VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY

    公开(公告)号:US20210339141A1

    公开(公告)日:2021-11-04

    申请号:US17372807

    申请日:2021-07-12

    申请人: GOOGLE LLC

    摘要: A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization.

    Simulated video game channel
    9.
    发明授权

    公开(公告)号:US10537797B2

    公开(公告)日:2020-01-21

    申请号:US15967308

    申请日:2018-04-30

    摘要: Simulated video game channel systems and methods are disclosed that allows users to connect their video game consoles to a device, such as a set-top box, and to then connect over a gaming channel that is identified by an electronic programming guide (EPG). Both audiovisual broadcast content channels and video game channels are displayed on the same integrated EPG. An individual may either watch the video game action or participate in the video game. A video game channel may be either public, viewable by all service provider subscribers, or private, viewable to only a subset of subscribers. The system also analyzes the video gaming habits of the user to determine recommendations for audiovisual broadcast content and video on demand content to present to the user.