Input device, input determination method, game system, game system control method, program, and information storage medium
    1.
    发明授权
    Input device, input determination method, game system, game system control method, program, and information storage medium 有权
    输入装置,输入确定方法,游戏系统,游戏系统控制方法,程序和信息存储介质

    公开(公告)号:US07909698B2

    公开(公告)日:2011-03-22

    申请号:US10936592

    申请日:2004-09-09

    IPC分类号: A66F13/00

    摘要: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.

    摘要翻译: 利用游戏系统,定时取出部分取得由输入判定部判定为有效的输入数据的输入定时,评价部对所取得的输入定时与基准时刻进行比较,并对 操作部分或者响应于第一或第二方向标记执行的声音输入动作。 输入接收部分分别接收基于操作部分的操作检测产生的声音检测部分的声音检测的第一和第二输入数据,并且输入确定部分比较第一和第二输入数据,确定 当确定玩家的操作部分的操作和玩家的声音输入动作在给定时段内基于第一和第二输入数据重叠时,第一输入数据是有效的,并且确定第一输入数据 而在其他情况下,第二输入数据是有效的。

    Input device, input determination method, game system, game system control method, program, and information storage medium
    2.
    发明申请
    Input device, input determination method, game system, game system control method, program, and information storage medium 有权
    输入装置,输入确定方法,游戏系统,游戏系统控制方法,程序和信息存储介质

    公开(公告)号:US20050130740A1

    公开(公告)日:2005-06-16

    申请号:US10936592

    申请日:2004-09-09

    IPC分类号: A63F13/00 A63F13/10

    摘要: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.

    摘要翻译: 利用游戏系统,定时取出部分取得由输入判定部判定为有效的输入数据的输入定时,评价部对所取得的输入定时与基准时刻进行比较,并对 操作部分或者响应于第一或第二方向标记执行的声音输入动作。 输入接收部分分别接收基于操作部分的操作检测产生的声音检测部分的声音检测的第一和第二输入数据,并且输入确定部分比较第一和第二输入数据,确定 当确定玩家的操作部分的操作和玩家的声音输入动作在给定时段内基于第一和第二输入数据重叠时,第一输入数据是有效的,并且确定第一输入数据 而在其他情况下,第二输入数据是有效的。

    Game system, program, and information storage medium
    3.
    发明申请
    Game system, program, and information storage medium 有权
    游戏系统,程序和信息存储介质

    公开(公告)号:US20050085284A1

    公开(公告)日:2005-04-21

    申请号:US10936589

    申请日:2004-09-09

    IPC分类号: A63F13/00 A63F13/06 A63F13/10

    摘要: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.

    摘要翻译: 一种游戏系统,包括:音乐再现部,其再现存储在存储部中的给定音乐数据; 执行显示控制的显示控制,所述显示控制部分执行改变指示使用操作部分的玩家执行的操作的方向标记之间的相对位置关系的显示控制,以及用于所述第二游戏的定时判断的参考标记 与音乐数据的再现状态相关联地进行操作以使得方向标记和参考标记更接近; 定时获取部分,当玩家操作方向标记的操作部分时,获取操作定时; 以及游戏计算部,其基于所述特殊方向标记的操作部的操作信息,对所获取的操作定时与所述第一游戏不同的第二游戏的定时标准和计算处理进行比较的第一游戏的计算处理。

    Program, information storage medium and game system
    4.
    发明授权
    Program, information storage medium and game system 有权
    程序,信息存储介质和游戏系统

    公开(公告)号:US07582015B2

    公开(公告)日:2009-09-01

    申请号:US10936579

    申请日:2004-09-09

    IPC分类号: A63F13/00

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.

    摘要翻译: 游戏系统包括:方向标记存储部,其存储有指示玩家的操作的方向标记的图像数据; 显示控制部,其对包括所述方向标记的多个显示对象进行显示控制; 定时获取部,其获取操作定时; 以及评估部分,其将所获取的操作时序与参考时间进行比较,并评估玩家的操作。 显示控制部执行显示指示玩家将多个操作区域操作一个标记的方向标记的控制。 当播放器操作操作部分的多个操作区域时,评估部分通过比较多个操作区域的操作定时和参考定时来评估玩家的操作。

    Game system, program, and information storage medium
    5.
    发明授权
    Game system, program, and information storage medium 有权
    游戏系统,程序和信息存储介质

    公开(公告)号:US07722450B2

    公开(公告)日:2010-05-25

    申请号:US10936589

    申请日:2004-09-09

    IPC分类号: A63F9/22

    摘要: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.

    摘要翻译: 一种游戏系统,包括:音乐再现部,其再现存储在存储部中的给定音乐数据; 执行显示控制的显示控制,所述显示控制部分执行改变指示使用操作部分的玩家执行的操作的方向标记之间的相对位置关系的显示控制,以及用于所述第二游戏的定时判断的参考标记 与音乐数据的再现状态相关联地进行操作以使得方向标记和参考标记更接近; 定时获取部分,当玩家操作方向标记的操作部分时,获取操作定时; 以及游戏计算部,其基于所述特殊方向标记的操作部的操作信息,对所获取的操作定时与所述第一游戏不同的第二游戏的定时标准和计算处理进行比较的第一游戏的计算处理。

    Program, information storage medium, game system, and control method of the game system
    6.
    发明授权
    Program, information storage medium, game system, and control method of the game system 有权
    程序,信息存储介质,游戏系统以及游戏系统的控制方法

    公开(公告)号:US07628699B2

    公开(公告)日:2009-12-08

    申请号:US10935181

    申请日:2004-09-08

    IPC分类号: A63F13/00

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.

