Abstract:
A system with automatic positioning controls for the holographic display of three-dimensional objects interacting in real time with objects of the real world. The person observing the screen (18) has the sensation that the objects are real, which is achieved thanks to a real time perspective correction system (1). The system is used in particular to simulate bowling pins (9). It is positioned on the lane required by means of a dolly (6). The system determines a relation between the information received from the sensors: video cameras (1) (3), dimensions (26), weight (14) (27) and the mathematical simulation models. When the ball is bowled, its physical features are measured and when it hits the pin deck, some holographic pins are displayed on the screen (19). The screen holographically arranges the projected objects over what the bowler (18) sees behind the screen (19). The simulated movements of the pins and the physical interactions with the real objects are determined by exploiting the theory of mechanics in three-dimensional space.
Abstract:
A blowing device useful for acquisition of blowing and/or aspiring abilities, wherein the user is directed to blow and/or aspire is a predetermined manner. This novel devise comprising an envelope; at least one movable element located inside the inner portion of said envelope; a maneuverable tube of an open bore, having a proximal portion and a distal portion; said tube is protruded into said envelope at the proximal end and extended to a mouthpiece, adapted to be in communication with said user mouth; the distal portion of said tube is further extended into the inner portion of the envelope; wherein said movable element is directed to move in a predetermined course by a means of the blowing and/or aspiration characteristics.
Abstract:
본 발명에 따른 스크린 볼링 시뮬레이션 시스템에 관한 것으로, 좀더 상세하게 설명하자면, 하나의 평면상에서 길이방향으로 연결되어 있는 단축레인 및 센싱레인과 그 양변에 설치된 거터(gutter), 상기 센싱레인 상에 설치되어 있는 광센서 유닛, 상기 단축레인과 센싱레인의 경계선상에 설치되어 있는 스크린, 볼링핀의 동적 정보를 연산하는 컴퓨터, 그리고 상기 스크린으로 볼링공과 볼링핀의 영상을 조사하는 프로젝터로 구성되어 있어서, 볼링공의 동적 정보를 감지하는 센서가 보울러(bowler)의 시선을 방해하거나 볼링공의 경로를 변화시킬 우려가 있고, 특히 볼링공의 각도 변화를 용이하게 감지함으로서 실제 볼링장과 유사한 경기 결과를 구현할 수 있는 스크린 볼링 시뮬레이션 시스템에 관한 것이다.
Abstract:
A toy educational bowling game for toddlers with a toy bowling ball, a plurality of toy bowling pins which are marked with a separate and individual number in numerical order starting with the number one and a pin set up guide whereupon there are a plurality of markings for the placement of the pins and each of the markings has a separate and individual number arranged in numerical order starting with the number one and in the similar numerical alignment as when conventional bowling pins are lined up for the beginning of play of conventional bowling whereby a toddler can learn numbers and counting by matching the numbered pins to the numbered markings in numerical order on the pin set up guide. Variations include various further features including indentations, matching colors, shapes, letters, with the locations being in front of the markings and with audio and lighting systems.
Abstract:
An apparatus for playing a game comprising a playing surface 4.2) having a first area (14) and a second area (17), a ρrojectile(24), at least two propulsion devices (8). First and second sets of playing pieces {12,16) are provided, each playing piece having a lower peg portion, and a substrate (18) overlaying and spaced above the playing surface and extending across both the first and second areas of the playing surface. In a game, the playing pieces are located on the substrate above the first area of the playing surface, with their peg portions extending below the substrate, and each propulsion device is capable of propelling the projectile such that the projectile can impact with a peg portion of a playing piece and thereby dislodge the playing piece.
Abstract:
A playing surface (10) may include first and second boundary walls (13,16) and first and second zone separators (19,22). The second zone separator (22) may be spaced apart from the first zone separator (19) in order to provide a first zone area (31) residing between the first zone separator (19) in order to provide a first zone area residing between the first zone separator and the second zone separator (22). The zone separators (19,22) may each have an angled surface (25) which are positioned so that a sphere (28) may be rolled toward the angled surface (25) of the zone separator, roll over the zone separator and into a zone area.
Abstract:
A system with automatic positioning controls for the holographic display of three-dimensional objects interacting in real time with objects of the real world. The person observing the screen (18) has the sensation that the objects are real, which is achieved thanks to a real time perspective correction system (1). The system is used in particular to simulate bowling pins (9). It is positioned on the lane required by means of a dolly (6). The system determines a relation between the information received from the sensors: video cameras (1) (3), dimensions (26), weight (14) (27) and the mathematical simulation models. When the ball is bowled, its physical features are measured and when it hits the pin deck, some holographic pins are displayed on the screen (19). The screen holographically arranges the projected objects over what the bowler (18) sees behind the screen (19). The simulated movements of the pins and the physical interactions with the real objects are determined by exploiting the theory of mechanics in three-dimensional space.
Abstract:
Game table (10) includes four upstanding legs (12) that mount a plurality of construction panels referred to as side panels or end panels. First end panels (14) and first side panels (16) extend between pairs of adjacent legs (12) to surround and define a play area (17). End brace (19) and side brace (20) help to stabilize the game table. Each leg (12) includes a pair of arcuate webs (64, 65) having a C-shaped slideway (66, 67) at opposite leg edge portions (68, 69) oriented at an angle with respect to one another. Floor (15) is supported by the upper edges of second end panels (24) and second side panels (26) to provide the playing surface for game table (10). End panels (14) and side panels (16) are then mounted to legs (12) by inserting respective ribs (75) of panel sections (34, 35, 46, 47) in slideways (66, 67).
Abstract:
A table curling implement, comprising a rectangular movable playing panel (9) made of unwoven cloth and having targets (1), each formed of a plurality of concentric circles of different diameters drawn bilaterally symmetrically at a distance and a plurality of disks (4) having a flat bottom surface, whereby a lifelong sports allowing old persons, physically handicapped persons, physically healthy persons, and children to enjoy without feeling differences in age and sex and physical constitution can be provided.