MEDIA CONTENT INCLUDING A PERCEPTUAL PROPERTY AND/OR A CONTEXTUAL PROPERTY
    2.
    发明申请
    MEDIA CONTENT INCLUDING A PERCEPTUAL PROPERTY AND/OR A CONTEXTUAL PROPERTY 审中-公开
    媒体内容包括一个有意义的财产和/或一个背景资料

    公开(公告)号:WO2015026338A1

    公开(公告)日:2015-02-26

    申请号:PCT/US2013/056003

    申请日:2013-08-21

    Abstract: Apparatuses, systems, media and/or methods may involve creating content. A property component may be added to a media object to impart one or more of a perceptual property or a contextual property to the media object. The property component may be added responsive to an operation by a user that is independent of a direct access by the user to computer source code. An event corresponding to the property component may be mapped with an action for the media object. The event may be mapped with the action responsive to an operation by a user that is independent of a direct access by the user to computer source code. A graphical user interface may be rendered to create the content. In addition, the media object may be modified based on the action in response to the event when content created including the media object is utilized.

    Abstract translation: 设备,系统,媒体和/或方法可以涉及创建内容。 可以向媒体对象添加属性组件以将媒体对象的感知属性或上下文属性中的一个或多个赋予媒体对象。 可以响应于用户对与用户直接访问计算机源代码无关的操作来添加属性组件。 与属性组件对应的事件可以与媒体对象的动作进行映射。 该事件可以与响应用户的操作而独立于用户直接访问计算机源代码的操作进行映射。 可以呈现图形用户界面以创建内容。 此外,可以基于响应于事件的动作来修改媒体对象,当使用包括媒体对象的内容创建时。

    DEPTH-BASED USER INTERFACE GESTURE CONTROL
    3.
    发明申请
    DEPTH-BASED USER INTERFACE GESTURE CONTROL 审中-公开
    基于深度的用户界面姿态控制

    公开(公告)号:WO2014142879A1

    公开(公告)日:2014-09-18

    申请号:PCT/US2013/031367

    申请日:2013-03-14

    CPC classification number: G06F3/04883 G06F3/017

    Abstract: Technologies for depth-based gesture control include a computing device having a display and a depth sensor. The computing device is configured to recognize an input gesture performed by a user, determine a depth relative to the display of the input gesture based on data from the depth sensor, assign a depth plane to the input gesture as a function of the depth, and execute a user interface command based on the input gesture and the assigned depth plane. The user interface command may control a virtual object selected by depth plane, including a player character in a game. The computing device may recognize primary and secondary virtual touch planes and execute a secondary user interface command for input gestures on the secondary virtual touch plane, such as magnifying or selecting user interface elements or enabling additional functionality based on the input gesture. Other embodiments are described and claimed.

    Abstract translation: 基于深度手势控制的技术包括具有显示器和深度传感器的计算设备。 计算设备被配置为识别由用户执行的输入手势,基于来自深度传感器的数据确定相对于输入手势的显示的深度,将作为深度的函数的深度平面分配给输入手势,以及 基于输入手势和分配的深度平面执行用户界面命令。 用户界面命令可以控制由深度平面选择的虚拟对象,包括游戏中的玩家角色。 计算设备可以识别主虚拟触摸平面和辅助虚拟触摸平面,并且在辅助虚拟触摸平面上执行用于输入手势的辅助用户界面命令,诸如放大或选择用户界面元素或基于输入手势启用附加功能。 描述和要求保护其他实施例。

    ADAPTIVE EMBEDDED ADVERTISEMENT VIA CONTEXTUAL ANALYSIS AND PERCEPTUAL COMPUTING
    5.
    发明申请
    ADAPTIVE EMBEDDED ADVERTISEMENT VIA CONTEXTUAL ANALYSIS AND PERCEPTUAL COMPUTING 审中-公开
    适应性嵌入广告通过背景分析和意识计算

    公开(公告)号:WO2014107375A1

    公开(公告)日:2014-07-10

    申请号:PCT/US2013/077581

    申请日:2013-12-23

    CPC classification number: G06Q30/0271

    Abstract: Technologies for adaptively embedding an advertisement into media content via contextual analysis and perceptual computing include a computing device for detecting a location to embed advertising content within media content and retrieving user profile data corresponding to a user of a computing device. Such technologies may also include determining advertising content personalized for the user based on the retrieved user profile and embedding the advertising content personalized for the user into the media content at the detected location within the media content to generate augmented media content for subsequent display to the user.

