信息。 可以将活动状态信息提供给活动解决者库以生成解决方案信息,并且可以从原始图像的角度呈现指示解决方案信息的元素。 通过提供与活动解决者库相关联的配置信息,可以通过捕获活动的图像来为活动生成增强现实界面。

    METHOD AND APPARATUS FOR PROVIDING A MIRROR-WORLD BASED DIGITAL BOARD GAME SERVICE
    9.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING A MIRROR-WORLD BASED DIGITAL BOARD GAME SERVICE 有权
    提供基于世界数字棋盘游戏服务的方法和装置

    公开(公告)号:US20150011314A1

    公开(公告)日:2015-01-08

    申请号:US14496691

    申请日:2014-09-25

    申请人: MOTIONBLUE INC.

    IPC分类号: A63F3/00

    摘要: Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information.

    摘要翻译: 公开了一种在通过网络与普通屏幕设备和多个移动终端连接的服务器上提供次世界的数字板游戏服务的方法,包括:发送地图信息和游戏故事信息中的至少一个 对于普通屏幕设备的棋盘游戏; 一旦根据地图信息完成了游戏棋盘上的多个属性块的布置,并且开始了棋盘游戏,则从移动终端接收游戏进度信息; 以及将与游戏进度信息相对应的响应信息发送到公共屏幕设备,其中公共屏幕设备识别属性块和在属性块上移动的块块的布置,并且显示与其对应的图像和对应于 响应信息。