Sports ball carry bag
    1.
    发明申请
    Sports ball carry bag 审中-公开
    运动球携带包

    公开(公告)号:US20040168939A1

    公开(公告)日:2004-09-02

    申请号:US10788744

    申请日:2004-02-27

    CPC分类号: A63B47/00

    摘要: A sports ball carry bag having the shape of a sports ball and having a handle and an opening dimensioned to receive objects. The sports ball carry bag can be used to carry objects while at the same time convey a person's enthusiasm for a particular sport.

    摘要翻译: 具有运动球形状并具有手柄和开口的运动球携带袋,其尺寸适于接收物体。 运动球携带袋可用于携带物品,同时传达个人对特定运动的热情。

    Method and apparatus for playing a game
    2.
    发明申请
    Method and apparatus for playing a game 审中-公开
    玩游戏的方法和装置

    公开(公告)号:US20040070147A1

    公开(公告)日:2004-04-15

    申请号:US10271170

    申请日:2002-10-15

    IPC分类号: A63F009/20

    摘要: Disclosed is a method and apparatus for playing a game with a stock of substantially triangular playing pieces, each playing piece having at least two playing edges of equal length and bearing indicia associating each of the at least two edges with a group. The indicia may associate each playing edge with a group defined by a colour or tone, or with a group defined by a representation of an animal or defined in another way. Where the group is a colour or tone the indicia may take the form of bands of colour or tone running along a playing edge. The playing pieces may have each playing edge associated with a different group, or may have two or more playing edges associated with the same group. The object of the game is for teams to form polygons by laying playing pieces in the playing area according to the rules of the game. The playing pieces may be provided in the form of tiles or playing cards

    摘要翻译: 公开了一种玩具游戏的方法和装置,该游戏具有大致三角形的棋子,每个游戏片具有至少两个相同长度的游戏边缘,并且使至少两个边缘中的每一个与一组相关联。 标记可以将每个游戏边缘与由颜色或色调定义的组或与由动物的表示定义的组或以另一种方式定义的组相关联。 在该组是颜色或音调的情况下,标记可以采取沿着播放边缘运行的颜色或音调的形式。 播放片段可以具有与不同组相关联的每个播放边缘,或者可以具有与相同组相关联的两个或更多个播放边缘。 游戏的目的是为了通过根据游戏规则在玩游戏区域中放置棋子来形成多边形。 玩具可以以瓦片或扑克牌的形式提供

    Method for cashless gaming
    3.
    发明申请

    公开(公告)号:US20030186747A1

    公开(公告)日:2003-10-02

    申请号:US10423691

    申请日:2003-04-25

    IPC分类号: A63F009/20

    摘要: A gaming system method uses typically a wireless communication device, and includes the following steps: Call data is provided identifying a gaming system player. This would normally be a typical identifying number plus a PIN number. A call is initiated from the wireless communication device (such as a cell phone) through a telephone call network to a financial center, requesting a cash transfer. Based on the call data, the transfer is credited to the wireless communication device or to a casino, to the credit of the player. Upon receiving of the predetermined balance of the cash transfer, one may communicate, using the wireless communication device, to transfer a portion or all of the predetermined cash balance from the wireless communication device or casino to the credit of a particular gaming machine, thus enabling the gaming machine for play just as if physical cash has been provided to it.

    Card game
    4.
    发明申请
    Card game 有权
    纸牌游戏

    公开(公告)号:US20020036381A1

    公开(公告)日:2002-03-28

    申请号:US09838897

    申请日:2001-04-20

    发明人: Joseph Scibetta

    摘要: The method of the present invention involves a card game in which at least one card, and preferably six cards, are dealt to at least one player position, and preferably seven player positions. To initiate a round of play, the player makes a wager to elect to play one or more of the seven player positions. A number of cards are then dealt to each of the player positions and a dealer position. An upturned card from each player position is compared with an upturned card from the dealer position and a winning status occurs for each wagered position in which the player's upturned card has a higher ranking than the dealer's upturned card.

