Abstract:
The set consists of smaller elements which complement one another in shape like jigsaw puzzle pieces in such a way that, being interconnected by circular dovetail type connectors situated on the edges, they fill up a larger area of a circular geometric figure. It consists of a central element (1,1a) and many concentric ring-shaped sectors (2 a, 2b, 2h) which, selected according to the radii (r1, r2) and the central angle (co) are interconnected by dovetails (3) on radially oriented edges, forming at least two ring-shaped fields including the central element (1,1a).
Abstract:
큐브형 퍼즐 조립 방법, 이를 수행하는 컴퓨터프로그램 및 큐브형 퍼즐 조립 시스템이 제공된다. 상기 큐브형 퍼즐 조립 방법은, 복수 개의 패턴을 포함하는 목표 형상을 디스플레이하는 단계, 상기 컴퓨터 시스템의 주변 영역의 이미지를 획득하는 단계, 상기 주변 영역의 이미지 내에서 제1 큐브를 검출하고, 상기 제1 큐브를 기초로 상기 주변 영역의 이미지 내에 가상의 큐브 영역을 설정하는 단계, 상기 가상의 큐브 영역의 이미지를 탑뷰(top-view) 형태로 변환하여 탑뷰 이미지를 생성하는 단계, 상기 가상의 큐브 영역의 탑뷰 이미지로부터 적어도 하나의 큐브의 패턴을 추출하는 단계, 상기 목표 형상과 상기 추출된 적어도 하나의 큐브의 패턴을 매칭하는 단계, 및 상기 매칭 결과를 디스플레이하는 단계를 포함한다.
Abstract:
A three dimensional puzzle (10) is disclosed. Puzzle (10) has having a plurality of three dimensional first components (12, 14, 16, 18, 20, 22 and 24) for engagement to form a three-dimensional finished shape (10), each of the three-dimensional first components (12, 14, 16, 18, 20, 22 and 24) being shaped for interlocking engagement with at least one other of the three-dimensional first components (12, 14, 16, 18, 20, 22, 24). At least one of the three-dimensional first components (20, 22, 24) is made in two parts (20a, 20b, 22a, 22b, 24a, 24b) adapted to be joined together by engagement different from the interlocking engagement. Also disclosed is a three dimensional puzzle (10) in which the three-dimensional finished shape (10) has an outer surface containing a three-dimensional pattern (52), which can enhance optional overmoulding.
Abstract:
X Colony Game Systems is a specially designed puzzle-like, brain-teasing game with an objective being to assembly 2 dimensional paper pieces into 3 dimensional shapes and to construct intricate modules in geometrical forms. The geometrical forms may increase in complexity as users advance in the game.
Abstract:
A system for detecting proximity of two or more interlocking pieces of an interactive toy, the system comprising: a sensor configured to sense proximity between two or more interlocking pieces, and an electronic circuit configured to detect an interlocking status of said pieces according to the proximity sensed by said sensor, wherein said electronic circuit is further configured to transmit an acoustic communication signal from an acoustic transmitter upon detection of a change in the interlocking status of said pieces, said acoustic communication signal being indicative of the pieces interlocking status; and a receiving device configured to receive said acoustic communication signal and issue an alert indicative of the pieces interlocking status.
Abstract:
An article such as a greeting card (10) comprising a sheet (11) defining at least one central portion( 16)and at least one versatile portion (18) connected together via at least one fold (20). The central portion (16) has two opposing edges (26, 28) adapted to be drawn together to create a three-dimensional form. The fold (20) is located at a junction of the central portion (16) and versatile portion (18). These portions (16, 18) are foldably connected together whereby the versatile portion (18) can be folded and adapted for location adjacent to or at an angle to the three-dimensional form, and may be secured at that location. The greeting card (10) may further comprise numerous engagement means (30, 32), apertures (38) and cords (39). The greeting card (10) can be delivered in a collapsed condition and can be readily assembled into a three-dimensional form revealing the ingenuity of the card.
Abstract:
Die Erfindung betrifft ein Verfahren zur automatisierten Herstellung von Einzelelementen, deren Gesamtheit einen oberflächendekorierten räumlichen Körper bildet, mit den Schritten: - Erzeugen eines ersten Datensatzes, der die Oberfläche des räumlichen Körpers und deren Segmentierung durch die Einzelelemente beschreibt, - Ergänzen des ersten Datensatzes um Parameter, die die räumliche Ausgestaltung jedes Einzelelements beschreiben, - Produzieren der Einzelelemente mittels einer Anzahl von Werkzeugen, die basierend auf dem ergänzten ersten Datensatz hergestellt worden sind, - Erzeugen eines zweiten Datensatzes, der ein Dekor der Oberfläche des räumlichen Körpers beschreibt, - Überlagern der segmentierten Oberfläche und des Dekors der Oberfläche des räumlichen Körpers durch Verbinden des ersten Datensatzes und des zweiten Datensatzes zu einem dritten Datensatz, - Erzeugen eines vierten Datensatzes, der die zweidimensionale orthogonale Projektion der Oberfläche jedes zu dekorierenden Einzelelements beschreibt, aus dem dritten Datensatz, - Erzeugen einer Druckdatei aus dem vierten Datensatz, - Entnehmen der produzierten Einzelelemente aus dem zugehörigen Werkzeug und Zuführen der entnommenen Einzelelemente zu einer berührungslos arbeitenden digitalen Druckvorrichtung, und - Dekorieren der Oberfläche der Einzelelemente unter Verwendung der Druckdatei durch Ausführen einer Relativbewegung zwischen einem Druckkopf der Druckvorrichtung und der ihm zugewandten Oberfläche der Einzelelemente.