ANALYSIS AND MANIPULATION OF OBJECTS AND LAYERS IN SURROUND VIEWS
    3.
    发明申请
    ANALYSIS AND MANIPULATION OF OBJECTS AND LAYERS IN SURROUND VIEWS 审中-公开
    周边景观中物体和层的分析与处理

    公开(公告)号:WO2015073570A3

    公开(公告)日:2015-10-08

    申请号:PCT/US2014065282

    申请日:2014-11-12

    Applicant: FYUSION INC

    Abstract: Various embodiments of the present invention relate generally to systems and methods for analyzing and manipulating images and video. According to particular embodiments, the spatial relationship between multiple images and video is analyzed together with location information data, for purposes of creating a representation referred to herein as a surround view for presentation on a device. An object included in the surround view may be manipulated along axes by manipulating the device along corresponding axes. In particular embodiments, a surround view can be separated into layers. Effects can be applied to one or more of these layers to enhance the interactive and immersive viewing experience of the surround view.

    Abstract translation: 本发明的各种实施例一般涉及用于分析和操纵图像和视频的系统和方法。 根据特定实施例,为了在本文中称为用于在设备上呈现的环绕视图的表示的目的,分析多个图像和视频之间的空间关系与位置信息数据。 包围在环绕视图中的物体可以通过沿对应的轴线操纵装置而沿轴线被操纵。 在特定实施例中,环绕视图可以被分成多个层。 效果可以应用于这些层中的一个或多个,以增强环绕视图的交互式和沉浸式观看体验。

    TRAJECTORY SMOOTHER FOR GENERATING MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS

    公开(公告)号:WO2019195560A1

    公开(公告)日:2019-10-10

    申请号:PCT/US2019/025806

    申请日:2019-04-04

    Applicant: FYUSION, INC.

    Abstract: Various embodiments of the present invention relate generally to systems and methods for analyzing and manipulating images and video. In particular, a multi-view interactive digital media representation (MVIDMR) of object can be generated from live images of the object captured from a hand-held camera. Methods are described where image data associated with the images capture from the hand-held camera are manipulated to generate a more desirable MVIDMR of the object. In particular, the image data can be manipulated so that it appears as if the camera traveled a smoother trajectory during the capture of the images which can provide a smoother output of the MVIDMR. In embodiment, key point matching within the image data and, optionally, IMU data from a sensor package on the camera can be used to generate constraints used in a factor graph optimization that is used to generate a smoother trajectory of the camera.

    VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS
    8.
    发明申请
    VIRTUAL REALITY ENVIRONMENT BASED MANIPULATION OF MULTI-LAYERED MULTI-VIEW INTERACTIVE DIGITAL MEDIA REPRESENTATIONS 审中-公开
    基于虚拟现实环境的多层多视点互动数字媒体表示的操作

    公开(公告)号:WO2018052665A1

    公开(公告)日:2018-03-22

    申请号:PCT/US2017/047859

    申请日:2017-08-21

    Applicant: FYUSION, INC.

    Abstract: Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects. Next, a virtual reality environment is generated using the first content model and the first context model. The virtual reality environment includes a first layer and a second layer. The user can navigate through and within the virtual reality environment to switch between multiple viewpoints of the content model via corresponding physical movements. The first layer includes the first content model and the second layer includes a second content model and wherein selection of the first layer provides access to the second layer with the second content model.

    Abstract translation: 本公开的各种实施例总体上涉及用于在虚拟现实环境中生成多视图交互式数字媒体表示的系统和方法。 根据特定实施例,多个图像被融合到第一内容模型和第一上下文模型中,这两者都包括对象的多视图交互式数字媒体表示。 接下来,使用第一内容模型和第一上下文模型来生成虚拟现实环境。 虚拟现实环境包括第一层和第二层。 用户可以在虚拟现实环境中和虚拟现实环境内导航,以通过相应的物理移动在内容模型的多个视点之间切换。 第一层包括第一内容模型,并且第二层包括第二内容模型,并且其中第一层的选择提供对第二内容模型的第二层的访问。

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