Board game apparatus and method of play
    2.
    发明申请
    Board game apparatus and method of play 审中-公开
    棋盘游戏机和玩法

    公开(公告)号:US20120256375A1

    公开(公告)日:2012-10-11

    申请号:US13066256

    申请日:2011-04-11

    申请人: Joseph Sambriski

    发明人: Joseph Sambriski

    IPC分类号: A63F3/00

    摘要: The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition and subtraction) to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

    摘要翻译: 本发明包括用于对需要这种技能的儿童进行基本算术和数学运算(例如加法和减法)的棋盘游戏。 游戏板包括连续的播放路径,其中具有一系列的播放位置,其中每个位置要求玩家滚动多面体骰子的组合,并使用数学运算来实现沿着播放路径的每个回合的得分。 如上所述的播放进行直到达到预定的总点数。

    Mathodominics
    3.
    发明申请
    Mathodominics 有权
    MathoDomics

    公开(公告)号:US20100148443A1

    公开(公告)日:2010-06-17

    申请号:US12337543

    申请日:2008-12-17

    申请人: Leon Ray Hoyt

    发明人: Leon Ray Hoyt

    IPC分类号: A63F9/20

    摘要: A dominos-style mathematical operation game is provided with a plurality of dominos style type game pieces. Each game piece is defined by a polyhedron with a top and bottom face. Each face is divided into a left and right section with a mathematical operation therebetween.

    摘要翻译: 多米诺骨牌式的数学运算游戏具有多个多米诺骨牌式的游戏。 每个游戏片由具有顶面和底面的多面体定义。 每个脸部分为左右部分,其间具有数学运算。

    Addition and subtraction dice game
    4.
    发明申请
    Addition and subtraction dice game 失效
    加法和减法骰子游戏

    公开(公告)号:US20070298391A1

    公开(公告)日:2007-12-27

    申请号:US11809128

    申请日:2007-05-31

    申请人: Marcello Panicali

    发明人: Marcello Panicali

    IPC分类号: G09B1/00

    摘要: An educational game apparatus for practicing arithmetic skills including at least two numbered dice, a game platform with at least two rows of apertures containing removable pegs, and at least ten numbered columns forming a rectangular array with said at least two rows of apertures. A method of play is also described, with the objective of being the first player to remove all the pegs from the board before losing one's turn.

    摘要翻译: 一种用于练习算术技能的教育游戏装置,包括至少两个编号的骰子,具有至少两排包含可移除栓钉的孔的游戏平台,以及至少十个编号的列,其形成具有所述至少两排孔的矩形阵列。 还描述了一种玩法,目的是成为第一个在失去转弯之前从板上移除所有钉子的玩家。

    Game board
    5.
    发明授权
    Game board 有权
    游戏板

    公开(公告)号:US07237776B1

    公开(公告)日:2007-07-03

    申请号:US11124893

    申请日:2005-05-09

    申请人: Yeme Ngoto

    发明人: Yeme Ngoto

    IPC分类号: A63F3/00

    摘要: Apparatus 10 discloses a mathematically-based game comprising a game board 12 having four parallel rows of eight depressions 14 for retaining game pieces 24 such as marbles. Game pieces 24 are arranged by each player 26 in the depressions 14 which are disposed within their area of play. The players 26 then sequentially manipulate the game pieces 24 around the game board 12 according to mathematical calculations with the objective of eliminating all of the opponent's game pieces. The apparatus 10 requires the user 26 to apply addition, subtraction, thinking and reasoning thereby promoting the concentration, creativity and problem-solving abilities of the players.

    摘要翻译: 装置10公开了一种基于数学的游戏,其包括游戏板12,游戏板12具有四个平行的八个凹陷部分14,用于保留诸如弹珠之类的游戏件24。 游戏件24由设置在其游戏区域内的凹部14中的每个玩家26排列。 玩家26然后根据数学计算顺序地操纵游戏板12周围的游戏件24,目的是消除所有对手的游戏件。 装置10要求用户26应用加法,减法,思考和推理,从而促进玩家的集中,创造力和解决问题的能力。

    Mathematical game
    6.
    发明申请
    Mathematical game 审中-公开

    公开(公告)号:US20060257828A1

    公开(公告)日:2006-11-16

    申请号:US11450084

    申请日:2006-06-09

    申请人: Amy Tsui Collins

    发明人: Amy Tsui Collins

    IPC分类号: G09B19/22 G09B19/02

    摘要: A game is provided that includes a plurality of sets of tiles or cards or an electronic version thereof, where each tile or card contains a number, a letter of an alphabet, or a mathematical symbol or a symbol that can be used in a mathematical equation. Also provided is a method of playing this game by each player taking turns to lay down equations and a method of making the game set.

