MOBILE HOLOGRAPHIC SIMULATOR OF BOWLING PINS AND VIRTUAL OBJECTS
    2.
    发明申请
    MOBILE HOLOGRAPHIC SIMULATOR OF BOWLING PINS AND VIRTUAL OBJECTS 审中-公开
    滚针和虚拟对象的移动自动模拟器

    公开(公告)号:WO2006092813A1

    公开(公告)日:2006-09-08

    申请号:PCT/IT2005/000116

    申请日:2005-03-02

    Inventor: ZAMBELLI, Silvia

    CPC classification number: A63D1/00 A63D3/00 A63D5/04

    Abstract: A system with automatic positioning controls for the holographic display of three-dimensional objects interacting in real time with objects of the real world. The person observing the screen (18) has the sensation that the objects are real, which is achieved thanks to a real time perspective correction system (1). The system is used in particular to simulate bowling pins (9). It is positioned on the lane required by means of a dolly (6). The system determines a relation between the information received from the sensors: video cameras (1) (3), dimensions (26), weight (14) (27) and the mathematical simulation models. When the ball is bowled, its physical features are measured and when it hits the pin deck, some holographic pins are displayed on the screen (19). The screen holographically arranges the projected objects over what the bowler (18) sees behind the screen (19). The simulated movements of the pins and the physical interactions with the real objects are determined by exploiting the theory of mechanics in three-dimensional space.

    Abstract translation: 具有自动定位控制的系统,用于实时地与现实世界的物体相互作用的三维物体的全息显示。 观察屏幕(18)的人感觉到物体是真实的,这是通过实时透视校正系统(1)实现的。 该系统特别用于模拟保龄球针(9)。 它位于通过小车(6)所需的车道上。 系统确定从传感器接收的信息之间的关系:摄像机(1)(3),尺寸(26),重量(14)(27)和数学模拟模型。 当球被保龄球时,其物理特征被测量,并且当其击中销甲板时,一些全息针被显示在屏幕上(19)。 屏幕全息地将投影物体排列在屏幕(19)后面看到的滚球(18)上。 引脚的模拟运动和与真实物体的物理相互作用是通过利用三维空间中的力学理论来确定的。

    A BLOWING DEVICE
    3.
    发明申请
    A BLOWING DEVICE 审中-公开
    吹气装置

    公开(公告)号:WO2004099677A3

    公开(公告)日:2006-03-23

    申请号:PCT/IL2004000390

    申请日:2004-05-09

    Inventor: LEW PERLA DIANA

    Abstract: A blowing device useful for acquisition of blowing and/or aspiring abilities, wherein the user is directed to blow and/or aspire is a predetermined manner. This novel devise comprising an envelope; at least one movable element located inside the inner portion of said envelope; a maneuverable tube of an open bore, having a proximal portion and a distal portion; said tube is protruded into said envelope at the proximal end and extended to a mouthpiece, adapted to be in communication with said user mouth; the distal portion of said tube is further extended into the inner portion of the envelope; wherein said movable element is directed to move in a predetermined course by a means of the blowing and/or aspiration characteristics.

    Abstract translation: 用于获取吹风和/或吸引力的吹风装置,其中用户被吹向和/或追求是预定的方式。 这个小说设计包括一个信封; 位于所述外壳内部的至少一个可移动元件; 具有近端部分和远端部分的开放孔的可操纵管; 所述管在近端处突出到所述外壳中并且延伸到适于与所述用户嘴连通的接口管; 所述管的远端部分进一步延伸到信封的内部; 其中所述可移动元件通过吹送和/或抽吸特性被引导以在预定过程中移动。

