情報処理装置、情報処理方法、及びプログラム
    1.
    发明申请
    情報処理装置、情報処理方法、及びプログラム 审中-公开
    信息处理设备,信息处理方法和程序

    公开(公告)号:WO2018042799A1

    公开(公告)日:2018-03-08

    申请号:PCT/JP2017/020751

    申请日:2017-06-05

    Abstract: 【課題】状態や状況に応じた触覚の感じ方の差をより小さくする。 【解決手段】外部環境の状態または状況ユーザに関するコンテキスト情報、もしくは、ユーザに関するコンテキスト情報を取得する取得部と、当該ユーザの所定の部位に対して触覚刺激を提示するための触覚刺激部を制御するための制御信号を、取得された前記コンテキスト情報に基づき変調する変調部と、を備える、情報処理装置。

    Abstract translation:

    以进一步减少在根据本发明的触觉感知的差异涉及状态或情况。 关于外部环境的上下文信息,或控制的获取单元,用于获取关于用户的,用于呈现所述触觉刺激用户的给定站点上的触觉刺激单元的上下文信息状态或情况的用户 以及调制单元,基于所获取的上下文信息来调制接收到的上下文信息的控制信号。

    FILTERING CONTROLLER INPUT MODE
    2.
    发明申请
    FILTERING CONTROLLER INPUT MODE 审中-公开
    过滤控制器输入模式

    公开(公告)号:WO2017058637A1

    公开(公告)日:2017-04-06

    申请号:PCT/US2016/053177

    申请日:2016-09-22

    Inventor: BLACK, Glen

    Abstract: A user can interface with a computer system to interact with a computer program using an input device. The device includes one or more tracking devices and an input mode control. The one or more tracking devices are configured to communicate information relating to a position, orientation, or motion of one or more controllers to the computer system. The input mode control is configured to communicate an input mode signal to the computer system during interaction with the computer program. The input mode signal is configured to cause the computer program to interpret the information relating to the position, orientation or motion of the one or more controllers according to a particular input mode of a plurality of different input modes.

    Abstract translation: 用户可以与计算机系统接口以使用输入设备与计算机程序交互。 该设备包括一个或多个跟踪设备和输入模式控制。 一个或多个跟踪设备被配置为将与一个或多个控制器的位置,方向或运动相关的信息传达到计算机系统。 输入模式控制被配置为在与计算机程序交互期间将输入模式信号传送到计算机系统。 输入模式信号被配置为使得计算机程序根据多个不同输入模式的特定输入模式来解释与一个或多个控制器的位置,方向或运动有关的信息。

    FACILITATING ONLINE ACCESS TO AND PARTICIPATION IN TELEVISED EVENTS
    3.
    发明申请
    FACILITATING ONLINE ACCESS TO AND PARTICIPATION IN TELEVISED EVENTS 审中-公开
    促进在线访问和参与电视活动

    公开(公告)号:WO2016040869A3

    公开(公告)日:2016-05-06

    申请号:PCT/US2015049795

    申请日:2015-09-11

    Abstract: Computer-implemented management of a distributed televised and/or online entertainment events and contests involves using a contestant module executing on a mobile device with the facility to record an audio-visual performance by a contestant associated with the mobile device; via a communications network, transmitting the recorded audio-visual performance from the contestant module executing on the mobile device to a producer module executing on a computer system remote from the mobile device; evaluating the recorded audio-visual performance to determine whether it satisfies one or more predetermined criteria; if the recorded audio-visual performance is determined to satisfy the one or more predetermined criteria, making the recorded audio-visual performance available for viewing by an audience; receiving, from viewer modules executing on respective audience member devices, votes relating to the recorded audio-visual performance; and determining a winner of the distributed online contest based at least in part on the received votes.