    摘要翻译: 游戏系统包括:方向标记存储部,存储指定玩家动作的方向标记的图像数据; 显示控制器,其控制包括所述方向标记的多个显示对象的显示; 取时机的定时提取部分; 以及评估部,其基于所获取的操纵定时与参考时间之间的比较结果来评估玩家的表现。 显示控制器显示方向标记,以通过单个标记指定一系列连续演习的组合。 当播放器根据方向标记的方向输入一系列连续的操作时,评估部分将连续机动系列的定时与参考时间进行比较,以评估玩家的表现。

    Program, information storage medium, game system, and control method of the game system
    7.
    发明申请
    Program, information storage medium, game system, and control method of the game system 有权
    程序,信息存储介质,游戏系统以及游戏系统的控制方法

    公开(公告)号:US20050101364A1

    公开(公告)日:2005-05-12

    申请号:US10935181

    申请日:2004-09-08

    IPC分类号: A63F13/00 A63F13/06 A63F13/10

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.

    摘要翻译: 游戏系统包括:方向标记存储部,存储指定玩家动作的方向标记的图像数据; 显示控制器,其控制包括所述方向标记的多个显示对象的显示; 取时机的定时提取部分; 以及评估部,其基于所获取的操纵定时与参考时间之间的比较结果来评估玩家的表现。 显示控制器显示方向标记,以通过单个标记指定一系列连续演习的组合。 当播放器根据方向标记的方向输入一系列连续的操作时,评估部分将连续演绎系列的时间与参考时间进行比较,以评估玩家的表现。

    Program, information storage medium and game system
    8.
    发明申请
    Program, information storage medium and game system 有权
    程序,信息存储介质和游戏系统

    公开(公告)号:US20050085297A1

    公开(公告)日:2005-04-21

    申请号:US10936579

    申请日:2004-09-09

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.

    摘要翻译: 游戏系统包括:方向标记存储部,其存储有指示玩家的操作的方向标记的图像数据; 显示控制部,其对包括所述方向标记的多个显示对象进行显示控制; 定时获取部,其获取操作定时; 以及评估部分,其将所获取的操作时序与参考时间进行比较,并评估玩家的操作。 显示控制部执行显示指示玩家将多个操作区域操作一个标记的方向标记的控制。 当播放器操作操作部分的多个操作区域时,评估部分通过比较多个操作区域的操作定时和参考定时来评估玩家的操作。

    Semiconductor device and method of fabricating the same
    9.
    发明授权
    Semiconductor device and method of fabricating the same 失效
    半导体装置及其制造方法

    公开(公告)号:US07910445B2

    公开(公告)日:2011-03-22

    申请号:US12252152

    申请日:2008-10-15

    申请人: Hiroyuki Onoda

    发明人: Hiroyuki Onoda

    IPC分类号: H01L21/336

    摘要: A method of fabricating a semiconductor device according to one embodiment of the invention includes: forming a gate electrode on a semiconductor substrate through a gate insulating film; forming offset spacers on side surfaces of the gate electrode, respectively; etching the semiconductor substrate with a channel region below the offset spacers and the gate electrode being left by using the offset spacers as a mask; forming a first epitaxial layer made of a crystal having a lattice constant different from that of a crystal constituting the semiconductor substrate on the semiconductor substrate thus etched; etching at least a portion of the first epitaxial layer adjacent to the channel region to a predetermined depth from a surface of the first epitaxial layer toward the semiconductor substrate side; and forming a second epitaxial layer containing therein a conductivity type impurity on the first epitaxial layer thus etched.

    摘要翻译: 根据本发明的一个实施例的制造半导体器件的方法包括:通过栅极绝缘膜在半导体衬底上形成栅电极; 分别在栅电极的侧表面上形成偏置间隔物; 用偏移间隔物下方的沟道区蚀刻半导体衬底,并通过使用偏移间隔物作为掩模留下栅电极; 在由此蚀刻的半导体衬底上形成由与构成半导体衬底的晶体的晶格常数不同的晶体构成的第一外延层; 将与沟道区相邻的第一外延层的至少一部分蚀刻到从第一外延层的表面朝向半导体衬底侧的预定深度; 以及在所述第一外延层上形成包含导电型杂质的第二外延层。

    SEMICONDUCTOR DEVICE AND METHOD OF FABRICATING THE SAME
    10.
    发明申请
    SEMICONDUCTOR DEVICE AND METHOD OF FABRICATING THE SAME 审中-公开
    半导体器件及其制造方法

    公开(公告)号:US20120228628A1

    公开(公告)日:2012-09-13

    申请号:US13041732

    申请日:2011-03-07

    IPC分类号: H01L29/12 H01L21/336

    摘要: A semiconductor device and methods of fabricating semiconductor devices are provided. A method involves forming a semiconductor substrate on a source region and a drain region, the semiconductor substrate comprises a first crystal. The method also involves forming an epitaxial layer of a second crystal on the semiconductor substrate. The first crystal has a first lattice constant and the second crystal has a second lattice constant. The first epitaxial layer does not touch a spacer or a gate electrode. Forming the epitaxial layer can comprise forming a first epitaxial layer and a second epitaxial layer, wherein the first epitaxial layer has a conductivity type impurity that is less than the conductivity type impurity of the second epitaxial layer.

    摘要翻译: 提供半导体器件和制造半导体器件的方法。 一种方法包括在源区和漏区上形成半导体衬底,所述半导体衬底包括第一晶体。 该方法还涉及在半导体衬底上形成第二晶体的外延层。 第一晶体具有第一晶格常数,第二晶体具有第二晶格常数。 第一外延层不接触间隔物或栅电极。 形成外延层可以包括形成第一外延层和第二外延层,其中第一外延层具有小于第二外延层的导电类型杂质的导电型杂质。