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公开(公告)号:WO2003039696A1
公开(公告)日:2003-05-15
申请号:PCT/US2002/035103
申请日:2002-10-31
Applicant: MATTEL, INC. , YU, Brian , BEDFORD, Jonathan
Inventor: YU, Brian , BEDFORD, Jonathan
IPC: A63F9/04
CPC classification number: A63F9/04 , A63F3/00063 , A63F3/00157 , A63F3/00529 , A63F9/0413 , A63F11/0002 , A63F2003/00703 , A63F2003/00864 , A63F2009/0473 , A63F2009/0484
Abstract: A dice game including dice (10), chips (12), predictive markers (14), and methods of play. The goal of the game is to be the first person to obtain all the chips from the other players (102, 104, 106, 108). Chips are used for wagering on the outcome of dice rolls. The game may optionally employ predictive markers to facilitate predictions for the outcome of the dice roll.
Abstract translation: 骰子游戏包括骰子10,筹码12,预测标记14和游戏方法。 游戏的目标是成为第一个获得来自其他玩家102,104,106,108的所有筹码的人。芯片用于投注掷骰子的结果。 游戏可以可选地使用预测标记来促进骰子卷的结果的预测。
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公开(公告)号:WO2003039692A1
公开(公告)日:2003-05-15
申请号:PCT/US2002/035105
申请日:2002-10-31
Applicant: MATTEL, INC. , YU, Brian , BEDFORD, Jonathan
Inventor: YU, Brian , BEDFORD, Jonathan
IPC: A63F3/00
CPC classification number: A63F3/00075 , A63F2011/0083
Abstract: The present invention provides a board game wherein players compete to uncover tiles and board sections in an order that matches a drawn card. The game includes a game board (14), player pieces (12), tiles (16), and sequence cards (18). The object of the game is to advance through several levels of play by matching uncovered indicia to that of the sequence cards while avoiding penalty indicia.
Abstract translation: 本发明提供了一种棋盘游戏,其中玩家以与绘制的牌匹配的顺序竞争揭开瓦片和棋盘部分。 游戏包括游戏板14,玩家件12,瓦片16和顺序卡18.游戏的目的是通过将未被覆盖的标记与序列卡的标记相匹配而前进到几个游戏级别,同时避免惩罚标记。
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公开(公告)号:WO2003037457A3
公开(公告)日:2003-05-08
申请号:PCT/US2002/035179
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan
Inventor: BEDFORD, Jonathan
IPC: A63F3/00
Abstract: A game wherein players move their game pieces (136) around a pathway (122) collecting tokens (128) from a plurality of stores (126) while trying to avoid sharing a space with a commonly controlled chaser piece (138) is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
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公开(公告)号:WO2003037455A2
公开(公告)日:2003-05-08
申请号:PCT/US2002/035087
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan
Inventor: BEDFORD, Jonathan
IPC: A63F
CPC classification number: A63F3/0023 , A63F1/04 , A63F1/10 , A63F3/00006 , A63F3/00145 , A63F3/0052 , A63F3/04 , A63F11/0011 , A63F2003/00009 , A63F2003/00022 , A63F2003/00135 , A63F2003/00217 , A63F2003/00223 , A63F2003/00299 , A63F2003/00394 , A63F2003/0047 , A63F2003/00618 , A63F2003/00848 , A63F2003/0094 , A63F2003/00943 , A63F2003/00962 , A63F2009/0036 , A63F2011/0018 , A63H33/42 , G09B1/02
Abstract: A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract translation: 描述了玩家围绕通过多个房间的路径移动其游戏件的游戏。 此外,游戏可以是便携式的。 在某些情况下,游戏装置可以携带在类似于硬背书的塑料盒中。 游戏组件可以基于出版的儿童读物或小说的单独章节。
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公开(公告)号:WO2003039694A1
公开(公告)日:2003-05-15
申请号:PCT/US2002/035202
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan , YU, Brian
Inventor: BEDFORD, Jonathan , YU, Brian
IPC: A63F3/00
CPC classification number: A63F1/04 , A63F1/10 , A63F3/00075 , A63F11/0011 , A63F2001/0441 , A63F2001/0483 , A63F2009/0484
Abstract: The present invention provides rules and apparatus for playing a board game (28). The game includes a decoder (14) for each of the plurality of players, a set of coded game cards (12) having a plurality of possible probability influencing indicia (20) printed thereon. The decoders are configured to select at least one of the probability influencing indicia from the game card. Further, the game includes a value generator (16) configured to generate a value based on the selected probability influencing indicia. The generated value determines a winner.