    Abstract translation: 计算机实现的对分布式电视和/或在线娱乐活动和比赛的管理包括使用在具有该设施的移动设备上执行的参赛者模块来记录与移动设备相关联的参赛者的视听表演; 经由通信网络将记录的视听表现从在移动装置上执行的竞赛者模块传输到在远离移动装置的计算机系统上执行的制作者模块; 评估所记录的视听表现以确定其是否满足一个或多个预定标准; 如果所记录的视听表演被确定为满足所述一个或多个预定标准,则使所记录的视听表现可供观众观看; 从在相应的观众成员设备上执行的观看者模块接收与所记录的视听表演相关的投票; 以及至少部分基于所接收的投票来确定分布式在线竞赛的获胜者。

    COMPUTER SYSTEMS AND COMPUTER-IMPLEMENTED METHODS FOR CONDUCTING AND PLAYING PERSONALIZED GAMES BASED ON VOCAL AND NON-VOCAL GAME ENTRIES
    4.
    发明申请
    COMPUTER SYSTEMS AND COMPUTER-IMPLEMENTED METHODS FOR CONDUCTING AND PLAYING PERSONALIZED GAMES BASED ON VOCAL AND NON-VOCAL GAME ENTRIES 审中-公开
    计算机系统和计算机实现方法,用于基于VOCAL和非VOCAL游戏进入和播放个性化游戏

    公开(公告)号:WO2015063610A2

    公开(公告)日:2015-05-07

    申请号:PCT/IB2014/002999

    申请日:2014-11-04

    Abstract: In some embodiments, the instant invention provides for a computer system that includes at least one server and software stored on a computer readable medium accessible by the at least one server; at least one database accessible by the at least one server and is configured to store the game data of the at least one personalized game; a plurality of specifically programmed input devices, where the at least one server, the at least one database and the plurality of specifically programmed input devices are connected through a computer network; where the plurality of specifically programmed input devices are at least a thousand of specifically programmed input devices; and where the at least one server is configured to manage, in real-time, the at least a thousand of specifically programmed input devices.

    Abstract translation: 在一些实施例中,本发明提供一种计算机系统,其包括存储在由至少一个服务器可访问的计算机可读介质上的至少一个服务器和软件; 至少一个可由所述至少一个服务器访问的数据库,并且被配置为存储所述至少一个个性化游戏的游戏数据; 多个专门编程的输入设备,其中所述至少一个服务器,所述至少一个数据库和所述多个专门编程的输入设备通过计算机网络连接; 其中多个专门编程的输入设备是至少一千个特定编程的输入设备; 并且其中至少一个服务器被配置为实时管理至少一千个特定编程的输入设备。

    CONTROLLER AND GESTURE RECOGNITION SYSTEM
    5.
    发明申请
    CONTROLLER AND GESTURE RECOGNITION SYSTEM 审中-公开
    控制器和姿态识别系统

    公开(公告)号:WO2015057495A1

    公开(公告)日:2015-04-23

    申请号:PCT/US2014/059987

    申请日:2014-10-10

    Inventor: PALOTAS, Mike

    Abstract: A system and method are disclosed for providing input to a software application such as a gaming application. The inputs may be received from one or both of a hand-held controller and a NUI system accepting gestural inputs. In an example, a gesture and controller API receives skeletal pose data from the NUI system and converts that data to Boolean or floating point data. In this way, data from both the controller and the NUI system may be exposed to the software application as easily consumable data in the same format.

    Abstract translation: 公开了一种用于向软件应用程序(如游戏应用程序)提供输入的系统和方法。 可以从手持控制器和接受手势输入的NUI系统中的一个或两者接收输入。 在一个示例中,手势和控制器API从NUI系统接收骨骼姿势数据,并将该数据转换为布尔值或浮点数据。 以这种方式,来自控制器和NUI系统的数据可以以相同格式的易消耗的数据暴露给软件应用。

    VIDEO GAMING SYSTEM WITH ULTRASONIC SPEAKERS
    6.
    发明申请
    VIDEO GAMING SYSTEM WITH ULTRASONIC SPEAKERS 审中-公开
    具超声波扬声器的视频游戏系统

    公开(公告)号:WO2014172014A1

    公开(公告)日:2014-10-23

    申请号:PCT/US2014/018691

    申请日:2014-02-26

    Abstract: A three-dimensional (30) sound gaming application can include an ultrasonic sound system, one or more gamers, a gaming console and a throat microphone set. The ultrasonic sound system can include a digital signal processing (OSP) that can adjust the phase, delay, reverb, echo, gain, magnitude or other audio signal component of an audio signal or audio signal components received from the gaming console; an amplifier which can amplify the processed audio signal; and a pair of emitters which can emit ultrasonic signals to each of the gamer's ears to produce a 30 sound effect.

