SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES
    1.
    发明申请
    SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES 审中-公开
    执行不间断游戏的系统和方法

    公开(公告)号:WO2014107789A1

    公开(公告)日:2014-07-17

    申请号:PCT/CA2013/000641

    申请日:2013-07-12

    Abstract: A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,其中应用程序通过互联网安装用于执行远程游戏会话。 所有游戏功能都是由与移动设备通信的固定式游戏终端进行的,例如通过使用WiFi。 移动设备作为用户界面来操作。 如果通信链接在游戏过程中暂时中断,则移动设备将创建游戏持续的外观,例如通过继续旋转卷轴,直到重新建立通信。 一旦移动设备从游戏终端接收到最终结果,卷轴将停止。 玩家可以暂停游戏以暂时停止最小游戏频率规则。 移动设备可以在游戏终端之间切换。 对于3D视频,原始格式将针对移动设备进行调整。 游戏终端可以是游戏机。

    COMPUTER SYSTEM AND METHOD FOR INDOOR GEO-FENCING AND ACCESS CONTROL
    2.
    发明申请
    COMPUTER SYSTEM AND METHOD FOR INDOOR GEO-FENCING AND ACCESS CONTROL 审中-公开
    计算机系统和室内地理与访问控制方法

    公开(公告)号:WO2014113882A1

    公开(公告)日:2014-07-31

    申请号:PCT/CA2014/000061

    申请日:2014-01-28

    CPC classification number: H04W4/02 H04W4/021 H04W4/043 H04W12/06 H04W48/04

    Abstract: A computer system for authenticating a wireless device based on localization is provided. The computer system includes a central server or computer network service and a wireless device configured to access a mobile application, the mobile application being coupled with the central server or the computer network service, and when executed accesses functions of the wireless device to collect measurement data related to (i) a first wireless network and (ii) a second wireless network; wherein the mobile application sends the measurement data to the central server or computer network service for analyzing the measurement data to determine a location of the wireless device relative to a defined area, and wherein the central server or computer network service is configured to grant or deny the wireless device access to one or more resources linked to the central server or computer network service, based on the location determined for the wireless device relative to the defined area. A related computer implemented method is provided for authenticating a wireless device to a central server or computer network service based on its location of the wireless device relative to a defined area at the time of a request for one or more resources linked to the central server or computer network service. The computer system may apply smoothing algorithms and implement security mechanisms.

    Abstract translation: 提供了一种用于基于定位来认证无线设备的计算机系统。 计算机系统包括中央服务器或计算机网络服务,以及被配置为访问移动应用的无线设备,移动应用与中央服务器或计算机网络服务耦合,并且当执行时访问无线设备的功能以收集测量数据 涉及(i)第一无线网络和(ii)第二无线网络; 其中所述移动应用将所述测量数据发送到所述中央服务器或计算机网络服务,用于分析所述测量数据以确定所述无线设备相对于所定义区域的位置,并且其中所述中央服务器或计算机网络服务被配置为授予或拒绝 所述无线设备基于为所述无线设备相对于所定义的区域确定的位置来访问链接到所述中央服务器或计算机网络服务的一个或多个资源。 提供了一种相关的计算机实现的方法,用于基于无线设备相对于在与中央服务器链接的一个或多个资源的请求时相对于所定义的区域的位置来向中央服务器或计算机网络服务认证无线设备,或者 计算机网络服务。 计算机系统可以应用平滑算法并实现安全机制。

    SYSTEMS AND METHODS FOR RECOMMENDING GAMES USING DISTRIBUTED STORAGE
    3.
    发明申请
    SYSTEMS AND METHODS FOR RECOMMENDING GAMES USING DISTRIBUTED STORAGE 审中-公开
    使用分布式存储推荐游戏的系统和方法

    公开(公告)号:WO2014107786A1

    公开(公告)日:2014-07-17

    申请号:PCT/CA2013/000637

    申请日:2013-07-12

    CPC classification number: G07F17/3225 G07F17/323 G07F17/3239

    Abstract: While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game. While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's past gaming history, accessed via player registration, and the player's real time game play. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.

