Abstract:
An electronic game, method and apparatus, is disclosed which includes individually operable electric switches (22) to control the device, and electric light-emitting devices (24) to provide multi-color displays. The object of the game is for the player to manipulate the switches until all multicolor displays indicate the same color. The device includes control means (20) to select a new game, provisions to vary the level of difficulty of any particular game (18), and means to generate audible signals (26).
Abstract:
El juguete educativo para niños está compuestos por un cuerpo abierto en cuya base superior presenta sendos orificios atravesados por al menos un elemento macho y elemento hembra y, un elemento tubular por el que puede introducirse los elementos hembra, de tal manera que el cuerpo (1) de la caja presenta al menos dos bases laterales y una base superior (8) con una serie de orificios (9), atravesados dichos orificios (9) por sendos elementos macho (2), en los que se acoplan sendos elementos hembra (3), compatibles entre sí y unos cajones (6) desplazables, que ocupan completamente el interior del cuerpo (1).
Abstract:
A device by which electronic components such as a sound maker, motion sensor, battery, or time delay can be incorporated safely into a chewable dog toy by encasing them in a sound-permeable, indestructible housing which is safe for creatures and resistant to wear.
Abstract:
An illumination stacker game is described having audiovisual signals for placing rings of different colors onto a central core. Upon placement, sensors determine which ring has been placed and provide audiovisual feedback as to whether the ring placed is the one which was requested in the game sequence. Different levels of difficulties and different audiovisual modes of communication are involved including multiple languages.
Abstract:
A device (2) for training and stimulation of dogs or children, which device (2) comprises a number of elements (6, 6', 8, 8', 74, 76, 78, 80, 88, 88', 90, 90') configured to be locked and hereby fix and at least partly hide a number of titbits (4, 4', 4", 4"'), wherein the device (2) comprises activation members (12, 12', 12", 12"', 14, 16, 26) for opening/detachment of the elements (6, 6', 8, 8', 74, 76, 78, 80, 88, 88', 90, 90'). The device (2) comprises a number of elements (6, 6', 8, 8', 74, 76, 78, 80, 88, 88', 90, 90') that prevent one or more of the additional elements (6, 6', 8, 8', 74, 76, 78, 80, 88, 88', 90, 90') from being opened/detached in such a manner that a first element (8') is required to be opened/detached in order to opening/detaching another element (8).
Abstract:
A beading board for arranging cylindrical beads in a pattern displayed on an electronic display device. The beading board includes a frame configured to receive the electronic display device, and a board including a plurality of bead receivers. The board is cooperatively received by the frame and configured to be supported over the electronic display device such that the electronic display device is viewable through the board. A system and method for generating and displaying a beading pattern on the electronic display device is also provided.
Abstract:
The present invention provides a board game having one or more puzzle projects. The board game includes a game board, a plurality of playing pieces and a plurality of game cards. The game board includes a plurality of project areas with one or more puzzle creation regions thereon. Each of the project areas on the game board includes the same number of puzzle creation regions. The playing pieces correspond to portions of the one or more puzzle creation regions. The plurality of game cards includes cards providing for the placement of a playing piece on a puzzle creation region identified on the card, cards providing for the removal of a playing piece from an unfinished puzzle in a player's one or more puzzle creation regions and cards allowing all players to place a playing piece of their choice on their one or more puzzle creation regions.
Abstract:
Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set.
Abstract:
A stacking puzzle has a substantially horizontal stationary base, a plurality of stacks of playing pieces of progressively larger diameters having bores therethrough and a plurality of upwardly extending pegs. The pegs include shared pegs for receiving playing pieces from two of the stacks and unshared pegs for receiving playing pieces from only one of the stacks. An object of the puzzle is to displace each of the stacks in the fewest number of moves by moving the playing pieces one at a time from peg to peg. A playing piece cannot be placed over a playing piece of the same or smaller diameter and a playing piece from a stack not associated with a particular unshared peg cannot be placed on that unshared peg.