摘要:
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
摘要:
A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface object, wherein each magnetic sensor is configured to generate data indicating distances to each of the electromagnets when each of the electromagnets is activated; a controller configured to control activation of the electromagnets and reading of the magnetic sensors in a time-division multiplexed arrangement, wherein each of the magnetic sensors is read during activation of a single magnetic sensor; a transmitter configured to transmit data derived from the reading of the magnetic sensors to a computing device for processing to generate data representing a pose of a virtual hand, the virtual hand capable of being rendered in a virtual environment presented on a head-mounted display.
摘要:
The subject disclosure is directed towards determining and using effort such as in a fitness / exercise / gaming environment in a way that is substantially independent of a person's height, weight, age, and gender (HWAG) properties. Effort data is recorded that represents a person's effort exerted with respect to performing at least one physical activity, in which effort data is substantially independent of weight, and possibly other HWAG properties. In one aspect, effort duration is used to allow different people to compete against others and/or against established targets / goals substantially equally, independent of a person's HWAG properties.
摘要:
A physical activity monitoring device receives an indication of one or more physical activities to be performed as an extension of a game being played on a game system and measures physical activity attributes of a user wearing the physical activity monitoring device. The physical activity monitoring device determines the user's progress towards completion of the one or more physical activities based on the physical activity attributes and outputs to the game device an indication of the user's progress towards completion of the one or more physical activities.
摘要:
Systems and methods for creating personalized exercise programs are disclosed. An image capture device and a computer device are used to capture images of a user while the user performs athletic movements. The images may then be evaluated to create a human movement screen score. The human movement screen score, goal and time commitment information may then be used to create a personalized exercise program tailored to the specific user.
摘要:
본 발명은 휴대단말기의 다양한 컨텐츠 확보가 가능하면서 이용자들이 단독 또는 네트워크를 통한 다중 이용으로 여가 활용성을 높이면서 건강증진에 기여할 수 있도록 한 호흡을 이용한 유희장치에 관한 것으로서, 손가락으로 잡기 용이한 형상으로 구비되는 장치바디와, 상기 장치바디의 선측에 이용자의 입과 연접되어 호흡을 불 수 있도록 형성하는 마우스피스와, 상기 마우스피스 대향 위치의 장치바디에 휴대용단말기와 접속할 수 있도록 구비하는 커넥터와, 상기 장치바디 내부에 설치하여 이용자가 부는 호흡을 측정하여 휴대단말기의 디스플레이에 표시할 수 있도록 하는 측정수단으로 구성하고, 상기 측정수단의 측정정보는 장치바디와 접속되는 휴대단말기의 디스플레이를 통하여 시각과 청각으로 확인할 수 있게 표시하게 하는 것이 특징이다.
摘要:
A system including at least one monitor and a toy is disclosed. The at least one monitor may be communicatively coupled to at least one sensor configured to measure at least one physical parameter of an operator. The at least one monitor receives at least one measurement from the at least one sensor indicative of the at least one physical parameter of the operator. The at least one monitor may determine whether the operator is in an elevated emotional state based, at least in part, on the at least one measurement. The toy may be capable of being operated by at least one operator and may comprise a control system in communication with the at least one monitor. The control system may be configured to affect at least one behavior of the toy to cause the toy to be more difficult to use when the monitor indicates that the operator is in an elevated emotional state.
摘要:
The clothing comprises a garment (31) and effect-generating devices (1, 2, 3, 4) and activating devices (5, 6, 7) joined to said garment. The effect-generating devices (1, 2, 3, 4) are able to produce sensory or mechanical effects and the activating devices (5, 6, 7) comprise one or more motion, position or proximity sensors (5) which are able to generate an electrical activation signal as a result of movements or changes in the position of the user wearing the garment (31). The effect-generating devices (1, 2, 3, 4) are electrically connected to the motion, position or proximity sensors (5) or to touch sensors (6) and are activated by the electrical activation signal. The garment (31) also has wireless transmitting and receiving devices (8, 9) for intercommunication and interaction with other garments or with accessories.
摘要:
An instrument gathers and processes data from one or more capture devices. The data can thereafter be processed using one or more classification techniques to properly detect and/or reproduce motions for an application. The present invention can be used both outdoors and indoors.
摘要:
The invention relates to a method, and a related movement device, and elongated sliding floor as well as a computer program product, for moving (13) an avatar (10) on a track (11) in an environment displayed on an image display unit (19), using an electronic processing unit. Said movement takes place under the influence of movements of a user (2) detected by a sensor system (6), which sensor system (6) is stationary relative to the user (2) in use. The sensor system (6) is designed for detecting movement and direction of movement. The invention is characterized in that a first movement in one direction detected by the sensor system (6) and a next, second movement substantially in the same direction detected by the sensor system is converted by means of the processing unit (7) into influencing of the movement of the avatar (10) on the track (11).