    스크린 볼링 시뮬레이션 시스템
    4.
    发明申请
    스크린 볼링 시뮬레이션 시스템 审中-公开
    屏幕模拟系统

    公开(公告)号:WO2017039261A1

    公开(公告)日:2017-03-09

    申请号:PCT/KR2016/009590

    申请日:2016-08-29

    Abstract: 본 발명에 따른 스크린 볼링 시뮬레이션 시스템에 관한 것으로, 좀더 상세하게 설명하자면, 하나의 평면상에서 길이방향으로 연결되어 있는 단축레인 및 센싱레인과 그 양변에 설치된 거터(gutter), 상기 센싱레인 상에 설치되어 있는 광센서 유닛, 상기 단축레인과 센싱레인의 경계선상에 설치되어 있는 스크린, 볼링핀의 동적 정보를 연산하는 컴퓨터, 그리고 상기 스크린으로 볼링공과 볼링핀의 영상을 조사하는 프로젝터로 구성되어 있어서, 볼링공의 동적 정보를 감지하는 센서가 보울러(bowler)의 시선을 방해하거나 볼링공의 경로를 변화시킬 우려가 있고, 특히 볼링공의 각도 변화를 용이하게 감지함으로서 실제 볼링장과 유사한 경기 결과를 구현할 수 있는 스크린 볼링 시뮬레이션 시스템에 관한 것이다.

    Abstract translation: 屏幕保龄球模拟系统技术领域本发明涉及一种屏幕保龄球模拟系统,更具体地涉及一种屏幕保龄球模拟系统,包括:在一个平面上沿长度方向延伸的短车道和感测车道; 一条沟槽,安装在车道的两边; 安装在感测通道上的光学传感器单元; 安装在短路和感测车道边界之上的屏幕; 计算保龄球针的动力学信息的计算机; 以及投影仪,其将屏幕上的保龄球和保龄球的图像照射。 屏幕保龄球模拟系统可以创建类似于真正的保龄球场的游戏结果,因为用于检测保龄球的动力学信息的传感器可以容易地检测保龄球的角度变化,并且存在扰乱视角的问题 的保龄球员或改变保龄球的路径。

    TOY BOWLING
    5.
    发明申请
    TOY BOWLING 审中-公开
    玩具保龄球

    公开(公告)号:WO2011005729A2

    公开(公告)日:2011-01-13

    申请号:PCT/US2010/041019

    申请日:2010-07-06

    CPC classification number: A63D3/00 A63D5/06

    Abstract: A toy educational bowling game for toddlers with a toy bowling ball, a plurality of toy bowling pins which are marked with a separate and individual number in numerical order starting with the number one and a pin set up guide whereupon there are a plurality of markings for the placement of the pins and each of the markings has a separate and individual number arranged in numerical order starting with the number one and in the similar numerical alignment as when conventional bowling pins are lined up for the beginning of play of conventional bowling whereby a toddler can learn numbers and counting by matching the numbered pins to the numbered markings in numerical order on the pin set up guide. Variations include various further features including indentations, matching colors, shapes, letters, with the locations being in front of the markings and with audio and lighting systems.

    Abstract translation:

    一款带有玩具保龄球的幼儿玩具益智游戏保龄球游戏,多个玩具保龄球栓,以数字顺序标记一个单独的号码和一个单独的号码,并以号码开头, 因此存在多个用于放置销的标记,并且每个标记都具有独立的和单独的数字,从数字1开始以数字顺序排列,并且与传统的保龄球销排列成开头 传统保龄球的玩法,幼儿可以通过引脚设置指南上的数字顺序将编号引脚与编号标记进行匹配,从而学习数字并进行计数。 变化包括各种其他功能,包括缩进,匹配的颜色,形状,字母,位置在标记之前以及音频和照明系统。

    A GAME APPARATUS
    6.
    发明申请
    A GAME APPARATUS 审中-公开
    一个游戏装置

    公开(公告)号:WO2007085818A1

    公开(公告)日:2007-08-02

    申请号:PCT/GB2007/000232

    申请日:2007-01-24

    Abstract: An apparatus for playing a game comprising a playing surface 4.2) having a first area (14) and a second area (17), a ρrojectile(24), at least two propulsion devices (8). First and second sets of playing pieces {12,16) are provided, each playing piece having a lower peg portion, and a substrate (18) overlaying and spaced above the playing surface and extending across both the first and second areas of the playing surface. In a game, the playing pieces are located on the substrate above the first area of the playing surface, with their peg portions extending below the substrate, and each propulsion device is capable of propelling the projectile such that the projectile can impact with a peg portion of a playing piece and thereby dislodge the playing piece.

