-
公开(公告)号:WO2020205734A1
公开(公告)日:2020-10-08
申请号:PCT/US2020/025715
申请日:2020-03-30
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: URBANUS, Jonathan Nisser Ford , BAUTISTA, Peter Alfred Cruz , BAIR, Thomas Harold , SILVAS, Steve Edward
IPC: H04N21/431 , H04N21/422 , H04N21/478 , H04N21/8545
Abstract: Systems and methods for enabling concurrent user interaction with a plurality of applications executing on a computer system are disclosed. Generally, the computer system includes a video game controller, a remote control including a plurality of buttons, and a video game system communicatively coupled with the remote control and the video game controller. While presenting video game output of video game in a foreground of a display and media output of a media application on the display, the video game system may maintain a mapping indicating that a first set of the plurality of buttons is used for controlling execution of a media application. Based on receiving a signal corresponding to a push of a button of the first set, and the mapping, the video game system may control the execution of the media application while continuing to present the video game output in the foreground.
-
公开(公告)号:WO2020205286A1
公开(公告)日:2020-10-08
申请号:PCT/US2020/023976
申请日:2020-03-20
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: SANGHAVI, Bhumik , FREEMAN, Joel , HWANG, Alex
IPC: H04N21/442
Abstract: A method, system and computer program product for enabling interactive video on non-browser based devices comprising receiving a media segment and analyzing the media segment for a link marker location having a corresponding network address. The link marker location is stored and sent to the client device. The client device sends the interface information, which is received and compared to the link marker location. A request is sent to a network address corresponding to link marker location when the interface information indicates an activation has occurred at the link marker location within the media segment during a presentation on the client device. The device at the network address sends resources, which are received over the network and converted into a resource media segment. The resource media segment is then sent to the client device.
-
公开(公告)号:WO2020205285A1
公开(公告)日:2020-10-08
申请号:PCT/US2020/023968
申请日:2020-03-20
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: SANGHAVI, Bhumik , FREEMAN, Joel , HWANG, Alex
IPC: H04N21/438 , H04N21/482 , H04N21/845 , H04N21/4545
Abstract: To reduce latency in streaming media a playlist requested from a content delivery network may be modified to have modified segmentation. After receiving the playlist from the content delivery network, the location of one or more I-frames in each segment in the playlist may be determined and these locations may be used to generate the modified playlist. The modified playlist may then be sent to a client device. Media segments may be modified in accordance with the modified segmentation of the modified playlist to generate modified media segments that can be sent to the client device.
-
公开(公告)号:WO2020205198A1
公开(公告)日:2020-10-08
申请号:PCT/US2020/022345
申请日:2020-03-12
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: LANGRAND, Sylvain , WINTER, Peter , KHARBANDA, Rohan , DEPIZZOL, Christoper
Abstract: A system facilitates acquisition of virtual assets by obtaining information about a user and information about one or more computer applications associated with the user. When the user navigates a device to a catalog screen for virtual assets for computer applications, the system automatically presents to the user a filtered listing of applications for which purchasable virtual assets are available to the user that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user. When the user selects an application on the filtered listing, the system automatically presents to the user a filtered catalog of purchasable virtual assets that are available to the user for the selected application that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user.
-
公开(公告)号:WO2020172474A1
公开(公告)日:2020-08-27
申请号:PCT/US2020/019125
申请日:2020-02-20
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: GALUTEN, Albhy
IPC: G06F15/18
Abstract: The present invention concern systems and methods for maintaining diversity in AI and ML environments through the cooperation of various AI and ML systems such that they optimize for social and cultural diversity. The examination of behavior, infrastructure, and governance, mimicking of genetic biodiversity, and application of the foregoing to machine reasoning mitigates the tendency of systems to find optimized or single best solutions. AI and ML environments may thus derive multiple diverse solutions that contribute to richer ecosystems in which human beings may function and thrive.
-
公开(公告)号:WO2020131533A1
公开(公告)日:2020-06-25
申请号:PCT/US2019/065828
申请日:2019-12-12
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: COTTA, Bryan
IPC: G06Q20/40 , G07F17/32 , A63F13/69 , A63F13/792
Abstract: A method includes: processing a request to execute a purchase transaction for a virtual asset of a video game, to transfer ownership of the virtual asset from a first user account to a second user account, to transfer an amount of virtual currency from the second user account to the first user account; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset that is stored to the blockchain; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and the amount of virtual currency, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain.
-
公开(公告)号:WO2020123118A1
公开(公告)日:2020-06-18
申请号:PCT/US2019/062626
申请日:2019-11-21
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: STEPHENS, Mischa , CLINGMAN, Dustin, Shawn , SHERWANI, Adil
Abstract: A system and method for providing interactive media streaming is provided. Media and a set of activity data associated with the media may be stored in memory. The set of activity data may include information about the activity and one or more objects shown in the activity. A user selection of the media may be detected. Object information for one or more object images displayed may be retrieved from the associated set of activity data. A list of retrieved object information may be displayed.
-
公开(公告)号:WO2020123115A1
公开(公告)日:2020-06-18
申请号:PCT/US2019/062602
申请日:2019-11-21
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: STEPHENS, Mischa , LUTZ, David
Abstract: A system and method for targeted gaming news and media feeds is provided. Information about an interaction by a user with an interactive content title and a plurality of interactive content titles may be stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor analyzes the information stored in memory regarding interaction by a user with an interactive content title and identifies one or more keywords that characterize the user interaction with the interactive content title. Media stored in a database may be filtered based on the identified keywords and displayed within a targeted media feed on a user device of the user. The displayed targeted media may be updated based on new information regarding user interaction with the interactive content title.
-
公开(公告)号:WO2020106779A8
公开(公告)日:2020-05-28
申请号:PCT/US2019/062301
申请日:2019-11-19
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: BELTRAN, Justin , CANNON, Kyle , GROSS, Nathan , BUTLER, Dylan
IPC: A63F13/355 , A63F13/60 , G06F11/36 , G06N20/00 , A63F13/23 , A63F13/63 , A63F13/77 , G06F11/3476 , G06F11/362 , G06F11/3636 , G06F11/3664 , G06N5/025
Abstract: Technology is described for Testing as a Service (TaaS) for a video game. In one embodiment, a method includes an operation for receiving a game application for testing for one or more bugs. The method further provides for executing, by an automated game testing module, a plurality of automated sessions of the game session while implementing testing inputs for the plurality of automated sessions, the testing inputs include control inputs, game states, system parameters and network parameters. The method further includes operations for detecting an occurrence of a bug during the said executing the plurality of sessions for generating a snapshot file including a portion of the control inputs, the game state data, and a video component associated with the occurrence of the bug.
-
公开(公告)号:WO2020068462A1
公开(公告)日:2020-04-02
申请号:PCT/US2019/051157
申请日:2019-09-13
Inventor: TROMBETTA, Steven , SUZUKI, Shogo , NISHIKIDO, Masanao , NEUENFELDT, Benedikt
IPC: A63F13/34 , A63F13/795 , A63F13/48 , A63F13/87
Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
-
-
-
-
-
-
-
-
-