Abstract:
A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract:
A gaming apparatus including aplastic top surface and four side walls connected to the top, the top having a 64 block checkerboard pattern of a first and second color, the checkerboard having cutouts in the blocks of the first color of the checkerboard pattern; eight rods running crossways under the top surface and attached to two side walls; eight six sided rollers fitting on each of the eight rods, the rollers accessible to a player through the cutouts in the top surface, the rollers include on each side of the roller, color the same as the first color or the second color or the first or second color with the image of at least one game piece thereupon. Preferably a six sided roller is provided to represent either no game piece present, a first player's game piece present, a first player's kinged game piece present (two game pieces of the same color on the same block), a second player's game piece present, or a second player's kinged game piece present on that particular block of the checkerboard.
Abstract:
The present invention provides method and apparatus for acting out a themed story using a set of play set style games (10), wherein each play set/game allows the user to act out a portion of the story. Accordingly, the game set may incorporate elements from a particular theme or popular cultural phenomenon, such as a book or movie. For example, each play set/game may be based on a chapter of a children's book or novel.
Abstract:
A game wherein players move their game pieces (226) across a multi-level playing field (214, 216) while trying to capture target pieces (230, 232) and avoid a chaser piece (228) is described. Moreover, the game may be portable. In some cases, the game apparatus (212) may be carried in a plastic case that resembles a hard-backed book (12). The game components may be based on an individual chapter from a published children's book or novel.
Abstract:
A game wherein players move their game pieces across two pathways (526, 536) and try to move their player mover (522) on to a movable target mover (524) while avoiding the aim of a rotating pointer (530). Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract:
A game wherein players move their game pieces across a game board and attempt to collect end game cards by moving their player mover to a space that is occupied by a reward mover. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Abstract:
A strategy game involving traditional chess skills, decision-making and memorization, comprising a playing surface of checkered squares and concealed game pieces (4). Each player moves the game pieces (4) similar to the corresponding rules of the traditional chess games with the object to capture an opponent's concealed game pieces (4).
Abstract:
Game apparatus comprising a chart or board (10) having marked thereon a grid of playing areas (12) each located contiguous to one or more other playing area, a device or devices for obtaining scores fortuitously, a course (25) marked on the grid, a plurality of tokens (26) to be moved by players of the game apparatus along the course (25) from playing area (12) to playing area (12) subject to the scores fortuitously obtained.
Abstract:
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.