    Abstract translation: 三维(30)声音游戏应用可以包括超声波声音系统,一个或多个玩家,游戏控制台和喉音麦克风组合。 超声波声音系统可以包括数字信号处理(OSP),其可以调节从游戏控制台接收的音频信号或音频信号分量的相位,延迟,混响,回波,增益,幅度或其它音频信号分量; 放大器,其可以放大经处理的音频信号; 以及可以向每个玩家的耳朵发射超声波信号以产生30个声音效果的一对发射器。

    COMPUTER-IMPLEMENTED GAME WITH MODIFIED OUTPUT
    7.
    发明申请
    COMPUTER-IMPLEMENTED GAME WITH MODIFIED OUTPUT 审中-公开
    具有改进输出的计算机实现的游戏

    公开(公告)号:WO2014161060A1

    公开(公告)日:2014-10-09

    申请号:PCT/CA2013/000317

    申请日:2013-04-03

    Abstract: A computer-implemented game resident on a device has a game logic module for controlling operation of the game to create sensory output for presentation to a player. One or more inputs responsive to an external environment provide external input data. An effect generator modifies the sensory output determined by the game logic based on the external input data independently of the game logic module. The sensory data could be the video output, the audio output or both. For example, if the external input relates to ambient light level, the effect generator might dim the display and quieten the audio output.

    Abstract translation: 驻留在设备上的计算机实现的游戏具有用于控制游戏操作的游戏逻辑模块,以创建用于呈现给玩家的感觉输出。 响应于外部环境的一个或多个输入提供外部输入数据。 效果发生器基于与游戏逻辑模块无关的外部输入数据修改由游戏逻辑确定的感觉输出。 感觉数据可以是视频输出,音频输出或两者。 例如,如果外部输入与环境光线相关,则效果发生器可能使显示屏变暗,并使音频输出静音。

    A MULTIMODAL SYSTEM AND METHOD FACILITATING GESTURE CREATION THROUGH SCALAR AND VECTOR DATA
    8.
    发明申请
    A MULTIMODAL SYSTEM AND METHOD FACILITATING GESTURE CREATION THROUGH SCALAR AND VECTOR DATA 审中-公开
    多模式系统和方法通过标量和矢量数据促进创造力

    公开(公告)号:WO2013175484A3

    公开(公告)日:2014-03-06

    申请号:PCT/IN2013000139

    申请日:2013-03-08

    Abstract: A device and a method facilitating generation of one or more intuitive gesture sets for the interpretation of a specific purpose are disclosed. Data is captured in a scalar and a vector form which is further fused and stored. The intuitive gesture sets generated after the fusion are further used by one or more components/devices/modules for one or more specific purpose. Also incorporated is a system for playing a game. The system receives one or more actions in a scalar and a vector form from one or more user in order to map the action with at least one prestored gesture to identify a user in control amongst a plurality of users and interpret the action of user for playing the game. In accordance with the interpretation, an act is generated by the one or more component of the system for playing the game.

    Abstract translation: 公开了一种便于产生用于解释特定目的的一个或多个直观手势集的装置和方法。 以标量和向量形式捕获数据,进一步融合和存储。 一个或多个组件/设备/模块进一步使用融合之后产生的直觉手势集合用于一个或多个特定目的。 还包括玩游戏的系统。 该系统以一个或多个用户的标量和向量形式接收一个或多个动作,以便利用至少一个预存的手势来映射动作,以便在多个用户之间的控制中识别用户,并且解释用户播放的动作 游戏。 根据解释,系统的一个或多个部件产生一个动作,用于玩游戏。

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