Abstract translation: 本发明提供了玩棋盘游戏的规则和装置(28)。 游戏包括用于多个玩家中的每一个的解码器(14),其上印刷有多个可能的概率影响标记(20)的编码游戏卡(12)。 解码器被配置为从游戏卡中选择至少一个影响概率的标记。 此外,游戏包括被配置为基于所选择的概率影响标记生成值的值生成器(16)。 生成的值决定一个赢家。
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公开(公告)号:WO2003037459A1
公开(公告)日:2003-05-08
申请号:PCT/US2002/035102
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan
Inventor: BEDFORD, Jonathan
IPC: A63F3/00
CPC classification number: A63F3/0023 , A63F1/04 , A63F1/10 , A63F3/00006 , A63F3/00145 , A63F3/0052 , A63F3/04 , A63F11/0011 , A63F2003/00009 , A63F2003/00022 , A63F2003/00135 , A63F2003/00217 , A63F2003/00223 , A63F2003/00299 , A63F2003/00394 , A63F2003/0047 , A63F2003/00618 , A63F2003/00848 , A63F2003/0094 , A63F2003/00943 , A63F2003/00962 , A63F2009/0036 , A63F2011/0018 , A63H33/42 , G09B1/02
Abstract: A game wherein players move their game pieces across two pathways (526, 536) and try to move their player mover (522) on to a movable target mover (524) while avoiding the aim of a rotating pointer (530). Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract translation: 一种游戏,其中玩家通过两个路径526,536移动其游戏件,并尝试将其玩家移动器522移动到可移动目标移动器524上,同时避免旋转指针530的目的。此外,游戏可以是便携式的。 在某些情况下,游戏装置可以携带在类似于硬背书的塑料盒中。 游戏组件可以基于出版的儿童读物或小说的单独章节。
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公开(公告)号:WO2003037456A2
公开(公告)日:2003-05-08
申请号:PCT/US2002/035090
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan
Inventor: BEDFORD, Jonathan
IPC: A63F
CPC classification number: A63F3/0023 , A63F1/04 , A63F1/10 , A63F3/00006 , A63F3/00145 , A63F3/0052 , A63F3/04 , A63F11/0011 , A63F2003/00009 , A63F2003/00022 , A63F2003/00135 , A63F2003/00217 , A63F2003/00223 , A63F2003/00299 , A63F2003/00394 , A63F2003/0047 , A63F2003/00618 , A63F2003/00848 , A63F2003/0094 , A63F2003/00943 , A63F2003/00962 , A63F2009/0036 , A63F2011/0018 , A63H33/42 , G09B1/02
Abstract: A game wherein players move their game pieces across a game board and attempt to collect end game cards by moving their player mover to a space that is occupied by a reward mover. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract translation: 其中玩家将他们的游戏棋子移动到游戏棋盘上并尝试通过将他们的玩家移动者移动到由奖励移动者占据的空间来收集游戏结束牌。 而且,游戏可以是便携式的。 在某些情况下,游戏装置可以装在类似硬背书的塑料盒中。 游戏组件可能基于来自已出版儿童书或小说的个别章节。 p>
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公开(公告)号:WO2004108235A2
公开(公告)日:2004-12-16
申请号:PCT/US2004/018136
申请日:2004-06-07
Applicant: MATTEL, INC. , BEDFORD, Jonathan , KEIFER, Jim , HARDIE, Jeannie, Burns , SCHULTZ, Lucy
Inventor: BEDFORD, Jonathan , KEIFER, Jim , HARDIE, Jeannie, Burns , SCHULTZ, Lucy
IPC: A63F
CPC classification number: A63F7/06 , A63F7/0017 , A63F7/2472 , A63F7/249 , A63F7/305 , A63F9/02 , A63F9/0204 , A63F9/0252 , A63F9/0278 , A63F2003/00747 , A63F2007/4068
Abstract: A game is provided including several player pieces mounted to a platform. Opposing players articulate player pieces to score goals by manipulating a ball through the opponent's goal. In some embodiments, a random timer triggers the release of an another ball that the opposing players try to catch using a magnetic portion of the player pieces. A launching mechanism may be included that, when triggered by one of the balls, ejects a corresponding player piece from the platform.