    Education board game
    7.
    发明申请
    Education board game 审中-公开
    教育板游戏

    公开(公告)号:US20050230913A1

    公开(公告)日:2005-10-20

    申请号:US11107131

    申请日:2005-04-15

    申请人: Boon Tee

    发明人: Boon Tee

    IPC分类号: A63F3/00 A63F3/04

    摘要: An educational board suitable for play by one, two or more players is disclosed. The purpose is to learn basic mathematical operation while enjoying the challenging game. The players roll one or more die, read the two numbers shown and either multiply, divide, add or subtract the numbers. A separate playing piece corresponding to the product, quotient, sum or difference is then placed on the playing surface. The players attempt to create a pattern on the playing surface, such as a continuous straight line of certain number of pieces or some other pre-agreed shape. The game may be further refined by terminating it after certain number of die rolls and declaring the player with the highest number of points the winner. Numerous other configurations on the playing surface are also possible.

    摘要翻译: 披露了适合一,二或更多玩家玩的教学板。 目的是学习基本的数学运算,同时享受挑战性的游戏。 玩家滚动一个或多个模具,读取显示的两个数字,并乘法,除法,加或减数字。 然后将对应于产品,商,和或差的单独的玩具放置在游戏表面上。 玩家试图在游戏表面上创建一个模式,例如一定数量的连续直线或一些其他预先约定的形状。 游戏可以通过在一定数量的模具卷之后终止来进一步改进,并且宣布获胜者数量最多的玩家。 演奏表面上的许多其他配置也是可能的。

    Multiple memory game apparatus and method
    8.
    发明申请
    Multiple memory game apparatus and method 审中-公开
    多存储游戏装置和方法

    公开(公告)号:US20050093239A1

    公开(公告)日:2005-05-05

    申请号:US10698651

    申请日:2003-10-30

    申请人: Bennett Johnston

    发明人: Bennett Johnston

    摘要: A game is disclosed, in which the players utilize multiple scientifically recognized human memory systems, primarily the short-term memory system, the semantic memory system, and the episodic memory system, in which the game has elements of competitive play and play without competition, typically by storytelling. The apparatus of the game consists of decks of cards or instructions, sometimes used with a board, while the game also includes any process which invokes or stimulates multiple memory systems when incorporated into any game apparatus.

    摘要翻译: 公开了一种游戏,其中玩家利用多个科学认可的人类存储系统,主要是短期记忆系统,语义记忆系统和情景记忆系统,其中游戏具有竞争性玩游戏的元素而没有竞争, 通常通过讲故事。 该游戏的装置包括有时与棋盘一起使用的牌或指令牌,而游戏中还包括当并入任何游戏装置时调用或刺激多个存储器系统的任何过程。

    Card game for learning
    9.
    发明申请
    Card game for learning 审中-公开
    纸牌游戏学习

    公开(公告)号:US20050090303A1

    公开(公告)日:2005-04-28

    申请号:US10936729

    申请日:2004-09-09

    申请人: Richard Dillhoff

    发明人: Richard Dillhoff

    摘要: A card game for learning entails competitive play between players. As the game proceeds, the winner of a match must recite out loud the facts of learning on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. The game may be played electronically.

    摘要翻译: 用于学习的纸牌游戏需要玩家之间的竞争性游戏。 随着游戏的进行,比赛的获胜者必须大声诵读扑克牌上学习的事实。 游戏重复地将玩家暴露于某一特定主题领域(例如数学,历史,科学,地理,文学等)中的事实。学习经验可以通过将主题事实定制到不同的年龄段来适应不同的年龄段。 声音和视觉线索可帮助玩家将信息与记忆保留联系起来。 游戏可以用电子方式播放。

    Ant board game featuring ant cave and tunnel

    公开(公告)号:US06554280B2

    公开(公告)日:2003-04-29

    申请号:US10097085

    申请日:2002-03-12

    IPC分类号: A63F300

    摘要: Ant game is provided for playing with family members, where player's knowledge of mathematical relationships are applied, including greater than, less than, odd number or even number relationship, or a combination thereof. The game board has start and end spaces, sequentially disposed game spaces arranged therebetween, an ant cave arranged next to one sequentially disposed game space, an ant tunnel connecting one sequentially disposed game space and another non-adjacent sequentially disposed game space so that a player whose token lands on the first sequentially disposed game space may move across the ant tunnel to a given sequentially disposed game space located on the other side of the ant tunnel, and a move-to-ant-cave indicator on some sequentially disposed game spaces indicating that a player whose token lands thereon is to go to the ant cave.