摘要:
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
摘要:
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
摘要:
The present invention board relates to a game system using a portable terminals and a game board therefor. According to the present invention, there is provided a board game system, including: one or more pieces configured to correspond to respective game players; a game board configured to display a path through which the pieces move, and to detect a changed location of each of the pieces on the path; and one or more personal portable terminals each configured to check the changed location of the piece detected by the game board while communicating with the game board, and to output information about operations, which will be performed by each of the game players, or options, which can be selected by each of the game players based on a location of one of the pieces corresponding to each of the game players.
摘要:
According to a first aspect of the present disclosure there is provided a game board being arranged to accommodate at least one game piece, said game board comprising at least one NFC device and a plurality of NFC antennas which are operatively coupled to said NFC device, wherein said NFC device is arranged to activate a function of said game piece by establishing NFC with the game piece through one of said antennas, According to a second aspect of the present disclosure a corresponding method for activating at least one game piece on a game board is provided. According to a third aspect of the present disclosure there a corresponding computer program product is provided.
摘要:
Systems and methods for generating an augmented reality interface for generics activities are disclosed. The systems and methods may be directed to creating an augmented reality display for an activity performed on a surface. Given an image of the activity, an activity solver library and associated configuration information for the activity may be selected. The surface of the activity from the image may be rectified, forming a rectified image, from which activity state information may be extracted using the configuration information. The activity state information may be provided to the activity solver library to generate solution information, and elements indicating the solution information may be rendered in a perspective of the original image. By providing the configuration information associated with an activity solver library, an augmented reality interface can be generated for an activity by capturing an image of the activity.
摘要:
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
摘要:
In one or more implementations, a system and method are provide that include an interactive gaming environment for providing a scene having a size and scale and in coordination with a figurine. Position sensors are arranged relative to the gaming environment, and circuitry that is configured to interrogate passive sensors are provided with the figurine. A processor that is configured to process information from the sensors computes at least a position and orientation of the figurine. A rendering module renders a virtual representation of the gaming environment, in accordance with the processed information from the sensors. The passive sensors can be provided inside the figurine. The passive sensors can include radio-frequency identification (“RFID”) tags.
摘要:
Systems and methods for generating an augmented reality interface for generics activities are disclosed. The systems and methods may be directed to creating an augmented reality display for an activity performed on a surface. Given an image of the activity, an activity solver library and associated configuration information for the activity may be selected. The surface of the activity from the image may be rectified, forming a rectified image, from which activity state information may be extracted using the configuration information. The activity state information may be provided to the activity solver library to generate solution information, and elements indicating the solution information may be rendered in a perspective of the original image. By providing the configuration information associated with an activity solver library, an augmented reality interface can be generated for an activity by capturing an image of the activity.
摘要:
Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information.
摘要:
A board game with game pieces with video displays thereon, which display character and player specific images and video, which depend upon the progress of the board game and depending upon personal characteristics of particular players of the board game. Communication between the variable game pieces is facilitated.