DICE GAME
    1.
    发明申请
    DICE GAME 审中-公开

    公开(公告)号:WO2003039696A1

    公开(公告)日:2003-05-15

    申请号:PCT/US2002/035103

    申请日:2002-10-31

    Abstract: A dice game including dice (10), chips (12), predictive markers (14), and methods of play. The goal of the game is to be the first person to obtain all the chips from the other players (102, 104, 106, 108). Chips are used for wagering on the outcome of dice rolls. The game may optionally employ predictive markers to facilitate predictions for the outcome of the dice roll.

    Abstract translation: 骰子游戏包括骰子10,筹码12,预测标记14和游戏方法。 游戏的目标是成为第一个获得来自其他玩家102,104,106,108的所有筹码的人。芯片用于投注掷骰子的结果。 游戏可以可选地使用预测标记来促进骰子卷的结果的预测。

    SEQUENCE TILE BOARD GAME
    2.
    发明申请
    SEQUENCE TILE BOARD GAME 审中-公开
    顺序棋盘游戏

    公开(公告)号:WO2003039692A1

    公开(公告)日:2003-05-15

    申请号:PCT/US2002/035105

    申请日:2002-10-31

    CPC classification number: A63F3/00075 A63F2011/0083

    Abstract: The present invention provides a board game wherein players compete to uncover tiles and board sections in an order that matches a drawn card. The game includes a game board (14), player pieces (12), tiles (16), and sequence cards (18). The object of the game is to advance through several levels of play by matching uncovered indicia to that of the sequence cards while avoiding penalty indicia.

    Abstract translation: 本发明提供了一种棋盘游戏,其中玩家以与绘制的牌匹配的顺序竞争揭开瓦片和棋盘部分。 游戏包括游戏板14,玩家件12,瓦片16和顺序卡18.游戏的目的是通过将未被覆盖的标记与序列卡的标记相匹配而前进到几个游戏级别,同时避免惩罚标记。

    GAME WITH ACCUMULABLE TOKENS
    3.
    发明申请

    公开(公告)号:WO2003037457A3

    公开(公告)日:2003-05-08

    申请号:PCT/US2002/035179

    申请日:2002-11-01

    Abstract: A game wherein players move their game pieces (136) around a pathway (122) collecting tokens (128) from a plurality of stores (126) while trying to avoid sharing a space with a commonly controlled chaser piece (138) is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.

    BOARD GAME
    5.
    发明申请
    BOARD GAME 审中-公开
    板游戏

    公开(公告)号:WO2003039694A1

    公开(公告)日:2003-05-15

    申请号:PCT/US2002/035202

    申请日:2002-11-01

    Abstract: The present invention provides rules and apparatus for playing a board game (28). The game includes a decoder (14) for each of the plurality of players, a set of coded game cards (12) having a plurality of possible probability influencing indicia (20) printed thereon. The decoders are configured to select at least one of the probability influencing indicia from the game card. Further, the game includes a value generator (16) configured to generate a value based on the selected probability influencing indicia. The generated value determines a winner.

    Abstract translation: 本发明提供了玩棋盘游戏的规则和装置(28)。 游戏包括用于多个玩家中的每一个的解码器(14),其上印刷有多个可能的概率影响标记(20)的编码游戏卡(12)。 解码器被配置为从游戏卡中选择至少一个影响概率的标记。 此外,游戏包括被配置为基于所选择的概率影响标记生成值的值生成器(16)。 生成的值决定一个赢家。

    GUESS LOCATION GAME
    10.
    发明申请
    GUESS LOCATION GAME 审中-公开
    GUESS位置游戏

    公开(公告)号:WO2003039691A1

    公开(公告)日:2003-05-15

    申请号:PCT/US2002/035104

    申请日:2002-10-31

    Abstract: A game including game pieces (10) and rules for playing a game for a plurality of players (102), the goal of which is to score the most points by correctly guessing the location of hidden items. The invention provides multiple coverable items (12), multiple sets of markers (14), and multiple shells (16). Multiple coverable items (12) may be hidden under multiple shells (16) in a manner such that multiple sets of markers (14) may be used to guess the location of the corresponding coverable items (12) by stacking a marker (14) onto the corresponding shell (16).

    Abstract translation: 游戏包括游戏件10和用于玩多玩家102的游戏规则,其目的是通过正确猜测隐藏物品的位置来评分最多的点数。 本发明提供了多个可覆盖物品12,多组标记物14和多个壳体16.多个可覆盖物品12可以以多个壳体16的方式被隐藏,使得可以使用多组标记物14来猜测相应的位置 通过将标记物14堆叠到相应的壳体16上,可覆盖物品12。

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