IMMERSIVE VIDEO
    3.
    发明申请
    IMMERSIVE VIDEO 审中-公开
    直观的视频

    公开(公告)号:WO1996031047A2

    公开(公告)日:1996-10-03

    申请号:PCT/US1996004400

    申请日:1996-03-29

    Abstract: Immersive video, or television, images of a real-world scene are synthesized (i) on demand, (ii) in real time, (iii) as linked to any of a particular perspective on the scene, or an object or event in the scene, (iv) in accordance with user-specified parameters of presentation, including panoramic or magnified presentations, and/or (v) stereoscopically. The synthesis of virtual images is based on computerized video processing -- called "hypermosaicing" -- of multiple live video perspectives on the scene. In hypermosaicing a knowledge database contains information about the scene; for example scene geometry, shapes and behaviors of objects in the scene, and/or internal and/or external camera calibration models. Multiple video cameras each at a different spatial location produce multiple two-dimensional video images of the scene. A viewer/user specifies viewing criterion (ia) at a viewer interface. A computer, typically one or more engineering work station class computers or better, includes in software and/or hardware (i) a video data analyzer for detecting and for tracking scene objects and their locations, (ii) an environmental model builder combining multiple scene images to build a 3-D dynamic model recording scene objects and their instant spatial locations, (iii) a viewer criterion interpreter, and (iv) a visualizer for generating from the 3-D model in accordance with the viewing criterion one or more particular 2-D video image(s) of the scene. A video display receives and displays the synthesized 2-D video image(s). Nonetheless to being built and maintained by use of simplifying assumptions, the 3-D dynamic model is powerful, flexible and useful in permitting diverse scene views.

    Abstract translation: 沉浸式视频或电视的现实世界场景的图像(i)按需合成(ii)实时,(iii)与场景中的任何特定视角相关联,或者与场景中的对象或事件相关联 场景,(iv)根据用户指定的演示参数,包括全景或放大的演示,和/或(v)立体地。 虚拟图像的综合是基于现场视频多种视频视频的计算机视频处理 - 称为“超马赛克”。 在超镶嵌中,知识数据库包含有关场景的信息; 例如场景中的对象的场景几何,形状和行为,和/或内部和/或外部相机校准模型。 每个在不同空间位置的多个摄像机产生场景的多个二维视频图像。 观众/用户在观众界面指定观看标准(ia)。 计算机(通常是一个或多个工程工作站类计算机或更好的)包括软件和/或硬件(i)用于检测和跟踪场景对象及其位置的视频数据分析器,(ii)组合多个场景的环境模型构建器 图像以构建记录场景对象及其即时空间位置的3-D动态模型,(iii)观看者标准解释器,以及(iv)根据观看标准从3D模型生成一个或多个特定的图像 2-D视频图像的场景。 视频显示接收并显示合成的二维视频图像。 尽管如此,通过使用简化假设来构建和维护,3-D动态模型在许可场景视图中是强大,灵活和有用的。

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