    摘要翻译: 本发明的方法涉及一种纸牌游戏,其中至少一张牌,最好是六张牌,被发放到至少一个选手位置,最好是七个玩家的位置。 为了开始一轮的玩法,玩家下注选择玩七个角色中的一个或多个。 然后,向玩家的每个位置和经销商的位置处理许多牌。 将来自每个玩家位置的向上的牌与来自经销商职位的上翘牌进行比较,并且对于每个下注位置发生获胜状态,其中玩家的上翘牌的牌位高于经销商的上翘牌。

    Method of playing a game
    5.
    发明申请
    Method of playing a game 审中-公开
    玩游戏的方法

    公开(公告)号:US20040256805A1

    公开(公告)日:2004-12-23

    申请号:US10887286

    申请日:2004-07-08

    IPC分类号: A63F009/20 A63F001/02

    摘要: The patent application discloses a method of playing a game using a code card and tiles to construct bible citations, verses, or passages in a defined manner. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b).

    摘要翻译: 专利申请公开了一种使用代码卡和瓦片玩游戏的方法,以定义的方式构建圣经引文,诗句或段落。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。 37 CFR 1.72(b)。

    Logic gate board game
    6.
    发明申请
    Logic gate board game 审中-公开
    逻辑门板游戏

    公开(公告)号:US20040232617A1

    公开(公告)日:2004-11-25

    申请号:US10444808

    申请日:2003-05-24

    发明人: Randall Britt

    摘要: A logic gate board game with a board having a logic tree marked thereon with spaces for placement of tile playing pieces. Each tile has a particular logic gate symbol marked thereon. Each space has receptacles defining inputs and outputs. Colored pegs for insertion into the board receptacles on the game playing board identify the logic input and output state of the logic gate on the board. Players draw logic gate tiles from a non-transparent bag. Players take alternate turns to place tiles and pegs on the board. The object of the game is to complete a path of logic outputs of one player's pre-selected colored pegs to the top of the pyramid before his or her opponent completes a path of logic outputs of his or her pre-selected colored pegs to the top of the pyramid. The first player to reach the top is the winner.

    摘要翻译: 一种逻辑门板游戏,具有在其上标记有逻辑树的板上,用于放置瓦片玩具的空间。 每个瓦片具有标记在其上的特定逻辑门符号。 每个空间都有定义输入和输出的插座。 用于插入游戏板上的板插座的彩色插脚标识板上逻辑门的逻辑输入和输出状态。 玩家从不透明的包中画出逻辑门砖。 玩家轮流转动,将板和钉子放在板上。 游戏的目的是在一个玩家的预先选定的彩色钉子的逻辑输出到达金字塔的顶部之前完成一个逻辑输出路径,然后他或她的对手完成他或她的预先选择的彩色钉子的逻辑输出路径到顶部 的金字塔。 获得冠军的第一名玩家。

    Card game
    7.
    发明申请
    Card game 审中-公开
    纸牌游戏

    公开(公告)号:US20020163128A1

    公开(公告)日:2002-11-07

    申请号:US09823720

    申请日:2001-03-29

    发明人: Henry Tien Lo

    IPC分类号: A63F009/20 A63F001/00

    CPC分类号: A63F1/00

    摘要: The invention is a six-card-stud game, played with at least one standard poker deck of 52 cards. Two or more but preferably seven players may participate in the game; one of the players is the Banker whom other players play against; a Player who is not a Banker may play Poker Bet playing against the Banker's hand, and/or one to four side bets betting on the contents of the Player's own hand. After at least one wager is placed, each Player and the Banker are each dealt six cards; the Players and the Banker each then selects and keeps his best 5-card hand from his own six cards and discards one card. To win a Poker Bet wager, a Player's best 5-card hand must rank higher than the Banker's best 5-card hand. To wins a side-bet wager, a Player's best 5-card hand must be one of the predetermined winning hands of the type of the side bet he bets on. The Poker Bet wager and four side-bet wagers are independent wagers and are settled separately.

