METHOD AND SYSTEM FOR INTERACTING WITH A VIRTUAL ENVIRONMENT
    1.
    发明申请
    METHOD AND SYSTEM FOR INTERACTING WITH A VIRTUAL ENVIRONMENT 审中-公开
    与虚拟环境交互的方法和系统

    公开(公告)号:WO2017059215A1

    公开(公告)日:2017-04-06

    申请号:PCT/US2016/054706

    申请日:2016-09-30

    申请人: MC10, INC.

    IPC分类号: A63F9/24

    摘要: A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.

    摘要翻译: 一种用于为用户提供更个性化的虚拟环境的系统,该系统包括检测用户的一个或多个物理,生理或生物参数的一个或多个感测装置,并将其发送给产生的游戏控制台或虚拟现实控制器 虚拟环境。 游戏控制台或虚拟现实控制器可以分析传感器数据,并根据传感器数据调整虚拟环境的一个或多个方面。 例如,如果用户的心率超过预定阈值,则可以减少游戏的难度等级或疤痕水平。

    MAGNETIC TRACKING OF GLOVE FINGERTIPS
    2.
    发明申请
    MAGNETIC TRACKING OF GLOVE FINGERTIPS 审中-公开
    手指的磁力跟踪

    公开(公告)号:WO2016134295A1

    公开(公告)日:2016-08-25

    申请号:PCT/US2016/018738

    申请日:2016-02-19

    发明人: OSMAN, Steven

    IPC分类号: G06F3/01 A63F13/20

    摘要: A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface object, wherein each magnetic sensor is configured to generate data indicating distances to each of the electromagnets when each of the electromagnets is activated; a controller configured to control activation of the electromagnets and reading of the magnetic sensors in a time-division multiplexed arrangement, wherein each of the magnetic sensors is read during activation of a single magnetic sensor; a transmitter configured to transmit data derived from the reading of the magnetic sensors to a computing device for processing to generate data representing a pose of a virtual hand, the virtual hand capable of being rendered in a virtual environment presented on a head-mounted display.

    摘要翻译: 提供了一种手套接口物体,包括:多个电磁铁,其位于手套接口物体的手腕区域; 分别位于手套接口物体的指尖区域处的多个磁性传感器,其中每个磁性传感器被配置为当每个电磁体被激活时产生指示到每个电磁体的距离的数据; 控制器,其被配置为以时分复用布置来控制电磁体的激活和磁传感器的读取,其中在单个磁传感器的激活期间读取每个磁传感器; 发射机,其被配置为将从所述磁传感器的读取导出的数据发送到计算设备,用于处理以生成表示虚拟手的姿态的数据,所述虚拟手能够呈现在呈现在头戴式显示器上的虚拟环境中。

    USING A TRUE REPRESENTATION OF EFFORT FOR FITNESS
    3.
    发明申请
    USING A TRUE REPRESENTATION OF EFFORT FOR FITNESS 审中-公开
    使用正确的适应性来表达自己的作用

    公开(公告)号:WO2014133920A3

    公开(公告)日:2014-11-06

    申请号:PCT/US2014017880

    申请日:2014-02-24

    申请人: MICROSOFT CORP

    IPC分类号: A63F13/40 A63B24/00 A63F13/30

    摘要: The subject disclosure is directed towards determining and using effort such as in a fitness / exercise / gaming environment in a way that is substantially independent of a person's height, weight, age, and gender (HWAG) properties. Effort data is recorded that represents a person's effort exerted with respect to performing at least one physical activity, in which effort data is substantially independent of weight, and possibly other HWAG properties. In one aspect, effort duration is used to allow different people to compete against others and/or against established targets / goals substantially equally, independent of a person's HWAG properties.

    摘要翻译: 本发明的目的在于确定和使用诸如在健身/运动/游戏环境中的努力,其方式基本上独立于人的身高,体重,年龄和性别(HWAG)性质。 记录努力数据,其表示一个人对于执行至少一个身体活动而施加的努力,其中努力数据基本上与重量无关,并且可能还有其他HWAG属性。 在一个方面,使用努力持续时间来允许不同的人与他人竞争,和/或基本上平等地对待既定的目标/目标,而不依赖于人的HWAG属性。

    호흡을 이용한 유희장치
    6.
    发明申请
    호흡을 이용한 유희장치 审中-公开
    使用呼叫的播放设备

    公开(公告)号:WO2013077588A1

    公开(公告)日:2013-05-30

    申请号:PCT/KR2012/009637

    申请日:2012-11-15

    申请人: 이장춘

    发明人: 이장춘

    IPC分类号: A63F11/00 A63H33/00 A63F9/00

    摘要: 본 발명은 휴대단말기의 다양한 컨텐츠 확보가 가능하면서 이용자들이 단독 또는 네트워크를 통한 다중 이용으로 여가 활용성을 높이면서 건강증진에 기여할 수 있도록 한 호흡을 이용한 유희장치에 관한 것으로서, 손가락으로 잡기 용이한 형상으로 구비되는 장치바디와, 상기 장치바디의 선측에 이용자의 입과 연접되어 호흡을 불 수 있도록 형성하는 마우스피스와, 상기 마우스피스 대향 위치의 장치바디에 휴대용단말기와 접속할 수 있도록 구비하는 커넥터와, 상기 장치바디 내부에 설치하여 이용자가 부는 호흡을 측정하여 휴대단말기의 디스플레이에 표시할 수 있도록 하는 측정수단으로 구성하고, 상기 측정수단의 측정정보는 장치바디와 접속되는 휴대단말기의 디스플레이를 통하여 시각과 청각으로 확인할 수 있게 표시하게 하는 것이 특징이다.

