METHOD OF CREATING A VIRTUAL GAME ENVIRONMENT AND INTERACTIVE GAME SYSTEM EMPLOYING THE METHOD
    1.
    发明申请
    METHOD OF CREATING A VIRTUAL GAME ENVIRONMENT AND INTERACTIVE GAME SYSTEM EMPLOYING THE METHOD 审中-公开
    创造虚拟游戏环境的方法和采用该方法的互动游戏系统

    公开(公告)号:WO2017029279A2

    公开(公告)日:2017-02-23

    申请号:PCT/EP2016/069403

    申请日:2016-08-16

    Applicant: LEGO A/S

    CPC classification number: A63F13/213 A63F13/65 A63F13/655

    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.

    Abstract translation: 本发明涉及一种创建虚拟游戏环境的方法。 该方法包括:根据预定的物理属性选择一个或多个物理对象; 使用所选择的物理对象提供游戏环境/场景的物理模型; 扫描物理模型以获得物理模型的数字三维表示,包括关于预定物理性质的信息; 将物理模型的数字三维表示转换为由虚拟玩具构建元素组成的虚拟玩具构建模型; 并使用关于预定物理属性的信息来定义虚拟玩具构造模型中的游戏控制元素,由此创建虚拟游戏环境/场景。 本发明还涉及包括该方法的实现的交互式游戏系统。

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