Abstract translation: 提供了包括安装在平台上的几个玩家件的游戏。 反对球员通过对手的目标操纵一个球来表达球员的成绩,以达到目标。 在一些实施例中,随机定时器触发另一个球的释放,其中相对的玩家尝试使用玩家片段的磁性部分来捕捉。 可以包括启动机构,当由其中一个球触发时,从平台弹出相应的玩家件。
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公开(公告)号:WO2003037457A2
公开(公告)日:2003-05-08
申请号:PCT/US2002/035179
申请日:2002-11-01
Applicant: MATTEL, INC. , BEDFORD, Jonathan
Inventor: BEDFORD, Jonathan
IPC: A63F
CPC classification number: A63F3/0023 , A63F1/04 , A63F1/10 , A63F3/00006 , A63F3/00145 , A63F3/0052 , A63F3/04 , A63F11/0011 , A63F2003/00009 , A63F2003/00022 , A63F2003/00135 , A63F2003/00217 , A63F2003/00223 , A63F2003/00299 , A63F2003/00394 , A63F2003/0047 , A63F2003/00618 , A63F2003/00848 , A63F2003/0094 , A63F2003/00943 , A63F2003/00962 , A63F2009/0036 , A63F2011/0018 , A63H33/42 , G09B1/02
Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract translation: 描述了一种游戏,其中玩家在尝试避免与共同控制的追击器共享空间的同时,围绕在多个商店中收集令牌的路径移动其游戏件。 此外,游戏可以是便携式的。 在某些情况下,游戏装置可以携带在类似于硬背书的塑料盒中。 游戏组件可以基于出版的儿童读物或小说的单独章节。
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公开(公告)号:WO2003039691A1
公开(公告)日:2003-05-15
申请号:PCT/US2002/035104
申请日:2002-10-31
Applicant: MATTEL, INC. , YU, Brian , BEDFORD, Jonathan
Inventor: YU, Brian , BEDFORD, Jonathan
IPC: A63F3/00
CPC classification number: A63F3/00697 , A63F2003/00716 , A63F2003/00854 , A63F2009/186
Abstract: A game including game pieces (10) and rules for playing a game for a plurality of players (102), the goal of which is to score the most points by correctly guessing the location of hidden items. The invention provides multiple coverable items (12), multiple sets of markers (14), and multiple shells (16). Multiple coverable items (12) may be hidden under multiple shells (16) in a manner such that multiple sets of markers (14) may be used to guess the location of the corresponding coverable items (12) by stacking a marker (14) onto the corresponding shell (16).
Abstract translation: 游戏包括游戏件10和用于玩多玩家102的游戏规则,其目的是通过正确猜测隐藏物品的位置来评分最多的点数。 本发明提供了多个可覆盖物品12,多组标记物14和多个壳体16.多个可覆盖物品12可以以多个壳体16的方式被隐藏,使得可以使用多组标记物14来猜测相应的位置 通过将标记物14堆叠到相应的壳体16上,可覆盖物品12。
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