    Abstract translation: 通过上下文分析和感知计算将广告自适应地嵌入媒体内容的技术包括用于检测在媒体内容中嵌入广告内容的位置并检索对应于计算设备的用户的用户简档数据的计算设备。 这样的技术还可以包括基于检索到的用户简档来确定针对用户个性化的广告内容,并且将针对用户个性化的广告内容嵌入在媒体内容中检测到的位置处的媒体内容中,以产生用于随后向用户显示的增强媒体内容 。

    USER EVENTS/BEHAVIORS AND PERCEPTUAL COMPUTING SYSTEM EMULATION
    6.
    发明申请
    USER EVENTS/BEHAVIORS AND PERCEPTUAL COMPUTING SYSTEM EMULATION 审中-公开
    用户事件/行为和意识计算系统仿真

    公开(公告)号:WO2014003945A1

    公开(公告)日:2014-01-03

    申请号:PCT/US2013/043043

    申请日:2013-05-29

    CPC classification number: G06F9/455 G06F11/3414 G06F11/3461

    Abstract: Methods, apparatuses and storage medium associated with engineering perceptual computing systems that includes user intent modeling are disclosed herewith. In embodiments, one or more storage medium may include instructions configured to enable a computing device to receive a usage model having a plurality of user event/behavior statistics, and to generate a plurality of traces of user events/behaviors over a period of time to form a workload. The generation may be based at least in part on the user event/behavior statistics. The workload may be for input into an emulator configured to emulate a perceptual computing system. Other embodiments may be disclosed or claimed.

    Abstract translation: 本文公开了与包括用户意图建模的工程感知计算系统相关联的方法,装置和存储介质。 在实施例中,一个或多个存储介质可以包括被配置为使得计算设备能够接收具有多个用户事件/行为统计信息的使用模型并且在一段时间内生成用户事件/行为的多个痕迹的指令, 形成工作量。 这一代可以至少部分地基于用户事件/行为统计。 工作负载可以用于输入到被配置为模拟感知计算系统的仿真器中。 可以公开或要求保护其他实施例。

    TECHNIQUES FOR PROVIDING AN AUGMENTED REALITY VIEW
    8.
    发明申请
    TECHNIQUES FOR PROVIDING AN AUGMENTED REALITY VIEW 审中-公开
    提供已实现的现实视图的技术

    公开(公告)号:WO2015038127A1

    公开(公告)日:2015-03-19

    申请号:PCT/US2013/059444

    申请日:2013-09-12

    Abstract: Various embodiments are generally directed to techniques for providing an augmented reality view in which eye movements are employed to identify items of possible interest for which indicators are visually presented in the augmented reality view. An apparatus to present an augmented reality view includes a processor component; a presentation component for execution by the processor component to visually present images captured by a camera on a display, and to visually present an indicator identifying an item of possible interest in the captured images on the display overlying the visual presentation of the captured images; and a correlation component for execution by the processor component to track eye movement to determine a portion of the display gazed at by an eye, and to correlate the portion of the display to the item of possible interest. Other embodiments are described and claimed.

    Abstract translation: 各种实施例通常涉及用于提供增强现实视图的技术,其中使用眼睛运动来识别在增强现实视图中视觉呈现指示器的可能兴趣的项目。 呈现增强现实视图的装置包括处理器组件; 用于由处理器组件执行的呈现组件以可视地呈现由相机在显示器上捕获的图像,并且可视地呈现识别在所述显示器上捕获的图像中可能感兴趣的项目的指示器,所述指示器重叠在所述捕获图像的视觉呈现上; 以及相关部件,用于由处理器部件执行以跟踪眼睛运动,以确定由眼睛凝视的部分显示,并将显示部分与可能感兴趣的项目相关联。 描述和要求保护其他实施例。

    MULTI-DISTANCE, MULTI-MODAL NATURAL USER INTERACTION WITH COMPUTING DEVICES
    9.
    发明申请
    MULTI-DISTANCE, MULTI-MODAL NATURAL USER INTERACTION WITH COMPUTING DEVICES 审中-公开
    多模式,多模式自然用户与计算设备交互

    公开(公告)号:WO2014107182A1

    公开(公告)日:2014-07-10

    申请号:PCT/US2013/032469

    申请日:2013-03-15

    Abstract: Systems and methods may provide for receiving a short range signal from a sensor that is collocated with a short range display and using the short range signal to detect a user interaction. Additionally, a display response may be controlled with respect to a long range display based on the user interaction. In one example, the user interaction includes one or more of an eye gaze, a hand gesture, a face gesture, a head position or a voice command, that indicates one or more of a switch between the short range display and the long range display, a drag and drop operation, a highlight operation, a click operation or a typing operation.

    Abstract translation: 系统和方法可以提供从与短距离显示并置的传感器接收短距离信号,并且使用短距离信号来检测用户交互。 此外,可以基于用户交互来相对于远程显示来控制显示响应。 在一个示例中,用户交互包括指示短距离显示和远程显示之间的切换中的一个或多个的眼睛注视,手势,脸部手势,头部位置或语音命令中的一个或多个 ,拖放操作,高亮操作,点击操作或打字操作。

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