ステップ検知ユニット
    1.
    发明申请

    公开(公告)号:WO2023068114A1

    公开(公告)日:2023-04-27

    申请号:PCT/JP2022/037906

    申请日:2022-10-11

    Applicant: 桜井英三

    Abstract: 携帯性及び収納性また、検知精度を向上させたゲームのマットレスステップ検知ユニットを提供する。検知ユニットはダンスゲームのステップ検知を、センサーを使い非接触で行うステップ検知ユニットで、その検知情報をネットワーク上に配信し、スマートデバイスもしくはゲーム端末でダンスゲームを楽しめることが出来る。矩形形状のフレーム(枠)構造のステップ情報受信ユニットは、各辺の連結部を部品もしくは接点、例えばヒンジにより連結されている構造により、いろいろな形状でのステップ検知ゲームが行える。

    情報処理システム、プログラム及び情報処理方法

    公开(公告)号:WO2023002907A1

    公开(公告)日:2023-01-26

    申请号:PCT/JP2022/027675

    申请日:2022-07-14

    Inventor: 佐野 史宗

    Abstract: 【課題】アプリケーション内の可動オブジェクトを操作する際の利便性を向上させることができる情報処理システム、プログラム及び情報処理方法を提供する。 【解決手段】情報処理端末で実行可能なアプリケーションを提供する情報処理システムにおいて、ユーザの指の三次元の動作を検出する検出部と、検出部で検出されるユーザの指の三次元の動作に基づいて、前記アプリケーション内での可動オブジェクトの三次元の動作を制御する動作制御部と、を備える。

    SYSTEMS AND METHODS FOR USER DATA COLLECTION WITHIN AN AUGMENTED REALITY GAME

    公开(公告)号:WO2022192753A1

    公开(公告)日:2022-09-15

    申请号:PCT/US2022/020067

    申请日:2022-03-11

    Abstract: In one aspect, a method for collecting user data through an augmented reality game is disclosed. The method comprises deploying an augmented reality geolocation treasure hunt game as a mobile application on a mobile computing device. Then beginning a geolocation treasure hunt game and loading user parameters of at least user location, user profile status, and user stored credentials. Next, generating a series of questions that when answered provide clues to the location of the next objective on the geolocation treasure hunt game, wherein the series of questions is in the format of a four square decision matrix. Next, collecting user information from the responses to the generated series of questions. Lastly, granting access to the reward based on at least the user's coordinates at the reward location.

    入力デバイス、及び制御システム

    公开(公告)号:WO2022185965A1

    公开(公告)日:2022-09-09

    申请号:PCT/JP2022/006870

    申请日:2022-02-21

    Abstract: 入力デバイスの識別情報に応じた発光を行う光源の数を少なくする。入力デバイス(10)は、第1光源(S1)と、第2光源(S2)と、入力デバイスに割り当てられる識別情報の表示のために第1光源(S1)からの光を受けて発光する第1発光部(E1)と、当該識別情報の表示のために第1発光部(E1)とは異なる位置に設けられ、第2光源からの光を受けて発光する2つの第2発光部(E2)と、第2光源(S1)からの光を2つの第2発光部(E2)に導く導光部材(50)とを有する。

    HAND-LOCKED RENDERING OF VIRTUAL OBJECTS IN ARTIFICIAL REALITY

    公开(公告)号:WO2022147248A1

    公开(公告)日:2022-07-07

    申请号:PCT/US2021/065681

    申请日:2021-12-30

    Abstract: In one embodiment, a method includes, by one or more computing devices, determining, based on first tracking data, a first viewpoint of the user and a first hand pose of the user. The method may include generating a virtual object in a virtual environment based on the first hand pose and a predetermined spatial relationship between the virtual object and the hand of the user. The method may include rendering a first image of the virtual object as viewed from the first viewpoint. The method may include determining, based on second tracking data, a second viewpoint of the user and a second hand pose. The method may include adjusting the first image of the virtual object based on changes from the first hand pose to the second hand pose. The method may include rendering and displaying a second image from the adjusted first image viewed from the second viewpoint.

    GRAPHICAL MARKER GENERATION SYSTEM FOR SYNCHRONIZING USERS

    公开(公告)号:WO2022061364A1

    公开(公告)日:2022-03-24

    申请号:PCT/US2021/071499

    申请日:2021-09-17

    Applicant: SNAP INC.

    Abstract: Systems and methods directed to generating an interactive graphical marker that includes a first region with a first indicator and a second region with a second indicator, the second region being around a circumference of the first region. The systems and methods are also directed to monitoring an animation of the interactive graphical marker to detect when the first indicator and the second indicator are aligned at a predetermined angle of rotation, and in response to detecting that the first indicator and the second indicator are aligned, initiating an interactive game application on a second computing device and a third computing device.

    줄넘기를 이용한 몬스터 잡기 방법

    公开(公告)号:WO2022034998A1

    公开(公告)日:2022-02-17

    申请号:PCT/KR2020/019397

    申请日:2020-12-30

    Applicant: 김동환

    Abstract: 본 발명은 줄넘기를 이용한 몬스터 잡기 방법에 관한 것이다. 특히, 본 발명은 줄넘기를 이용한 몬스터 잡기 방법에 관한 것으로서, 몬스터 잡기 앱이 설치되어 있는 스마트폰과 줄넘기 회전수를 계산하여 스마트폰으로 전송할 수 있는 기능 및 줄넘기 가운데 충격센서가 설치되어 있어 충격량에 따라 음계가 선택되어 연주를 할 수 있는 줄넘기로 구성된 것으로써, 몬스터 잡기 앱이 설치된 스마트폰으로 주변의 환경을 탐색하는 단계; 특정 지역의 다양한 환경에 따라 다양한 몬스터가 탐색되어 화면에 표시되는 단계; 몬스터를 잡을지 말지를 결정하는 단계; 몬스터를 잡지 않을 경우 탐색을 계속하는 단계; 몬스터를 잡을 경우 몬스터 잡기를 선택하여 미션을 부여 받는 단계; 미션에 따라 스마트폰 몬스터 잡기 앱과 연동된 줄넘기를 통한 미션을 수행하여 몬스터 잡을 확률을 상승시키는 단계; 전송된 줄넘기를 통한 미션 수행 결과를 반영한 몬스터 잡기 성공 결과가 계산되는 단계; 만일 잡았으면 성공 알림이 표시되고 잡은 몬스터는 몬스터 수집 목록에 저장되는 단계를 포함하는 것을 특징으로 하는 줄넘기를 이용한 몬스터 잡기 방법이다.

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