    Abstract translation: 一种用于玩游戏的装置,包括具有第一区域(14)和第二区域(17)的游戏表面4.2,运动员(24),至少两个推进装置(8)。 提供了第一和第二组播放片{12,16),每个播放片具有下钉部分,以及覆盖并在播放表面上方间隔并且延伸穿过播放表面的第一和第二区域的基底(18) 。 在游戏中,玩具位于玩具表面的第一区域上方的基板上,其钉头部分延伸到基底之下,并且每个推进装置能够推动抛射体,使得抛射体可以用钉部分 的玩具,从而移动玩具。

    PLAYING SURFACE FOR A GAME AND METHOD OF USING A GAME PLAYING SURFACE
    7.
    发明申请
    PLAYING SURFACE FOR A GAME AND METHOD OF USING A GAME PLAYING SURFACE 审中-公开
    玩游戏的表面和使用游戏播放表面的方法

    公开(公告)号:WO2006039495A3

    公开(公告)日:2006-12-28

    申请号:PCT/US2005035204

    申请日:2005-09-30

    Abstract: A playing surface (10) may include first and second boundary walls (13,16) and first and second zone separators (19,22). The second zone separator (22) may be spaced apart from the first zone separator (19) in order to provide a first zone area (31) residing between the first zone separator (19) in order to provide a first zone area residing between the first zone separator and the second zone separator (22). The zone separators (19,22) may each have an angled surface (25) which are positioned so that a sphere (28) may be rolled toward the angled surface (25) of the zone separator, roll over the zone separator and into a zone area.

    Abstract translation: 游戏表面(10)可以包括第一和第二边界壁(13,16)和第一和第二区域分隔件(19,22)。 第二区域分离器(22)可以与第一区域分离器(19)间隔开,以便提供驻留在第一区域分离器(19)之间的第一区域区域(31),以便提供驻留在第一区域分离器 第一区分离器和第二区分离器(22)。 区域分离器(19,22)可以各自具有成角度的表面(25),其被定位成使得球体(28)可以朝向区域分离器的成角度的表面(25)滚动,在区域分离器上滚动并进入 区域。

    MOBILE HOLOGRAPHIC SIMULATOR OF BOWLING PINS AND VIRTUAL OBJECTS
    8.
    发明申请
    MOBILE HOLOGRAPHIC SIMULATOR OF BOWLING PINS AND VIRTUAL OBJECTS 审中-公开
    滚针和虚拟对象的移动自动模拟器

    公开(公告)号:WO2006092813A8

    公开(公告)日:2007-08-30

    申请号:PCT/IT2005000116

    申请日:2005-03-02

    Inventor: ZAMBELLI SILVIA

    CPC classification number: A63D1/00 A63D3/00 A63D5/04

    Abstract: A system with automatic positioning controls for the holographic display of three-dimensional objects interacting in real time with objects of the real world. The person observing the screen (18) has the sensation that the objects are real, which is achieved thanks to a real time perspective correction system (1). The system is used in particular to simulate bowling pins (9). It is positioned on the lane required by means of a dolly (6). The system determines a relation between the information received from the sensors: video cameras (1) (3), dimensions (26), weight (14) (27) and the mathematical simulation models. When the ball is bowled, its physical features are measured and when it hits the pin deck, some holographic pins are displayed on the screen (19). The screen holographically arranges the projected objects over what the bowler (18) sees behind the screen (19). The simulated movements of the pins and the physical interactions with the real objects are determined by exploiting the theory of mechanics in three-dimensional space.