    摘要翻译: 本发明是一个六卡拼图游戏,至少使用一张52张卡牌的标准扑克牌。 两个或更多,但最好是七个玩家可以参与游戏; 其中一名球员是其他球员反对的银行家; 不是银行家的玩家可能会对银行家的手进行扑克赌注,和/或一到四投注博彩自己手中的内容。 至少有一次下注后,每位玩家和银行家都会发放六张牌; 玩家和银行家各自选择并保存他自己的六张牌最好的5张牌,并丢弃一张牌。 要赢得扑克赌注赌注,玩家最好的5张牌手必须高于银行家最好的5张牌。 要赢得一个下注赌注,玩家最好的5张牌必须是他投注的侧边投注类型的预定获胜牌之一。 扑克赌注赌注和四个下注赌注是独立的赌注,并单独结算。

    Publicity planning pack
    8.
    发明申请
    Publicity planning pack 审中-公开
    宣传策划包

    公开(公告)号:US20040243463A1

    公开(公告)日:2004-12-02

    申请号:US10447089

    申请日:2003-05-28

    发明人: Tom Wells

    摘要: The publicity planning pack is a process for aiding individuals or groups in implementing a publicity plan for an organization. The publicity planning pack includes a deck of playing cards to facilitate the process and make it fun and interesting, while also focusing the participants toward the development of one or more publicity plans.

    摘要翻译: 宣传策划包是帮助个人或团体实施组织宣传计划的过程。 宣传策划组包括一张扑克牌,方便进程,令乐趣有趣,同时亦会将参与者重点放在一个或多个宣传计划的制定过程中。

    Game board for a domino game
    9.
    发明申请
    Game board for a domino game 失效
    多米诺骨牌游戏板

    公开(公告)号:US20040140619A1

    公开(公告)日:2004-07-22

    申请号:US10347850

    申请日:2003-01-21

    发明人: Carl E. Voigt IV

    摘要: A Mexican Train Dominoes game includes a game board that defines a central recess corresponding to the train station hub of the game. The recess includes a platform on which an nullenginenull domino tile is placed to commence the game. The platform can be depressed to activate a sound generation component that is operable to produce simulated train sounds. The game board can include a circuit board that carries a resiliently depressible switch that is operably coupled to the platform. The switch can support the platform in its normal position and can restore the platform to that normal position after the nullenginenull domino and platform have been depressed during game play.

    摘要翻译: 墨西哥火车多米诺骨牌游戏包括一个游戏板,它定义了一个对应于游戏火车站枢纽的中央休息区。 凹槽包括一个平台,放置有“发动机”多米诺骨牌以开始游戏。 平台可被按下以激活可操作以产生模拟列车声音的声音产生部件。 游戏板可以包括电路板,该电路板携带可操作地耦合到平台的弹性按压开关。 交换机可以支持平台处于正常位置,并且可以在游戏中“引擎”多米诺骨牌和平台被压制后将平台恢复到正常位置。

    Word-forming tile game
    10.
    发明申请
    Word-forming tile game 审中-公开
    字形拼图游戏

    公开(公告)号:US20040090009A1

    公开(公告)日:2004-05-13

    申请号:US10701753

    申请日:2003-11-05

    发明人: Lyle Mortimer

    IPC分类号: A63F009/20

    摘要: A crossword-type, word-forming game for play by a plurality of players, each independently arranging their own randomly-selected group of tiles to form one or more words in crossword fashion. Each tile displays a letter and a face value. All players randomly select one or more additional tiles at designated points during play, and independently form additional or different words, in crossword puzzle fashion in their personal play area, using the newly drawn tile in conjunction with previously drawn tiles, at any time until the game ends. A score is calculated based upon the sum of the face values of the tiles used by each player, and additional value is given to selected words, such as proper nouns associated with a designated text.

    摘要翻译: 一种用于由多个玩家进行游戏的纵横字型的字形游戏,每个玩家独立地排列自己随机选择的一组瓦片,以纵横字形式形成一个或多个单词。 每个图块显示一个字母和一个面值。 所有玩家在游戏过程中在指定点随机选择一个或多个附加的拼贴,并且在其个人游戏区域中以纵横字谜方式独立地形成附加或不同的单词,使用新绘制的瓦片与先前绘制的瓦片一起,直到 游戏结束 基于每个玩家使用的瓦片的面值的总和来计算分数,并且给予所选择的单词的附加值,例如与指定文本相关联的专有名词。