    Abstract translation: 当玩家在游戏机上玩一个游戏时,本文描述的系统和方法根据玩家的过往游戏历史,玩家使用玩家追踪卡,或基于实时游戏,向玩家推荐其他游戏, 如果玩家是匿名的 当玩家选择不同的游戏时,系统可以自动地在游戏机或游戏机之间传送玩家的信用。 每个游戏机可以执行一个或多个游戏。 当玩家在游戏机上玩一个游戏时,本文描述的系统和方法基于玩家的过去的游戏历史,通过玩家注册访问,以及玩家的实时游戏,向玩家推荐其他游戏。 当玩家选择不同的游戏时,系统可以自动地在游戏机或游戏机之间传送玩家的信用。 每个游戏机可以执行一个或多个游戏。

    SYSTEMS AND METHODS FOR REMOTE GAMING USING GAME RECOMMENDER
    4.
    发明申请
    SYSTEMS AND METHODS FOR REMOTE GAMING USING GAME RECOMMENDER 审中-公开
    使用游戏推荐器远程游戏的系统和方法

    公开(公告)号:WO2014107788A1

    公开(公告)日:2014-07-17

    申请号:PCT/CA2013/000640

    申请日:2013-07-12

    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,其中应用程序通过互联网安装用于执行远程游戏会话。 所有游戏功能都由与移动设备通信的固定式游戏终端进行,例如通过使用WiFi或其他无线协议。 移动设备作为用户界面进行操作。 当玩家在移动设备上玩一个游戏时,场地的系统通过播放器的平板电脑根据玩家的过去的游戏历史,玩家使用玩家跟踪卡,或者基于实时游戏来推荐玩家的其他游戏 如果玩家是匿名的 当玩家选择不同的游戏时,系统自动将通信传送到不同的游戏终端并且传送玩家的积分。 游戏终端可以是游戏机,其中每个游戏机执行不同的游戏。

    SYSTEMS AND METHODS FOR REMOTE GAMING USING TERMINAL
    5.
    发明申请
    SYSTEMS AND METHODS FOR REMOTE GAMING USING TERMINAL 审中-公开
    使用终端远程游戏的系统和方法

    公开(公告)号:WO2014107787A1

    公开(公告)日:2014-07-17

    申请号:PCT/CA2013/000639

    申请日:2013-07-12

    Abstract: A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,其中应用程序通过互联网安装用于执行远程游戏会话。 所有游戏功能都是由与移动设备通信的固定式游戏终端进行的,例如通过使用WiFi。 移动设备作为用户界面进行操作。 用于移动设备的注册可以经由连接在具有多个游戏终端的网络中的注册终端。 移动设备可以与注册终端进行无线通信,并且注册终端经由网络与被播放的游戏终端进行通信。 移动设备可以选择玩任何可用的游戏终端提供的游戏。 游戏终端可以是游戏机。 注册终端也可以是兑现终端并打印票。

    FAULTS AND PERFORMANCE ISSUE PREDICTION
    6.
    发明申请
    FAULTS AND PERFORMANCE ISSUE PREDICTION 审中-公开
    故障和性能问题预测

    公开(公告)号:WO2014117245A1

    公开(公告)日:2014-08-07

    申请号:PCT/CA2013/000499

    申请日:2013-05-23

    CPC classification number: G07F17/3234 G06Q10/20

    Abstract: Systems and methods for an online predictive diagnostic and prognostic maintenance system are disclosed. The systems and methods may be configured for use with networked gaming machines. The systems and methods may operate in real time and may detect and analyze data representing various indicators of machine performance or a current or future decrease in machine performance. The data may represent or be used to predict machine performance and risk of failure and to identify necessary or recommended repair, maintenance or other performance issues. In another embodiment systems and methods are disclosed for automated analysis of data regarding machine operation and generation of rules related to predicting the future performance, repair and maintenance needs of machines.

    Abstract translation: 公开了在线预测诊断和预后维护系统的系统和方法。 系统和方法可以被配置为与网络游戏机一起使用。 系统和方法可以实时操作,并且可以检测和分析表示机器性能的各种指标或机器性能的当前或未来减少的数据。 数据可能表示或用于预测机器性能和故障风险,并确定必要或建议的维修,维护或其他性能问题。 在另一个实施例中,公开了用于自动分析关于机器操作的数据的系统和方法,以及与预测机器的未来性能,修理和维护需求相关的规则的生成。

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