    Abstract translation: 具有自动定位控制的系统,用于实时地与现实世界的物体相互作用的三维物体的全息显示。 观察屏幕(18)的人感觉到物体是真实的,这是通过实时透视校正系统(1)实现的。 该系统特别用于模拟保龄球针(9)。 它位于通过小车(6)所需的车道上。 系统确定从传感器接收的信息之间的关系:摄像机(1)(3),尺寸(26),重量(14)(27)和数学模拟模型。 当球被保龄球时,其物理特征被测量,并且当其击中销甲板时,一些全息针被显示在屏幕上(19)。 屏幕全息地将投影物体排列在屏幕(19)后面看到的滚球(18)上。 引脚的模拟运动和与真实物体的物理相互作用是通过利用三维空间中的力学理论来确定的。

    GAME TABLE ASSEMBLY AND METHOD UTILIZING INTERLOCKING STACKABLE FRAME MEMBERS
    9.
    发明申请
    GAME TABLE ASSEMBLY AND METHOD UTILIZING INTERLOCKING STACKABLE FRAME MEMBERS 审中-公开
    游戏桌组装和使用互锁可堆叠框架成员的方法

    公开(公告)号:WO2005035075A1

    公开(公告)日:2005-04-21

    申请号:PCT/US2004/033133

    申请日:2004-10-06

    Abstract: Game table (10) includes four upstanding legs (12) that mount a plurality of construction panels referred to as side panels or end panels. First end panels (14) and first side panels (16) extend between pairs of adjacent legs (12) to surround and define a play area (17). End brace (19) and side brace (20) help to stabilize the game table. Each leg (12) includes a pair of arcuate webs (64, 65) having a C-shaped slideway (66, 67) at opposite leg edge portions (68, 69) oriented at an angle with respect to one another. Floor (15) is supported by the upper edges of second end panels (24) and second side panels (26) to provide the playing surface for game table (10). End panels (14) and side panels (16) are then mounted to legs (12) by inserting respective ribs (75) of panel sections (34, 35, 46, 47) in slideways (66, 67).

    Abstract translation: 游戏台(10)包括安装多个被称为侧板或端板的构造板的四个直立腿(12)。 第一端板(14)和第一侧板(16)在成对的相邻支腿(12)之间延伸以围绕并限定游戏区域(17)。 末端支架(19)和侧撑(20)有助于稳定游戏桌。 每个腿(12)包括一对弓形腹板(64,65),它们在相对于彼此成角度定向的相对的腿部边缘部分(68,69)处具有C形滑道(66,67)。 地板(15)由第二端板(24)和第二侧板(26)的上边缘支撑,以提供游戏台(10)的游戏表面。 然后通过将板部分(34,35,46,47)的相应肋(75)插入滑道(66,67)中将端板(14)和侧板(16)安装到支脚(12)上。

    TABLE CURLING IMPLEMENT
    10.
    发明申请
    TABLE CURLING IMPLEMENT 审中-公开
    表执行

    公开(公告)号:WO02036216A1

    公开(公告)日:2002-05-10

    申请号:PCT/JP2000/007788

    申请日:2000-11-06

    CPC classification number: A63B67/14 A63B67/04 A63B2208/12 A63D3/00

    Abstract: A table curling implement, comprising a rectangular movable playing panel (9) made of unwoven cloth and having targets (1), each formed of a plurality of concentric circles of different diameters drawn bilaterally symmetrically at a distance and a plurality of disks (4) having a flat bottom surface, whereby a lifelong sports allowing old persons, physically handicapped persons, physically healthy persons, and children to enjoy without feeling differences in age and sex and physical constitution can be provided.

    Abstract translation: 一种桌子滚动工具,包括由无纺布制成的矩形可移动游戏板(9),并具有目标(1),每个由具有一定距离的双向对称地延伸的多个不同直径的同心圆和多个盘(4)形成, 具有平坦的底面,可以提供使老年人,身体残疾人,身体健康的人和儿童享受的终身运动,而不会感觉到年龄,性别和体质上的差异。

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