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公开(公告)号:WO2023085378A1
公开(公告)日:2023-05-19
申请号:PCT/JP2022/041978
申请日:2022-11-10
Applicant: 株式会社Cygames
IPC: A63F13/825 , A63F13/79 , A63F13/87
Abstract: 情報処理プログラムは、育成ゲームで育成されたキャラクタのキャラクタ情報を、キャラクタを育成したプレイヤの固有情報と紐付けて記憶する処理と、プレイヤの操作に基づき、少なくとも他のプレイヤが育成した複数のキャラクタを対戦キャラクタとして設定する処理と、対戦キャラクタとして設定されたキャラクタのキャラクタ情報を用いて、対戦キャラクタが対戦する対戦ゲームを実行する処理と、をコンピュータに遂行させる。
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公开(公告)号:WO2023273569A1
公开(公告)日:2023-01-05
申请号:PCT/CN2022/089193
申请日:2022-04-26
Applicant: 北京字跳网络技术有限公司
Inventor: 赵梓存
IPC: A63F13/52 , A63F13/533 , A63F13/55 , A63F13/87 , A63F13/42 , A63F2300/308
Abstract: 本公开涉及一种交互方法、装置、设备及介质。其中,交互方法包括:显示目标社交关系链,目标社交关系链的起点用户为第一用户,目标社交关系链中每两个相互连接的节点用户之间存在直接社交关系;当检测到对目标社交关系链的第一触发操作时,显示与目标社交关系链的终点用户相互连接的第二用户,第二用户为与目标社交关系链的终点用户之间存在直接社交关系的用户,第二用户形成目标社交关系链的新的终点用户。根据本公开实施例,能够基于已有的目标社交关系链进一步帮助第一用户快速、可靠地扩展社交关系,并且在第一用户扩展社交关系的过程中增加第一用户的互动乐趣,提高用户的活跃性和存留率。
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公开(公告)号:WO2022247536A1
公开(公告)日:2022-12-01
申请号:PCT/CN2022/088267
申请日:2022-04-21
Applicant: 腾讯科技(深圳)有限公司
IPC: A63F13/52 , A63F13/87 , G06F3/0481
Abstract: 一种在虚拟场景中显示表情的方法、装置、设备以及介质,属于计算机技术领域。方法包括:显示(301)虚拟场景;响应于对表情添加图标的拖拽操作,在虚拟场景中的第一目标位置上显示(302)表情选择区域;响应于对多个第一待选表情中的第一目标表情的选中操作,在虚拟场景中显示(303)第一目标表情。
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公开(公告)号:WO2022237121A1
公开(公告)日:2022-11-17
申请号:PCT/CN2021/132551
申请日:2021-11-23
Applicant: 网易(杭州)网络有限公司
Inventor: 李光
IPC: A63F13/87 , A63F13/67 , A63F13/79 , A63F13/822 , A63F2300/537 , A63F2300/807
Abstract: 本公开提供一种信息推送方法、装置、设备及存储介质,可应用于游戏聊天场景,游戏的聊天界面为包括至少两个玩家在内的聊天界面。该方法包括:通过接收第二玩家通过第二终端在该聊天界面中发起的教学请求,响应于第一玩家通过第一终端对该教学请求的答复操作,从多个教学内容中获取与答复操作对应的目标教学内容,并向第二玩家的第二终端发送该目标教学内容。上述方法使得第二玩家能够快速、准确地获取游戏的教学内容,提升玩家的游戏体验。
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公开(公告)号:WO2022146754A1
公开(公告)日:2022-07-07
申请号:PCT/US2021/064463
申请日:2021-12-20
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , BENEDETTO, Warren M.
Inventor: BENEDETTO, Warren M.
IPC: A63F13/497 , A63F13/355 , A63F13/67 , A63F13/86 , A63F13/87 , H04N21/8549
Abstract: A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.
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公开(公告)号:WO2022116541A1
公开(公告)日:2022-06-09
申请号:PCT/CN2021/105810
申请日:2021-07-12
Applicant: 北京达佳互联信息技术有限公司
Inventor: 汤晓
IPC: A63F13/87 , A63F13/795 , A63F13/52
Abstract: 一种数据处理方法、装置、设备及存储介质。数据处理方法包括在直播界面上显示组队申请界面,响应针对组队申请界面中的组队申请入口的操作,向直播服务器发送组队申请请求,组队申请请求中携带有发起组队申请的观众方的直播标识信息,响应于接收到直播服务器发送的组队申请同意响应,利用观众方的直播标识信息加入直播界面指向的主播组建的直播游戏队伍中。
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公开(公告)号:WO2022113327A1
公开(公告)日:2022-06-02
申请号:PCT/JP2020/044446
申请日:2020-11-30
Applicant: 株式会社コロプラ
IPC: A63F13/497 , A63F13/69 , A63F13/79 , A63F13/86 , A63F13/87
Abstract: ライブ配信におけるコンテンツの興趣性を向上させる。 コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて配信者がプレイしているゲームのプレイ画面と、を含むリアルタイムに配信されるコンテンツを受信するステップと、コンテンツを再生する第1の再生ステップと、視聴端末を用いてコンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、第1入力操作を受け付けた場合、第1入力操作に応じた入力情報を配信システムに対し送信することで、配信システムからゲームシステムに対して、ゲーム内で配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、第1の再生ステップの終了後に、コンテンツを再度の再生の要求を受け付けるステップと、要求を受け付けると、キャラクタを動作させることにより、コンテンツの再度の再生を実行する第2の再生ステップとプロセッサに実行させる方法を提供する。
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公开(公告)号:WO2021225773A1
公开(公告)日:2021-11-11
申请号:PCT/US2021/027972
申请日:2021-04-19
Inventor: PALACIOS, Jorge, Arroyo
IPC: A63F13/87 , A63F13/213 , A63F13/428 , A63F13/67 , A63F13/71
Abstract: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
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公开(公告)号:WO2021173256A1
公开(公告)日:2021-09-02
申请号:PCT/US2021/014058
申请日:2021-01-20
Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
IPC: A63F13/424 , A63F13/75 , A63F13/87 , A63F13/215 , G10L25/63
Abstract: Techniques for adjusting user experiences for participants of a multiuser session by deploying vocal-characteristic models to analyze audio streams received in association with the participants. The vocal-characteristic models are used to identify emotional state indicators corresponding to certain vocal properties being exhibited by individual participants. Based on the identified emotional state indicators, probability scores are generated indicating a likelihood that individual participants are experiencing a predefined emotional state. For example, a specific participant's voice may be continuously received and analyzed using a vocal-characteristic model designed to detect vocal properties are consistent with a predefined emotional state. Probability scores may be generated based on how strongly the detected vocal properties correlate with the vocal-characteristic model. Responsive to the probability score that results from the vocal-characteristic model exceeding a threshold score, some remedial action may be performed with respect to the specific participant that is experiencing the predefined emotional state.
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公开(公告)号:WO2020243212A1
公开(公告)日:2020-12-03
申请号:PCT/US2020/034771
申请日:2020-05-28
Applicant: OCELOT LABORATORIES LLC
Abstract: Various implementations disclosed herein include devices, systems, and methods for presenting communication data. In various implementations, a first device associated with a first person includes a display, a non-transitory memory and one or more processors coupled with the display and the non-transitory memory. In some implementations, a method includes obtaining communication data associated with a second device corresponding to a second person. In some implementations, the method includes determining whether the first device and the second device are in a shared environment. In some implementations, the method includes in response to determining that the first device and the second device are not in a shared environment, displaying a representation of the second person based on the communication data associated with the second device.
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