Input device, input determination method, game system, game system control method, program, and information storage medium
    1.
    发明授权
    Input device, input determination method, game system, game system control method, program, and information storage medium 有权
    输入装置,输入确定方法,游戏系统,游戏系统控制方法,程序和信息存储介质

    公开(公告)号:US07909698B2

    公开(公告)日:2011-03-22

    申请号:US10936592

    申请日:2004-09-09

    IPC分类号: A66F13/00

    摘要: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.

    摘要翻译: 利用游戏系统,定时取出部分取得由输入判定部判定为有效的输入数据的输入定时,评价部对所取得的输入定时与基准时刻进行比较,并对 操作部分或者响应于第一或第二方向标记执行的声音输入动作。 输入接收部分分别接收基于操作部分的操作检测产生的声音检测部分的声音检测的第一和第二输入数据,并且输入确定部分比较第一和第二输入数据,确定 当确定玩家的操作部分的操作和玩家的声音输入动作在给定时段内基于第一和第二输入数据重叠时,第一输入数据是有效的,并且确定第一输入数据 而在其他情况下,第二输入数据是有效的。