    摘要翻译: 本发明涉及一种使用呼吸的播放装置,其中随着便携式终端的各种内容的获取,用户可以通过单独或经由网络多次使用本发明有效地利用业余时间来改善健康状况。 播放装置包括:具有可由手指保持的形状的装置主体; 嘴部件,其形成在装置主体的前端,以连接到使用者的嘴部,使得使用者能够呼吸到口部件中; 连接器,其设置成在与所述口部件相对的位置处与所述装置主体上的便携式终端连接; 以及测量装置,其设置在装置主体内部,并且测量用户吹出的呼吸量,以便在便携式终端的显示器上显示测量信息,其中显示测量装置的测量信息,使得测量的 通过显示与设备主体连接的便携式终端,以视觉和听觉方式确认信息。

    CLOTHING WITH SENSORY AND/OR MECHANICAL EFFECTS
    8.
    发明申请
    CLOTHING WITH SENSORY AND/OR MECHANICAL EFFECTS 审中-公开
    以感觉和/或机械效应服装

    公开(公告)号:WO2012140290A4

    公开(公告)日:2012-12-06

    申请号:PCT/ES2012000092

    申请日:2012-04-13

    摘要: The clothing comprises a garment (31) and effect-generating devices (1, 2, 3, 4) and activating devices (5, 6, 7) joined to said garment. The effect-generating devices (1, 2, 3, 4) are able to produce sensory or mechanical effects and the activating devices (5, 6, 7) comprise one or more motion, position or proximity sensors (5) which are able to generate an electrical activation signal as a result of movements or changes in the position of the user wearing the garment (31). The effect-generating devices (1, 2, 3, 4) are electrically connected to the motion, position or proximity sensors (5) or to touch sensors (6) and are activated by the electrical activation signal. The garment (31) also has wireless transmitting and receiving devices (8, 9) for intercommunication and interaction with other garments or with accessories.

    摘要翻译: 该服装包括服装(31)和连接到所述服装的效果产生装置(1,2,3,4)和激活装置(5,6,7)。 效应产生装置(1,2,3,4)能够产生传感或机械效应,并且激活装置(5,6,7)包括一个或多个运动,位置或接近传感器(5),其能够 由于穿着该服装(31)的使用者的位置的移动或变化而产生电启动信号。 效应产生装置(1,2,3,4)电连接到运动,位置或接近传感器(5)或触摸传感器(6)并且由电激活信号激活。 服装(31)还具有无线发送和接收装置(8,9),用于与其他服装或与配件进行相互通信和交互。

    METHOD AND INTERACTIVE MOVEMENT DEVICE FOR MOVING AN AVATAR ON A TRACK
    10.
    发明申请
    METHOD AND INTERACTIVE MOVEMENT DEVICE FOR MOVING AN AVATAR ON A TRACK 审中-公开
    用于在轨道上移动AVATAR的方法和交互运动装置

    公开(公告)号:WO2012087116A1

    公开(公告)日:2012-06-28

    申请号:PCT/NL2011/050744

    申请日:2011-11-02

    IPC分类号: A63F13/10

    摘要: The invention relates to a method, and a related movement device, and elongated sliding floor as well as a computer program product, for moving (13) an avatar (10) on a track (11) in an environment displayed on an image display unit (19), using an electronic processing unit. Said movement takes place under the influence of movements of a user (2) detected by a sensor system (6), which sensor system (6) is stationary relative to the user (2) in use. The sensor system (6) is designed for detecting movement and direction of movement. The invention is characterized in that a first movement in one direction detected by the sensor system (6) and a next, second movement substantially in the same direction detected by the sensor system is converted by means of the processing unit (7) into influencing of the movement of the avatar (10) on the track (11).

    摘要翻译: 本发明涉及一种方法和相关的移动装置,以及细长的滑动底板以及计算机程序产品,用于在显示在图像显示单元上的环境中移动(13)在轨道(11)上的化身(10) (19),使用电子处理单元。 所述移动在由传感器系统(6)检测到的用户(2)的运动的影响下发生,该传感器系统(6)在使用中相对于用户(2)是静止的。 传感器系统(6)设计用于检测运动和运动方向。 本发明的特征在于,由传感器系统(6)检测到的在一个方向上的第一运动和由传感器系统检测到的基本上在相同方向上的下一个第二运动通过处理单元(7)转换成 化身(10)在轨道(11)上的运动。